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141. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
These changes make me very happy.
- by Terram Nenokal - at 2013.10.18 17:47:00
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142. So close to giving up... - in General Discussions [original thread]
I'm fully speced into my favorite suit already, but I can relate with my desire to spec into Forge Guns, but really only wanting to use the Gallente heavy. So we wait.
- by Terram Nenokal - at 2013.10.17 19:25:00
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143. DELETE ALL MAIL OPTION - in Feedback/Requests [original thread]
As someone who had to delete 500+ emails recently, I support this feature.
- by Terram Nenokal - at 2013.10.09 20:43:00
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144. THE DUST 514 BETA VETS. - in General Discussions [original thread]
Make dumb-firing swarm launchers instakill infantry again plz.
- by Terram Nenokal - at 2013.10.03 17:32:00
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145. Whats going on with the blueprints? - in General Discussions [original thread]
They shouldn't have had them in the first place. It's a step in the right direction, I suppose.
- by Terram Nenokal - at 2013.10.01 14:22:00
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146. Just curious about the age of people here - in General Discussions [original thread]
None of the above. I'm 29.
- by Terram Nenokal - at 2013.10.01 14:20:00
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147. BIggest pet peeves? - in General Discussions [original thread]
Getting stuck on buggy level geometry, and being killed because of it.
- by Terram Nenokal - at 2013.10.01 14:18:00
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148. Active Scanner is breaking this game - in General Discussions [original thread]
I love the new scan mechanics. Intel is important now and scout almost have a role!
- by Terram Nenokal - at 2013.09.27 14:56:00
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149. Gallente FW for October - in General Discussions [original thread]
My regular squad and I will be joining your channel soon. We run a mix of Gallente assaults and logis. Looking forward to some jolly cooperation!
- by Terram Nenokal - at 2013.09.27 14:21:00
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150. Real first name basis in games to much? - in The Locker Room [original thread]
People call me Terran Something
- by Terram Nenokal - at 2013.09.25 21:08:00
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151. I hate when .-. - in The Locker Room [original thread]
pâ+(pé£QpÇé)pâÄ
- by Terram Nenokal - at 2013.09.24 21:10:00
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152. Your Most Epic MMO Events - in The Locker Room [original thread]
Once in Ultima Online, an Orcish RP/PVP guild I was in convinced the GMs to turn off guards in the main city of Britannia (insta-kill CONCORD type guards). 100+ Orcs raided the town and a massive battle raged on for a few hours. The GMs even repla...
- by Terram Nenokal - at 2013.09.24 21:08:00
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153. How Do You Imagine DUST 514's Commander Mode? - in General Discussions [original thread]
As an iPad app.
- by Terram Nenokal - at 2013.09.24 19:09:00
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154. Things in DevBlogs - in Feedback/Requests [original thread]
There were small gun installations once upon a time in that Skirmish 1.0 Canyon map. I wouldn't mind seeing those return in some form. The rest sounds cool too, I'm sure Gallente scouts would love some radar absorbing plates.
- by Terram Nenokal - at 2013.09.24 16:42:00
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155. Player review system - in Feedback/Requests [original thread]
Talos Vagheitan wrote: AFK'ers and players who just give up early in the game should face consequences. AFKers is a problem of game mechanics, and people giving up early is a problem of playing pub games. Both valid problems, but I don't th...
- by Terram Nenokal - at 2013.09.24 16:39:00
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156. Reps not repping, hardeners not hardening. - in General Discussions [original thread]
Our Deepest Regret wrote: hardeners not hardening There's a pill for that.
- by Terram Nenokal - at 2013.09.24 16:35:00
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157. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
CCP FoxFour wrote: What do you think about removing war barge strikes from FW and PC? I was hoping that this is how it would work from the beginning. I'm 100% for this. Warbarge strikes are fine for public contracts for obvious reasons. ...
- by Terram Nenokal - at 2013.09.23 20:38:00
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158. How does everyone feel about Remote Explosives? - in General Discussions [original thread]
I just started using them in the past 3 days and am completely addicted. They are fun on a bun!
- by Terram Nenokal - at 2013.09.23 20:17:00
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159. (Request) Proto gear, price for effectiveness - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Because of these changes it's become possible for STD level gear to absolutely decimate gear far above it's class very quickly It's possible because those players are playing better than you are. Despite your advantage...
- by Terram Nenokal - at 2013.09.23 18:22:00
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160. (Request) Proto gear, price for effectiveness - in Feedback/Requests [original thread]
Small advantages should be expensive. If you're dieing in your proto gear, you probably shouldn't be using proto gear. This game needs more risk v reward, not less.
- by Terram Nenokal - at 2013.09.23 15:49:00
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