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321. Does this sound any good ? - in General Discussions [original thread]
Having factional military leaders give us orders would be cool.
- by Terry Webber - at 2015.06.26 15:28:00
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322. This is Vary Interesting - in General Discussions [original thread]
Operative 1174 Uuali wrote: Wait, which is better, being on the red team or seeing red? I'd think seeing the red and shooting at it is more effective than the notion you are on the red team. Anyway, I choose pink! According to the video, it d...
- by Terry Webber - at 2015.06.26 04:30:00
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323. This is Vary Interesting - in General Discussions [original thread]
SHADOWBlood ASSASSIN wrote: *Very Also, DUST isn't color based at all.... The enemy is red for both sides, just as the friendlies are blue for both sides.... That's true, but that's for the HUD. The dropsuits and skins themselves have their ...
- by Terry Webber - at 2015.06.26 04:22:00
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324. @CCP - Small (maybe) request before 1.2 drops? - in General Discussions [original thread]
Whatever CCP decides to do, skins placed in categories would be great.
- by Terry Webber - at 2015.06.26 00:52:00
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325. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
The picture about team deploy could've just been a work-in-progress. Give Rattati or Frame a chance to explain the situation.
- by Terry Webber - at 2015.06.25 03:43:00
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326. Should we allow vehicle turrets to damage the MCC? - in General Discussions [original thread]
4lbert Wesker wrote: Well,what about Warbarge damaging the MCC?Special warbarge that costs around 8k WP can do damage to MCC. Powerh8er wrote: Everyone would just spawn tanks and AV to bring down the enemy mcc quick. It would turn into a ra...
- by Terry Webber - at 2015.06.24 06:21:00
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327. [NPE Idea!] Closing the Gap between Noobs and Vets - in General Discussions [original thread]
This idea is worth a try.
- by Terry Webber - at 2015.06.24 01:22:00
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328. Announcement:[Event] Krin's Salvage Run! - in Announcement and Events [original thread]
What dropsuit is it made for?
- by Terry Webber - at 2015.06.23 03:57:00
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329. Corporate Warbarges/Skins - in General Discussions [original thread]
Corporate warbarges are part of phase 2 of the changes for planetary conquest. Click the link for more details: Roadmap 2015 by CCP Rattati
- by Terry Webber - at 2015.06.23 01:30:00
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330. Getting Rid of the Quiters, And Stuff... - in Feedback/Requests [original thread]
Some people have suggested a penalty that prevents quitters from entering another battle for a certain amount of time.
- by Terry Webber - at 2015.06.23 00:00:00
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331. Bolt pistol - in General Discussions [original thread]
I've heard that the aim-assist on the bolt pistol is stronger when hip-firing than ADS and has hit detection issues. Might be why people are getting so many kills with it.
- by Terry Webber - at 2015.06.21 23:23:00
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332. Inertial Booster Module - in Feedback/Requests [original thread]
Z Vatican wrote: How would this idea work for regular people who don't use the blue bottles? It could be a good potential idea but it needs a lot more solutions in order for this to work. For example how would this work for those breach forge...
- by Terry Webber - at 2015.06.21 22:55:00
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333. Entertain My Proposal - Dash - in Feedback/Requests [original thread]
Sounds cool but I think it would be better if this ability was used by a variant of the suit's inertial dampeners. It can be a module called the inertial booster, which would use visuals similar to the ones that represent inertial dampeners and ha...
- by Terry Webber - at 2015.06.21 22:46:00
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334. Upgrade the HUD - in Feedback/Requests [original thread]
A repair tool symbol next to a player's name when at 10% eHP would be great.
- by Terry Webber - at 2015.06.21 22:30:00
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335. Light Wep proficiency/fitting op = AV damage - in Feedback/Requests [original thread]
Sorry to disappoint you, Darkstalker, but it would be best that a non-AV weapon shouldn't do a an actual AV weapons job.
- by Terry Webber - at 2015.06.18 22:39:00
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336. [Idea] Proto weapons cost more nanites to replenish. - in Feedback/Requests [original thread]
That actually seems like a good idea.
- by Terry Webber - at 2015.06.18 03:47:00
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337. Scumbag 'high-point' Level fixes - in General Discussions [original thread]
As Sicerly already pointed out, there are flux strikes that you can use to take out uplinks as a squad leader.
- by Terry Webber - at 2015.06.17 22:01:00
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338. Under Water Map - in Feedback/Requests [original thread]
Great concept, Nathaniel.
- by Terry Webber - at 2015.06.16 04:47:00
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339. Post 1.2 Crystal Balling - in General Discussions [original thread]
An event like the Caldari Prime incident that will influence the lore of the EVE universe.
- by Terry Webber - at 2015.06.16 01:29:00
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340. Inertial Booster Module - in Feedback/Requests [original thread]
Z Vatican wrote: I personally think the cool down is pointless. If you want to go through with this idea. Do you have any other alternate suggestions on how to fix it? If not then the thing we have now is fine. We don't jump TOO high and sure...
- by Terry Webber - at 2015.06.15 23:56:00
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