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21. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Noc Tempre wrote: Iron Wolf Saber wrote: Noc Tempre wrote: This isn't the damn CPM's job. You literally should be banned from having internal discussions about weapon balance. Do it as Ironwolf, sure. But not as CPM. Cough* Single poin...
- by Telcontar Dunedain - at 2013.05.11 17:32:00
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22. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
This is a good OP on the issue. What is misses however is the completely inappropriate amount of tank on logi suits (this was also a big problem in the last build). Very skilled assault players are going logi not because of slots but because of ...
- by Telcontar Dunedain - at 2013.05.09 16:45:00
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23. The Uprising Item List is missing PG/CPU and several critical bits - in Feedback/Requests [original thread]
Completely missing PG/CPU on items. Completely missing slot counts on suits. Completely missing a group ID or slot that the item pertains to Missing skill prereqs for each item This spreadsheet is unfit for purpose.
- by Telcontar Dunedain - at 2013.05.05 14:01:00
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24. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Do you keep losing clones ie the movement penalty each time you attack? Winning clones from the defender should then be "positioned" at the point of attack and not subject to movement penalty.
- by Telcontar Dunedain - at 2013.03.28 22:10:00
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25. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Deluxe Edition wrote: I believe the gear gap will be solved by new content designed for vet players to move into. For these early low content days we are in now I believe the solution is a matchmaking system based on total skill points. By do...
- by Telcontar Dunedain - at 2013.03.03 06:33:00
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26. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Telcontar Dunedain wrote: Your basic theory is also flawed in this way. 1. We want players that notice that players in black suits are very dangerous and they should USE DIFFERENT TACTICS. 2. We dont want players...
- by Telcontar Dunedain - at 2013.03.03 03:40:00
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27. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Blondie Roads wrote: I completely disagree with the op. SP making you better than other players is the carrot on the end of a stick for this game.. The point of playing a mmo/fps is progresion. What you are sugesting...
- by Telcontar Dunedain - at 2013.03.03 00:23:00
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28. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: A MMO just means it's a massively multiplayer game. Nearly all MMOs have happened to be RPGs so they share similar progression systems but that doesn't mean a MMO needs to be a RPG. This game isn't even a MMO anyways a...
- by Telcontar Dunedain - at 2013.03.02 23:44:00
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29. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Flattening damage and suits already has made this game boring and bad. Pretty sure most of the other Imps have this opinion to fwiw, should ask sometime. When we stop spending time stomping pubs and taking districts from other geared and skilled ...
- by Telcontar Dunedain - at 2013.03.02 23:07:00
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30. How to make menus user friendly (with pictures) - in Feedback/Requests [original thread]
Kudos for getting out and doing this. However - I think the problem with that art direction is that, while it would "help the newb" for the first few hours, the rest of us would be stuck with it forever . I think its much much more important f...
- by Telcontar Dunedain - at 2013.03.02 22:26:00
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31. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
These maps are simply too small. At some point you chose to shrink the redlines in on these maps. This was a HUGE mistake. Since then the spawns have been problematic so you fiddle with the spawns trying to fix your previous HUGE MISTAKE IN SHR...
- by Telcontar Dunedain - at 2013.02.28 19:13:00
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32. [Proposal] Battle Contract Levels - in Feedback/Requests [original thread]
This is largely impractical. There population doesn't appear to be big enough to even support the limited skill grouping as it is. While it seems like there are a lot of people, think of the other thing you expect - Instant battles that take le...
- by Telcontar Dunedain - at 2013.02.24 19:56:00
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33. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
Mavado V Noriega wrote: ... Why is it almost a year into this beta you're still trying to balance PUBS. No one cares. ... ^
- by Telcontar Dunedain - at 2013.02.18 05:13:00
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34. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Telcontar Dunedain wrote: Well thats where the problem lies? Currently we destroy the MCC on every map. I'm assuming that it would instead retreat as it was in skirmish 1.0 Right, I was making that statement based ...
- by Telcontar Dunedain - at 2013.02.17 22:41:00
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35. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Telcontar Dunedain wrote: So what I'd like to see in district fights - Make it LIKE skirmish 1.0 ie a set of objectives unlocks the next chunk of the map. Instead of reloading into the MCC there is a redline change at ...
- by Telcontar Dunedain - at 2013.02.17 22:34:00
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36. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
So what I'd like to see in district fights - Make it LIKE skirmish 1.0 ie a set of objectives unlocks the next chunk of the map. Instead of reloading into the MCC there is a redline change at the end of each map. So there is a 2min low conflict...
- by Telcontar Dunedain - at 2013.02.17 21:52:00
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37. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
Good post fanboi.
- by Telcontar Dunedain - at 2013.02.13 19:30:00
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38. brightness settings - in Feedback/Requests [original thread]
Busty M4rinara wrote: I made a post about this in general discussion here: https://forums.dust514.com/default.aspx?g=posts&t=58400&find=unread Im not sure where i should go to get devs attention, but this is something that needs to b...
- by Telcontar Dunedain - at 2013.02.13 17:06:00
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39. CCP plz read: Lighting and hidden better graphics [brightness setting] - in Feedback/Requests [original thread]
FML Yeah confirming this. Actually looks substantially better.
- by Telcontar Dunedain - at 2013.02.13 16:53:00
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40. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
CCP has spent a lot of time just trying to produce the game we see. The game we see is pretty sad. Small maps, small player counts, flat weapons/armor and ZERO metagame. Why is this game worth playing? Right now, I can't really come up with a ...
- by Telcontar Dunedain - at 2013.02.13 09:23:00
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