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741. So, what happend to Kain Spero? - in The War Room [original thread]
Void Echo wrote: TechMechMeds wrote: In all seriousness, do you come from a Christian centric town or village?. I guess it would be considered Christian centric but there are at least 5 different religions of Christianity, and at least...
- by TechMechMeds - at 2014.09.22 23:25:00
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742. So, what happend to Kain Spero? - in The War Room [original thread]
Void Echo wrote: Killar-12 wrote: Void Echo wrote: I observe and store all information I collect from the internet, news and other sources. This Explains a lot... Void Echo wrote: I am a spiritual person who follows the teachings o...
- by TechMechMeds - at 2014.09.22 22:56:00
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743. Minmatar Assault - in General Discussions [original thread]
Breakin Stuff wrote: I don't run scouts, but I hear it's where all of the magic happens. Its laughably magic, because eye sight counts when I know which way someone is facing.
- by TechMechMeds - at 2014.09.22 22:08:00
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744. Minmatar Assault - in General Discussions [original thread]
SLENDER M4N wrote: TechMechMeds wrote: Op, if you are the std Amarr scout that iv had the pleasure of getting caught by, then you should know that you make matches very fun and nostalgic. Oh really? Well it is i then. Its been months sin...
- by TechMechMeds - at 2014.09.22 21:40:00
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745. Hotfix Delta - proposed flaylock change is a huge dissapointment - in Feedback/Requests [original thread]
Its a fun weapon but its not to be taken seriously at all. Michael Jackson style strafing with skew whiff hit detection moots the whole 'its a skill shot weapon' argument. No explosives are skill shot weapons. The flaylock fails with its radius ...
- by TechMechMeds - at 2014.09.22 21:12:00
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746. Hotfix Delta - proposed flaylock change is a huge dissapointment - in Feedback/Requests [original thread]
I'm pretty sure firecrackers have a larger blast radius.......... It could be fixed by simply increasing this. The blast radius increase would mean that its more likely that that huge 3 round clip will actually count. And iv seen people saying t...
- by TechMechMeds - at 2014.09.22 21:08:00
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747. Respec? - in General Discussions [original thread]
Just like all the other threads, signed. I have proto weapons that I officially won't ever use again as I decided to dedicate this char to Minmatar.
- by TechMechMeds - at 2014.09.22 19:36:00
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748. Amarr scout looks like guyver! - in General Discussions [original thread]
I knew it looked familiar.
- by TechMechMeds - at 2014.09.22 19:18:00
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749. Minmatar Assault - in General Discussions [original thread]
Op, if you are the std Amarr scout that iv had the pleasure of getting caught by, then you should know that you make matches very fun and nostalgic.
- by TechMechMeds - at 2014.09.22 19:16:00
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750. Minmatar Scout - in General Discussions [original thread]
Mlt swarms with absolutely nothing else.
- by TechMechMeds - at 2014.09.21 21:05:00
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751. NEW GAME THAT IS MUCH LIKE PLANETSIDE 2 BUT ITS WH40K - in The Locker Room [original thread]
Clever Moniker wrote: Well they just simply wont play it or make the forums for the game a place of impotent rage. Like this one. Well that goes for any game, if they can't afford it, they don't play it. So we can be sure that generally, ...
- by TechMechMeds - at 2014.09.21 20:49:00
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752. Dropships: Eject Cargo Button - in Feedback/Requests [original thread]
I support this purely for the deep redline ejection. +1.
- by TechMechMeds - at 2014.09.21 20:26:00
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753. Dividing Scout Class - in Feedback/Requests [original thread]
Omega Black Zero wrote: https://www.youtube.com/watch?v=9SSSp1LcZWs Keep on "sheepling" it So this was a troll thread then.
- by TechMechMeds - at 2014.09.21 20:23:00
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754. Dividing Scout Class - in Feedback/Requests [original thread]
Omega Black Zero wrote: TechMechMeds wrote: Omega Black Zero wrote: Just a few thoughts, not saying my idea is the best, but a thought, considering how powerful eWar is coupled with speed and eHP regen. I don't think you understand pre...
- by TechMechMeds - at 2014.09.21 20:17:00
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755. Dividing Scout Class - in Feedback/Requests [original thread]
Omega Black Zero wrote: Just a few thoughts, not saying my idea is the best, but a thought, considering how powerful eWar is coupled with speed and eHP regen. I don't think you understand precisely how bad your idea is. Sorry if that offend...
- by TechMechMeds - at 2014.09.21 20:02:00
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756. Dividing Scout Class - in Feedback/Requests [original thread]
Atiim wrote: Omega Black Zero wrote: Instead of giving Scouts the best of both worlds, why not split the current scout into two separate suits, one that currently has the combat ability of scouts, but reduced to a single equipment slot to th...
- by TechMechMeds - at 2014.09.21 20:01:00
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757. Is suicide in public areas allowed now? - in General Discussions [original thread]
That tram is still broken, wherever it is.
- by TechMechMeds - at 2014.09.21 19:51:00
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758. If we hit 3 million clones, can we have two million sp? - in General Discussions [original thread]
I'm pretty sure we can't be far off as we hit 1.9 million about 12 hours ish ago I was told.
- by TechMechMeds - at 2014.09.21 19:44:00
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759. If we hit 3 million clones, can we have two million sp? - in General Discussions [original thread]
CharacterNameWasTaken wrote: TechMechMeds wrote: Thurak1 wrote: TechMechMeds wrote: Or maybe 3? . You might find this interesting... From 11:00 UTC 19 September to 11:00 UTC 22 September, if the total number of clones destroyed in ...
- by TechMechMeds - at 2014.09.21 18:14:00
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760. If we hit 3 million clones, can we have two million sp? - in General Discussions [original thread]
Thurak1 wrote: TechMechMeds wrote: Or maybe 3? . You might find this interesting... From 11:00 UTC 19 September to 11:00 UTC 22 September, if the total number of clones destroyed in Public Contracts reaches one million, then every active...
- by TechMechMeds - at 2014.09.21 17:56:00
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