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101. Independent control of rep tool beams - in The Council's Chamber [original thread]
Maybe we can have the beams not lock on to anything. Instead, the repair tool can have crosshairs that will indicate the direction the beams will go. For example, if you use a repair tool that can repair two players at once, it will have two cross...
- by Terry Webber - at 2015.12.04 22:14:00
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102. Hi - in General Discussions [original thread]
We can own a warbarge that gives ISK and increases damage output for primary weapons. Right now, it's just in a menu where you can upgrade it using items called warbarge components.
- by Terry Webber - at 2015.12.03 22:24:00
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103. Council's Modified Repair Tool video testament. - in General Discussions [original thread]
I was so close to getting it but I had IRL stuff to take care of on the second to last day. If it's tradable, does anyone have one that they don't want? I'll pay ISK for it.
- by Terry Webber - at 2015.12.03 22:15:00
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104. How to fix NPE @devs @CPM - in General Discussions [original thread]
Sorry, ZymposieR, I have to agree with the others. This is not a good idea. It would be better to separate newbies from veterans by gear like Postapo said.
- by Terry Webber - at 2015.12.03 22:01:00
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105. Am I the last true cowboy left in this game? - in General Discussions [original thread]
Lt Higgster wrote: Michael Epic wrote: Although it would be supremely excellent if they seperated melee modules and jumpy modules into two separate things. That would be magical! This ^^ would be very magical. I've proposed a jump modu...
- by Terry Webber - at 2015.12.03 19:01:00
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106. [Suggestion] Confirmed Kill Bonus - in Feedback/Requests [original thread]
Piercing Serenity wrote: Personally, I think that the player base has experienced a sharp decrease in the value that they assign to a clone. In my early memories of DUST (E3 Build), clones mattered, being cloned out was a sign that you were out...
- by Terry Webber - at 2015.12.03 04:54:00
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107. [Idea] How to motivate players to stick in a corporation and the gam... - in Feedback/Requests [original thread]
Raven-747 wrote: Terry Webber wrote: I love everything you suggested, Raven, but instead of a corp exclusive market, maybe it can be similar to the menu for our personal assets. It can be called corporation assets and is only accessible to t...
- by Terry Webber - at 2015.12.02 16:49:00
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108. Inertial Booster Module - in Feedback/Requests [original thread]
Winter, I wanted to make the module's jump height to be separate from a dropsuit's jump height after it's charged up by holding the jump button. Tapping the jump button would make your character jump like it does now without myos.
- by Terry Webber - at 2015.12.02 16:41:00
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109. Why is this gone? - in General Discussions [original thread]
We know as much as you do.
- by Terry Webber - at 2015.12.02 02:21:00
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110. bazuca please - in Feedback/Requests [original thread]
Megaman Trigger wrote: I still think that an ideal Min AV weapon would an Autocannon of sorts. Like a Heavy Mass Driver but with a more linear/missile-like shot, high alpha/direct damage with low splash damage and a small splash radius. Scale...
- by Terry Webber - at 2015.12.02 00:00:00
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111. Proposal: Trade in Commando equipment slot for grenade slot - in Feedback/Requests [original thread]
That doesn't seem like a really good argument to me, korrah. IMO, it's not a commando's job to provide support. They're supposed to be the heavy assaults/light sentinels of DUST.
- by Terry Webber - at 2015.12.01 23:49:00
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112. Inertial Booster Module - in Feedback/Requests [original thread]
Saint Winter wrote: Terry Webber wrote: Z Vatican wrote: I personally think the cool down is pointless. If you want to go through with this idea. Do you have any other alternate suggestions on how to fix it? If not then the thing we have ...
- by Terry Webber - at 2015.12.01 23:18:00
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113. CCP, why not nerf the MyoFibs? - in General Discussions [original thread]
I might have a solution. Click the link below or in my sig to read all about it. Inertial Booster Module
- by Terry Webber - at 2015.12.01 22:59:00
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114. Inertial Booster Module - in Feedback/Requests [original thread]
I'm not sure what you mean, Cloak Dog.
- by Terry Webber - at 2015.11.30 01:23:00
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115. Arkombine mercenary force take Ore Station from pirates - in General Discussions [original thread]
There's some more interesting in-game news about Arkombine. They're mentioned in the last paragraph of the report in the link below. Upwell Consortium Announces Development of 'Citadel' Line of Stations for Capsuleer Market
- by Terry Webber - at 2015.11.30 01:09:00
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116. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Lightning35 Delta514 wrote: Aeon Amadi wrote: Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0 Feel free to continue suggesting things. I've added reason...
- by Terry Webber - at 2015.11.29 00:12:00
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117. [Idea] How to motivate players to stick in a corporation and the gam... - in Feedback/Requests [original thread]
I love everything you suggested, Raven, but instead of a corp exclusive market, maybe it can be similar to the menu for our personal assets. It can be called corporation assets and is only accessible to the corporation's CEO and it's directors.
- by Terry Webber - at 2015.11.27 19:54:00
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118. Synergy bonus - in Feedback/Requests [original thread]
I think you misread what Banjo wrote, korrah. He's proposing to have DIFFERENT modules in the same fitting to give bonuses to the suit, like having armor plates and shield extenders give a extra bonus to overall HP.
- by Terry Webber - at 2015.11.25 06:06:00
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119. New YouTube Video (Non-DUST Related) - in General Discussions [original thread]
Please send this to the Locker Room before Archduke locks this thread.
- by Terry Webber - at 2015.11.23 16:32:00
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120. Inertial Booster Module - in Feedback/Requests [original thread]
Thanks for commenting on this, Winter. I do think your proposed stats for efficacy by frame size seem kind of pointless. Its "energy bar" could be displayed as a symbol similar to the ones for equipment that appears next to the HUD's HP bars.
- by Terry Webber - at 2015.11.23 06:36:00
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