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41. Terrain feedback - in Feedback/Requests [original thread]
Not sure that I want flatter terrain. What I want is cleaner traversal of terrain and around containers etc. It's not consistent with what you see. ie hitboxes of the collision mesh sucks. Died 2x at least this evening to sticking as I moved ac...
- by Telcontar Dunedain - at 2013.02.13 08:51:00
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42. [REQUEST] Have Corps load into Dust514 Bar (from PS Home) instead of the Merc Qu... - in Feedback/Requests [original thread]
Instead of loading into the very boring Merc Quarters I'd like to load into that cocktail lounge you made for Playstation Home with my corpmates. We don't really need to have fully realized walking in stations. Just give us a bar to hang out in. ...
- by Telcontar Dunedain - at 2013.02.08 22:03:00
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43. Swarm Launcher Skill Doesn't Make Sense - in Feedback/Requests [original thread]
Get rid of the swarm launcher. It's a noskill weapon and should be massively reworked or removed from game. The Plasma Cannon is also a light weapon and skill based according to CCP. Problem solved.
- by Telcontar Dunedain - at 2013.02.01 17:59:00
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44. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
Landari Zeta wrote: knight of 6 wrote: yes. also your soma isn't "well tanked" if it can't take a militia swarm. i think the simplest possible solution is to remove the AV starter fit. 99% of problem solved right there. swarms/forges don't ...
- by Telcontar Dunedain - at 2013.01.30 23:59:00
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45. It needs - in Feedback/Requests [original thread]
sigh another thread
- by Telcontar Dunedain - at 2013.01.29 20:09:00
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46. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
Kain Spero wrote: I would still want to proceed with caution. Lets make Faction Warfare not broken first, but long term this sounds like a golden idea. Imagine being on the War Barge, but instead of seeing the planet below you see yourself warp...
- by Telcontar Dunedain - at 2013.01.28 22:35:00
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47. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
Kain Spero wrote: Hmmm....... We already have the 10 min timer for a War barge. Maybe make that timer actually the travel time for a NPC war barge?? Yes. I'd suggest a longer timer especially if ccp allowed the eve side to tackle/destroy t...
- by Telcontar Dunedain - at 2013.01.28 22:25:00
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48. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
Kain Spero wrote: I worry about introducing the lag time for a player deciding they want to fight and being able to fight. Maybe if the current system of contracts is left in place for dueling, grudge matches, srims etc. then that wouldn't be...
- by Telcontar Dunedain - at 2013.01.28 22:16:00
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49. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
Kain Spero wrote: I totally agree with bringing the logistics side to it. It also an important way for Eve to be able to push back against Dust. The main thing though is that I think this should be limited to Nullsec warfare. In Faction warfa...
- by Telcontar Dunedain - at 2013.01.28 21:54:00
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50. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
Kain Spero wrote: 0 Try Harder wrote: As a merc, I am instantly teleported to a system, but apparently Eve pilots need to fly and go through gates and stuff. This is now one of my favorite quotes. I might just add this to my eve side sig...
- by Telcontar Dunedain - at 2013.01.28 21:24:00
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51. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
Kain Spero wrote: The issue with a miss once and flip system is that a REALLY REALLY large corp could put out a massive amount of contracts that could let them flip entire constellations by just winning the lottery of placing the contracts when...
- by Telcontar Dunedain - at 2013.01.28 21:20:00
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52. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
0 Try Harder wrote: Kain Spero wrote: Another issue is the lack of a clock in the Dust merc quarters and in battle that shows the current Eve time, which is the best way to communicate to Eve pilots when their support will be needed. Havi...
- by Telcontar Dunedain - at 2013.01.28 21:15:00
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53. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
Kain Spero wrote: Breakin Stuff wrote: Here's hoping your points are heard and acted upon. Reactivating Mercenary matches as a way to form up war parties on the fly would be good. Create some opposition for organized corps. It's kinda like ...
- by Telcontar Dunedain - at 2013.01.28 21:05:00
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54. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
Necrodermis wrote: Telcontar Dunedain wrote: This is a horrible way to go about that. If people want pugs, the pugs still NEED to pony up the ISK for the contract. You HAVE to pay the DAMN COLLATERAL. This game is about RISK and we don't...
- by Telcontar Dunedain - at 2013.01.28 20:21:00
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55. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
Breakin Stuff wrote: Here's hoping your points are heard and acted upon. Reactivating Mercenary matches as a way to form up war parties on the fly would be good. Create some opposition for organized corps. It's kinda like a PUG so you don't pa...
- by Telcontar Dunedain - at 2013.01.28 20:13:00
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56. [Request/Feedback] Limit the amount of ISK a director can give out per day - in Feedback/Requests [original thread]
Sentient Archon wrote: CCP Nullarbor wrote: Sentient Archon wrote: It is very easy for a disgruntled director to take all the money from the corp wallet and put it into his account. This is awesome. (Welcome to New Eden) No its no...
- by Telcontar Dunedain - at 2013.01.28 18:46:00
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57. Certificate System, Teaching Players to Play better and rewarding them a bit. No... - in Feedback/Requests [original thread]
Good post. I like that it adds active achievements to the basic well working Eve certificate system.
- by Telcontar Dunedain - at 2013.01.26 21:34:00
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58. Dust's biggest problem - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Telcontar Dunedain wrote: These AR nerf threads are cringe worthy. Ask yourself truly whether you WANT the really good AR players you know using Laser Rifles instead? How about Mass Drivers? Have you actually bee...
- by Telcontar Dunedain - at 2013.01.26 01:38:00
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59. 101 Bullets Chromosome Edition. Update 13/2, @230 bullets collected - in Feedback/Requests [original thread]
Equipment - glitches into containers etc. provides no ticks while glitched inside things. Friendly equipment behaves exactly like enemy equipment (which maybe WAI) in randomly disappearing from view/radar. Mouse/Keyboard - Sensitivity still no...
- by Telcontar Dunedain - at 2013.01.26 01:28:00
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60. Dust's biggest problem - in Feedback/Requests [original thread]
These AR nerf threads are cringe worthy. Ask yourself truly whether you WANT the really good AR players you know using Laser Rifles instead? How about Mass Drivers? Have you actually been in a match against someone like God-Nova using either of...
- by Telcontar Dunedain - at 2013.01.26 00:41:00
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