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zero shocker
TRUE TEA BAGGERS EoN.
11
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Posted - 2014.04.26 23:06:00 -
[1] - Quote
I want it to be like EVE where the weapon does matter.
**but hurt****
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Arkena Wyrnspire
Fatal Absolution
12748
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Posted - 2014.04.26 23:11:00 -
[2] - Quote
A solution I've always favoured is making tank mods take up large amounts of PG, and utility mods take up a large amount of CPU instead. That way, you can't stack every slot with tank because you'll run out of PG.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Mossellia Delt
Militaires Sans Jeux
1279
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Posted - 2014.04.26 23:14:00 -
[3] - Quote
Putting tanking mods in lows
Putting reps, chargers, ect. In highs.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7313
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Posted - 2014.04.26 23:14:00 -
[4] - Quote
Fixing the Shield/Armor imbalance to the point where they are equally viable accross, and creating incentives to run something other than an HP module would severely decrease the need & popularity of dual tanking
Though people such as Cat Merc, Arkena, and KAGEHOSI have created some threads highlighting the main issues of dual tanking, and some interesting solutions to the problem. Sadly I don't have any links, but try searching for them in the Search Tab.
However, may I suggest using a Projectile weapon such as the Sub-Machine Gun or Combat Rifle? It's -5 / +10% damage profile along with the high ROF makes it the to-go weapon against dual tankers.
Proposed Mobile CRU Changes
-HAND
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7313
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Posted - 2014.04.26 23:15:00 -
[5] - Quote
Mossellia Delt wrote:Putting tanking mods in lows
Putting reps, chargers, ect. In highs. And giving biotics their own slot.
Proposed Mobile CRU Changes
-HAND
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DUST Fiend
OSG Planetary Operations Covert Intervention
13134
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Posted - 2014.04.26 23:16:00 -
[6] - Quote
Make damage mods not suck
Oh wait...
My Music Videos & Fan Fiction
Incubus Pilot, ISK plz
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Yan Darn
Science For Death
678
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Posted - 2014.04.26 23:16:00 -
[7] - Quote
It does matter doesn't it?
Isn't that at least part of the reason CR/RR is so popular?
However it'd be nice if:
1: Sheilds and Armor had more balance (especially in terms if fittings).
2: There was something else to use high slots for. Unless you are a scout or sniper/FGer, shields seem the best investment.
2a: Shields and Damage mods sharing the same slots doesn't help. From a design perspective it makes sense for the low buffer/high regen tank to have greater damage potential...
The Ghost of Bravo
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Tectonic Fusion
1593
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Posted - 2014.04.26 23:16:00 -
[8] - Quote
Atiim wrote:Mossellia Delt wrote:Putting tanking mods in lows
Putting reps, chargers, ect. In highs. And giving biotics their own slot. No. Let biotics be able to be fitted in all slots. It won't break the game at all.
Solo Player
Squad status: Locked
Ehem...OBVIOUSER troll is OBVIOUSER
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2167
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Posted - 2014.04.26 23:16:00 -
[9] - Quote
6 remotes on the front bumper of an LAV makes tanks in general inefficient.
this game makes me sad....
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7313
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Posted - 2014.04.26 23:17:00 -
[10] - Quote
Tectonic Fusion wrote: No. Let biotics be able to be fitted in all slots. It won't break the game at all.
Sounds reasonable.
Proposed Mobile CRU Changes
-HAND
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5241
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Posted - 2014.04.26 23:19:00 -
[11] - Quote
zero shocker wrote:I want it to be like EVE where the weapon does matter.
GT*O, this is not EVE.
Shield,Dual and Armor tanking should be balanced so that all are equally effective IMO.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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zero shocker
TRUE TEA BAGGERS EoN.
12
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Posted - 2014.04.26 23:23:00 -
[12] - Quote
KING CHECKMATE wrote:zero shocker wrote:I want it to be like EVE where the weapon does matter. GT*O, this is not EVE.Shield,Dual and Armor tanking should be balanced so that all are equally effective IMO.
If it is so i dont see the point of having shield and armor just make a health bar.
**but hurt****
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zero shocker
TRUE TEA BAGGERS EoN.
12
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Posted - 2014.04.26 23:25:00 -
[13] - Quote
dual tanking for cal/gal is stupid.
**but hurt****
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DUST Fiend
OSG Planetary Operations Covert Intervention
13136
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Posted - 2014.04.26 23:26:00 -
[14] - Quote
Seymor Krelborn wrote:6 remotes on the front bumper of an LAV makes tanks in general inefficient. The point, I'm pretty sure you missed it
My Music Videos & Fan Fiction
Incubus Pilot, ISK plz
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5983
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Posted - 2014.04.26 23:28:00 -
[15] - Quote
Role bonus applies towards weapon.
Racial suit bonus applies to intended tanking type. Gallente reps are more efficient, Amarr plates are beefier, Caldari shields are thicker, and Minmitar shields have a quicker depletion regeneration recovery. All of these are applied at X% efficiency per level, and not some negligible 2% bonus, either. 5%, at least.
Boom.
Never forget
More tiericide, less tieriphiles.
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Tectonic Fusion
1594
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Posted - 2014.04.26 23:30:00 -
[16] - Quote
Atiim wrote:Tectonic Fusion wrote: No. Let biotics be able to be fitted in all slots. It won't break the game at all.
Sounds reasonable. I am unsure if my comment sounded sarcastic or not...either way, if you were to stack a lot of kin cats, the penalty would render it pointless, if you stacked stamina mods, you would just run for a long time and die extremely fast, and if you stack melee mods....well, you would die really fast but insta kill with melee attacks which seems balanced.
Solo Player
Squad status: Locked
Ehem...OBVIOUSER troll is OBVIOUSER
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2168
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Posted - 2014.04.26 23:31:00 -
[17] - Quote
DUST Fiend wrote:Seymor Krelborn wrote:6 remotes on the front bumper of an LAV makes tanks in general inefficient. The point, I'm pretty sure you missed it
I try to stay away from pointy things...
this game makes me sad....
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Master Smurf
Nos Nothi
387
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Posted - 2014.04.26 23:52:00 -
[18] - Quote
I would say the easy way might be turning the penalties up.
Shield extenders would cause a delay so long and regen slower that a shield based unit would want to use energizers and regulators.
Armor plates would make you so slow that you would be a sitting duck so you would definitely mix and match with either reps or kin cats and you would use damage mods because adding any shields would make your little shields take long to start recharging and would recharge even slower.
"Shine bright like a diamond"
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Cruor Abominare
Dirt Nap Squad Dirt Nap Squad.
119
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Posted - 2014.04.26 23:56:00 -
[19] - Quote
Arkena Wyrnspire wrote:A solution I've always favoured is making tank mods take up large amounts of PG, and utility mods take up a large amount of CPU instead. That way, you can't stack every slot with tank because you'll run out of PG.
oh look done in one. And its basically the first layer of why you don't dual tank in eve. Unfortunately we still have to wade through all the other stupid on the forums and watch this get overlooked. |
Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4930
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Posted - 2014.04.27 00:30:00 -
[20] - Quote
They already have penalties- expand on them if nothing else.
I'm from the weird side of the internet
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