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1861. Buying a victory? - in General Discussions [original thread]
All I know if my 9k isk combat rifle mlt minja owned like 3 protobears in a row, so it's not just the gear...
- by Tectonic Fusion - at 2014.02.23 01:33:00
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1862. I like my rep tool, but... - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: The rep tool is only getting a range nerf, you should be fine with it even without the bonus. They always go to stupid places, and I can't rep them if I stay close by them...
- by Tectonic Fusion - at 2014.02.23 01:32:00
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1863. General fact about scouts. - in General Discussions [original thread]
Mobius Kaethis wrote: Tectonic Fusion wrote: Pickle Sniffer wrote: Awww....someone got knifed recently didn't they? QQ... Maybe by the same scout more than once? Who didn't flash on their damage modded, armor tanked, proto weapon equipped...
- by Tectonic Fusion - at 2014.02.23 01:11:00
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1864. Why nerf damage mods? - in General Discussions [original thread]
Altina McAlterson wrote: I've been saying for a long time that CCP needs to re-evaluate the stacking penalty in DUST. They use the same formula as EVE where ships have 6 or 7 slots sometimes. The penalty in DUST needs to be much more severe bec...
- by Tectonic Fusion - at 2014.02.23 01:10:00
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1865. Should each race have a racial shotgun or CQC weapon equivalent? - in General Discussions [original thread]
Joel II X wrote: Yes. Different weapons for different situations. If Caldari are long range fighters, how will they ever cover an objective closely? Long...range...shotgun?
- by Tectonic Fusion - at 2014.02.22 23:14:00
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1866. Why nerf damage mods? - in General Discussions [original thread]
Evicer wrote: If they nerf them ok .If they dont ok IMo....matters not. Theyll have to tune up things.It be kinda like starting all over. and there's always the question..... What would happen to AV weps? If they nerf them, they should al...
- by Tectonic Fusion - at 2014.02.22 23:13:00
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1867. Why nerf damage mods? - in General Discussions [original thread]
Joel II X wrote: Tectonic Fusion wrote: Sinboto Simmons wrote: lowslot for damage mods, more highslot mods. Interesting. I would support this. I wouldn't, unless damage mods get split in two: one against armor, one against shields. Th...
- by Tectonic Fusion - at 2014.02.22 22:58:00
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1868. Forge Gun on Infantry - in General Discussions [original thread]
ThePlayerkyle13 wrote: Ok, this shocked me because i thought it was nearly impossible to kill Infantry with FGs, i jumped in a match recently & the opposing team had 1 FGer & he killed Infantry without breaking a sweat, at the time i th...
- by Tectonic Fusion - at 2014.02.22 22:23:00
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1869. Why nerf damage mods? - in General Discussions [original thread]
Disturbingly Bored wrote: bogeyman m wrote: I don't know... I'd bet on an Assault Scrambled Rifle w Complex Damage Mods versus Complex Shields any day. You'd go broke betting like that pretty quickly, my good sir. The math has been pres...
- by Tectonic Fusion - at 2014.02.22 22:16:00
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1870. Why nerf damage mods? - in General Discussions [original thread]
Meeko Fent wrote: Baal Omniscient wrote: Tectonic Fusion wrote: If they are nerfed, how will I be able to kill people with my sniper rifle? Don't say headshots, because it's really hard to shoot them in the head with a DS3. Get..... goo...
- by Tectonic Fusion - at 2014.02.22 21:55:00
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1871. I like my rep tool, but... - in General Discussions [original thread]
I DON'T WANNA BE MINMATAR!!! WAAAAAAAAAH!!!!!!!!!!! But seriously...WTF CCP! I'm the underpowered Caldari ADV logistics, so I'm a shield tanker, but the fact that we have to spec into the minmatar suit to have a decent repair tool is...UNACCEPTABL...
- by Tectonic Fusion - at 2014.02.22 21:54:00
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1872. Should the "assault" rifles work like this? - in General Discussions [original thread]
Meeko Fent wrote: Sounds good, let the mafs begin on how to calculate what the DPS for each should be My thoughts on how it should be based is The AR has its current DPS, 425, and every tier down, 10-15 DPS is lost. Oh, and reduce the base R...
- by Tectonic Fusion - at 2014.02.22 21:49:00
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1873. If we get a respec for 1.8 - in General Discussions [original thread]
Shield tanking with the Caldari scout, get proto nova knives, spec out of proto shotguns and only get level 4 (for the K5 Specialist), get proto scrambler pistols so I can get proficiency, spec into only level 3 in Assault Rifles (they are a good ...
- by Tectonic Fusion - at 2014.02.22 21:47:00
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1874. Why nerf damage mods? - in General Discussions [original thread]
NextDark Knight wrote: Go watch some of the older dust videos when the TTK was a lot higher. I think CEO something or another has videos that old. Brings back memories on how bad the game was back then... Even with it's current state tank out p...
- by Tectonic Fusion - at 2014.02.22 21:43:00
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1875. Should the "assault" rifles work like this? - in General Discussions [original thread]
Assault Rifle: Highest DPS of all the assault rifles. Lowest range. High ammo capacity. Decent bullet spread. High recoil. Assault Combat Rifle: Good range. "Meh" damage, but highest RoF, and splatters. Works like an over-sized SMG. Low recoil. ...
- by Tectonic Fusion - at 2014.02.22 21:40:00
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1876. Why nerf damage mods? - in General Discussions [original thread]
Pvt Numnutz wrote: Hmm interesting point, this is probably the best evidence against a damage mod Nerf. Would a stacking penalty effect these play styles that severely? It already has a stacking penalty.
- by Tectonic Fusion - at 2014.02.22 21:23:00
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1877. Heavys with rail rifles make me rage! - in General Discussions [original thread]
Joel II X wrote: I can only get two shots in with a shotty and 2 damage mods on my scout until the Heavy turns around and I'm dead when he exhales. He barely had health, too. This is if I'm lucky. I found myself relying on a CR for heavies....
- by Tectonic Fusion - at 2014.02.22 21:20:00
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1878. Why nerf damage mods? - in General Discussions [original thread]
Sinboto Simmons wrote: lowslot for damage mods, more highslot mods. Interesting. I would support this.
- by Tectonic Fusion - at 2014.02.22 21:13:00
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1879. Why nerf damage mods? - in General Discussions [original thread]
Jackof All-Trades wrote: Because they're OP? |: Right now, the only way to play competitively is triple stacked complex damage mods. The fact that it is a necessity makes them OP by the lack of diversity they create. Also, rifles have insan...
- by Tectonic Fusion - at 2014.02.22 01:16:00
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1880. You forum dudes are sad... - in General Discussions [original thread]
Vegetation Monster wrote: ADAM-OF-EVE wrote: Vegetation Monster wrote: To think you guys were actually cool but you're the exact opposite. You guys proto stomp therefore i have no respect for most of you losers. BTW cat marc, how did thos...
- by Tectonic Fusion - at 2014.02.22 01:13:00
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