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1101. Wheres my tactical and burst SMGs? - in General Discussions [original thread]
Chunky Munkey wrote: A burst SMG that bursts like the HMG, but uses up the clip in one trigger pull would be awesome. Probably OP though. That would be stoopiiiid. Just a 1/6 to 1/8 o the clip burst. It would be the best sidearm for being ...
- by Tectonic Fusion - at 2014.04.27 00:40:00
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1102. Simple buff to shield tanking - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Scheneighnay McBob wrote: Lower the base recharge delay on minmatar and caldari suits. That, in my opinion, should be the most important stat to any shield tank. And increase complex extenders to 74, as well as fi...
- by Tectonic Fusion - at 2014.04.27 00:38:00
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1103. Simple buff to shield tanking - in General Discussions [original thread]
Like.
- by Tectonic Fusion - at 2014.04.27 00:36:00
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1104. Milita Shotguns shouldnt be that strong - in General Discussions [original thread]
Bored person is bored. Don't take these posts with no passion seriously. /thread
- by Tectonic Fusion - at 2014.04.26 23:48:00
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1105. Reaching 20 kills in ambush - in General Discussions [original thread]
Nitrobeacon wrote: Sniping of course Nope. Snipers are prone to scouts, like me. Anyway, I only know how to as a scouts. Firstly, get a forge gun to kill the incoming dropships to ensure the other team loses some isk. If there's a supply depo...
- by Tectonic Fusion - at 2014.04.26 23:45:00
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1106. CAR-9 Burst ScP Findings - in General Discussions [original thread]
Ace Starburst wrote: The tactical variant makes a nice side arm for low range weapons like the HMG. You can catch people off guard while they are looking over a ledge and think they have you pinned down. I love doing this. *Aims carefully...*...
- by Tectonic Fusion - at 2014.04.26 23:36:00
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1107. Is there anyway to make dual tanking less efficient? - in General Discussions [original thread]
Atiim wrote: Tectonic Fusion wrote: No. Let biotics be able to be fitted in all slots. It won't break the game at all. Sounds reasonable. I am unsure if my comment sounded sarcastic or not...either way, if you were to stack a lot of kin...
- by Tectonic Fusion - at 2014.04.26 23:30:00
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1108. Is there anyway to make dual tanking less efficient? - in General Discussions [original thread]
Atiim wrote: Mossellia Delt wrote: Putting tanking mods in lows Putting reps, chargers, ect. In highs. And giving biotics their own slot. No. Let biotics be able to be fitted in all slots. It won't break the game at all.
- by Tectonic Fusion - at 2014.04.26 23:16:00
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1109. Can we get our old shields back - in General Discussions [original thread]
TYCHUS MAXWELL wrote: I think the greater issue is poor scaling with extenders. The shield extenders should scale like armor, where the basic variant is fairly nice with slight boosts to adv then the jump to proto. In my opinion the extenders ...
- by Tectonic Fusion - at 2014.04.26 22:54:00
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1110. List of good animes - in The Locker Room [original thread]
Noobs.
- by Tectonic Fusion - at 2014.04.26 22:51:00
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1111. Who else is filipino? - in The Locker Room [original thread]
I'm a halo halo if you know what I mean.
- by Tectonic Fusion - at 2014.04.26 22:49:00
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1112. Kin Cats - in General Discussions [original thread]
It should. 8% on enhanced? lol If CCP truly fixed hit detection, then they should buff the speed.
- by Tectonic Fusion - at 2014.04.26 22:46:00
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1113. Balance Fast Tanks With Faster Swarm Lock On Speed - in General Discussions [original thread]
It seems like just yesterday I was reading how OP swarms were :o Oh the good ol days of 1.6...
- by Tectonic Fusion - at 2014.04.26 20:35:00
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1114. What If... - in General Discussions [original thread]
Remember destroying Installations with Nova Knives :p And why did CCP make the skill only effect the modules? Remember hand to hand combat raised your melee passively. Now it's just crap...
- by Tectonic Fusion - at 2014.04.26 20:32:00
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1115. Can we get our old shields back - in General Discussions [original thread]
BL4CKST4R wrote: JARREL THOMAS wrote: I don't see the reason for keeping the shield extender penalty. It doesn't even make a big difference, its like 1 extra second of depleted repair. It is hardly noticeable. It is when 3 protobears ...
- by Tectonic Fusion - at 2014.04.26 20:30:00
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1116. Is something wrong with REs? - in General Discussions [original thread]
ALPHA DECRIPTER wrote: Blunt Puffing wrote: If you're stacking the remotes on top of each other, the stacked remotes won't damage the tank. I've had that issue with installations. Good to know, thanks for the info Is this really true? A...
- by Tectonic Fusion - at 2014.04.26 20:29:00
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1117. Protos In Pubs - in General Discussions [original thread]
It's fun killing them 5 times in a row before they ragequit. It only really sucks if they're rich...
- by Tectonic Fusion - at 2014.04.26 20:26:00
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1118. What's with all these "half the other team is scouts" ... - in General Discussions [original thread]
Yan Darn wrote: Monkey MAC wrote: WTF - 6x Caldari Scout (EHP 600) BFEM - 3x Gallante Scout (EHP 700) + 3x Gallante Heavy (EHP 1700) DC - 6x Madrugar Blaster (EHP 5500) Everyone has a prefered tryhard setup however I would like to point ou...
- by Tectonic Fusion - at 2014.04.26 20:20:00
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1119. Different Nova knives - in General Discussions [original thread]
Different knives here :D also bump... EDIT: Basically my theory is that CCP will change the bonus to 25% more damage to knives, rather than Nova Knives (if you didn't see my previous post ).
- by Tectonic Fusion - at 2014.04.26 20:18:00
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1120. The rifles would be balanced if... - in General Discussions [original thread]
I-Shayz-I wrote: If you can't kill a stacked gallente assault with a SCR without overheating you haven't mastered the art of charged headshots. The SR will and always will be a skill based weapon. Plot twist I do this effectively and they st...
- by Tectonic Fusion - at 2014.04.26 19:36:00
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