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381. What should CCP focus on for the next build? - in General Discussions [original thread]
Cyn Bruin wrote: Omnipotens Zitro wrote: 3 Letters!!! PVE!!!!!!!!!!!! Because he's horrible at PvP, he needs to get kills from somewhere besides following me around... The Zitros statpad via killstealing...this is known. But yes PV...
- by Telcontar Dunedain - at 2012.12.14 21:17:00
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382. What should CCP focus on for the next build? - in General Discussions [original thread]
Pent'noir wrote: The biggest thing to me would be fixing the graphics freezing/skipping. They should find why it does that and make it a limiting factor in map design. I assuming this build is focused on fixing that. But for the next build ...
- by Telcontar Dunedain - at 2012.12.14 21:02:00
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383. This is why we need consumable gear. - in General Discussions [original thread]
Maken Tosch wrote: 4. It forces you to be careful with your choices. You don't like that concept? Well, Hello Kitty Online is that way.--------> I'm here playing because Eve is a hardcore mmo with consequences. I'm worried that the way ...
- by Telcontar Dunedain - at 2012.12.14 18:10:00
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384. The new DevBlog on "Salvaging" is game-breakingly bad. UPDATE FROM CCP - in General Discussions [original thread]
Heinz Doofenshertz wrote: read what you just wrote, "Once Complete" it's not complete, it's not the full final system Ummmm. Read forward as I said. He goes on to describe an EXPANDED version of the temp system. Ie random crap but based on...
- by Telcontar Dunedain - at 2012.12.14 09:18:00
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385. The new DevBlog on "Salvaging" is game-breakingly bad. UPDATE FROM CCP - in General Discussions [original thread]
Heinz Doofenshertz wrote: they do, however the current system is there merely to test if loot disrobution works and is not the final system. Wrong. The current system appears to be being made permanent. Read forward in the devblog from ""On...
- by Telcontar Dunedain - at 2012.12.14 09:12:00
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386. The new DevBlog on "Salvaging" is game-breakingly bad. UPDATE FROM CCP - in General Discussions [original thread]
charlesnette dalari wrote: ... I could be wrong but you quoting wikipedia for how much memory you THINK this would take leads me to the safe assumption you have never programmed before. Yes you are wrong. I program for a living. You are ra...
- by Telcontar Dunedain - at 2012.12.14 07:40:00
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387. So, how does it feel? - in General Discussions [original thread]
DUST Fiend wrote: If I just ran with a squad and a mic, even just once, I would do so much better >_< I thought you guys were the goons? Where is the zerg bro?
- by Telcontar Dunedain - at 2012.12.14 00:43:00
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388. The new DevBlog on "Salvaging" is game-breakingly bad. UPDATE FROM CCP - in General Discussions [original thread]
BASSMEANT wrote: "the current loot system is a temporary stepping stone to what we'll get in future. of course it's not perfect, but it's better than nothing" it's not a loot system. jesus. and the solution is simple: if i kill you, and i g...
- by Telcontar Dunedain - at 2012.12.14 00:31:00
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389. New Blog: Official Merc Corp Power Rankings - in General Discussions [original thread]
Daddrobit wrote: A thread where the most logical posts are coming from one of the trolliest of clans? Trolling for Truth, Justice and the American Way. You are welcome little cowgirl.
- by Telcontar Dunedain - at 2012.12.13 22:49:00
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390. The new DevBlog on "Salvaging" is game-breakingly bad. UPDATE FROM CCP - in General Discussions [original thread]
charlesnette dalari wrote: While some things I agree would be nice like the loot table being generated from the enemy deaths I keep in my mind that the more complex a mechanic is something somewhere else must be made less complex since we are p...
- by Telcontar Dunedain - at 2012.12.13 20:14:00
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391. The new DevBlog on "Salvaging" is game-breakingly bad. UPDATE FROM CCP - in General Discussions [original thread]
EnglishSnake wrote: Telcontar Dunedain wrote: Try to think of the game as it will be, ie hisec/lowsec and then nullsec. Think about risk/reward. It will always be random anyways, the bodies burn up mods are lost and you get what you get...
- by Telcontar Dunedain - at 2012.12.13 18:47:00
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392. The new DevBlog on "Salvaging" is game-breakingly bad. UPDATE FROM CCP - in General Discussions [original thread]
Captain-Awesome wrote: well that does leave it open to people who attend and don't do anything, a couple of times I've gone afk a whole match (accident sometimes, sometimes not), It just doesn't sit well that someone who had no role in me downi...
- by Telcontar Dunedain - at 2012.12.13 18:31:00
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393. The new DevBlog on "Salvaging" is game-breakingly bad. UPDATE FROM CCP - in General Discussions [original thread]
Captain-Awesome wrote: I would prefer a system that hands out items based on the individual kill not on the team as a whole: damage at certain points of the body affect the damage on the potential drop items: Quote: headshot damage = high...
- by Telcontar Dunedain - at 2012.12.13 17:30:00
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394. CCP: ETA on Assault & Blast packs!?! - in General Discussions [original thread]
Want more lootz
- by Telcontar Dunedain - at 2012.12.13 01:34:00
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395. Stroke someone else's e-peen here... - in General Discussions [original thread]
Dissonant Zan wrote: Its now imperfects boosting our own e-peens everyone else if you would kindly see your way to the exit. You are in Imperfects Dissonant Zan? I thought you were just some RANDOM TROLL....WTF
- by Telcontar Dunedain - at 2012.12.12 21:19:00
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396. The new DevBlog on "Salvaging" is game-breakingly bad. UPDATE FROM CCP - in General Discussions [original thread]
Jason Pearson wrote: Totally get what you're saying Telc, half the scrubs on this forum seem to be dumbasses. Heres how I always envisioned how salvage was going to work. ... This would all be split between the winning team based on WP, with...
- by Telcontar Dunedain - at 2012.12.12 20:48:00
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397. Stroke someone else's e-peen here... - in General Discussions [original thread]
semperfi1999 wrote: SATORI CORUSCANTi wrote: Ignoring the fact that DUST is not a 1v1 game, this forum posturing can only go on for so long. Scheneighnay McBob (just realized how ridiculous this name was) and Bonney need to fight! My m...
- by Telcontar Dunedain - at 2012.12.12 19:45:00
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398. The new DevBlog on "Salvaging" is game-breakingly bad. UPDATE FROM CCP - in General Discussions [original thread]
EnglishSnake wrote: Telcontar Dunedain wrote: ... You are the reason the system needs to change. Sure i would System is fine Be funny if all one side comes out in proto gear, other side in milita basically farming the otherside out ...
- by Telcontar Dunedain - at 2012.12.12 18:34:00
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399. The new DevBlog on "Salvaging" is game-breakingly bad. UPDATE FROM CCP - in General Discussions [original thread]
EnglishSnake wrote: lol be funny watching you all using a salavager on a dead body which may take a few cycles to get the gd stuff then get shot TBH im fine with the pot luck simply because you aint gonna get everything from everyone you kill...
- by Telcontar Dunedain - at 2012.12.12 18:21:00
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400. The new DevBlog on "Salvaging" is game-breakingly bad. UPDATE FROM CCP - in General Discussions [original thread]
Ten-Sidhe wrote: The current system is random with little input from battle, we knew this already. It's a placeholder for the real system. .... In eve loot and salvage were two different things, why not wait to see more of plan before complai...
- by Telcontar Dunedain - at 2012.12.12 04:31:00
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