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2901. "Without rail turrets assault dropships would go unchecked!" - in General Discussions [original thread]
Eurydice Itzhak wrote: TechMechMeds wrote: I understand the issue but its a railgun, the slu g would travel about 3 miles before drop off so stop being ridiculous. An ROF nerf would be better or lower the shots before overheat by one. Peop...
- by TechMechMeds - at 2014.01.19 22:22:00
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2902. FW FF rules - in General Discussions [original thread]
Asha Starwind wrote: Jason Pearson wrote: Why? Because the mode is not finished yet, need team deploy and then it'll be better. No point looking at it piece by piece, just look at the full scale of it. Exactly how does team deploy elimina...
- by TechMechMeds - at 2014.01.19 18:10:00
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2903. "Without rail turrets assault dropships would go unchecked!" - in General Discussions [original thread]
I understand the issue but its a railgun, the slug would travel about 3 miles before drop off so stop being ridiculous. An ROF nerf would be better or lower the shots before overheat by one.
- by TechMechMeds - at 2014.01.19 10:20:00
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2904. Where your allegiance lies..... are you in good hands? - in General Discussions [original thread]
Shiruba Ryou wrote: ........... wall. I read it and will respond. But....... wall. Fix it. Like now. 1. That's too vague. That kind of thing you deal with as you see it. I don't tot around a list. 2. Reasonable compensation should be expected ...
- by TechMechMeds - at 2014.01.19 09:48:00
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2905. Where your allegiance lies..... are you in good hands? - in General Discussions [original thread]
I was jokng about the hijack bradric, nice thread +1
- by TechMechMeds - at 2014.01.19 09:26:00
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2906. Where your allegiance lies..... are you in good hands? - in General Discussions [original thread]
The alliance swamp has joined is ace, a collection of like minded guys with great potential at around the same level. Much fun is going to be had I'd like to state right here that if theres any small corps looking to be part of something and y...
- by TechMechMeds - at 2014.01.19 09:25:00
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2907. District Locking - in General Discussions [original thread]
Kain Spero wrote: The problem is there is really no way to stop district locking. You can only make it cost ISK at best. Just one of the flaws in the system as long as passive ISK exists and even if you remove passive ISK it can still be a thin...
- by TechMechMeds - at 2014.01.19 02:57:00
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2908. Has anyone here read Dune, by Frank Herbert? - in General Discussions [original thread]
Oh and Harkonnen all the way Nothing like a good bit of filth
- by TechMechMeds - at 2014.01.19 02:16:00
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2909. Has anyone here read Dune, by Frank Herbert? - in General Discussions [original thread]
1st Lieutenant Tiberius wrote: TechMechMeds wrote: No but love the film. I remember getting dune 2 thinking I hope my pc can run it way back, now I have it on my tablet lol. We are in the future. Read the books! It's so much more than th...
- by TechMechMeds - at 2014.01.19 02:14:00
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2910. Has anyone here read Dune, by Frank Herbert? - in General Discussions [original thread]
No but love the film. I remember getting dune 2 thinking I hope my pc can run it way back, now I have it on my tablet lol. We are in the future.
- by TechMechMeds - at 2014.01.19 01:49:00
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2911. Why it pays to play Caldari FW - in General Discussions [original thread]
Ok that's really good to know seriously, I miss being able to go into a cb as a medic. It fked me off to no end that the role I wanted to play wasn't viable when pc came. That's really good to know
- by TechMechMeds - at 2014.01.18 23:31:00
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2912. Why it pays to play Caldari FW - in General Discussions [original thread]
8213 wrote: TechMechMeds wrote: 8213 wrote: 1. The challenge. 2. The LP rate. Sure, you'll lose more games, but you get put into battles on average 10x faster. That's more games played, that's more LP over time. 3. Logi gear. 100% need...
- by TechMechMeds - at 2014.01.18 23:06:00
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2913. Why it pays to play Caldari FW - in General Discussions [original thread]
8213 wrote: 1. The challenge. 2. The LP rate. Sure, you'll lose more games, but you get put into battles on average 10x faster. That's more games played, that's more LP over time. 3. Logi gear. 100% needles and super hives are PC mainstays. ...
- by TechMechMeds - at 2014.01.18 21:49:00
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2914. District Locking - in General Discussions [original thread]
Listen right, what attracts a lot of the player base is the lack of stupiud safety nets without reason, locking districts of any kind is unreasonable and plain and simply put, some hocus pocus bullsht. Why exactly are corps that have so much isk ...
- by TechMechMeds - at 2014.01.18 18:49:00
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2915. District Locking - in General Discussions [original thread]
Kain Spero wrote: Something that people need to understand though. When you are looking at the Star Map a district in the "locked" state can still be attacked. Only when a district is under attack is it truly locked. Unfortunately, the blight ...
- by TechMechMeds - at 2014.01.18 18:37:00
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2916. District Locking - in General Discussions [original thread]
Spectral Clone wrote: THEAMAZING POTHEAD wrote: As for district locks themselves they need to stay for the exact reason they were created, if you had to fight for a district everyday nonstop it would mean powerful, big corps would overrun e...
- by TechMechMeds - at 2014.01.18 18:29:00
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2917. Pics or videos of the old manus peak mountain for the newer mercs please. - in General Discussions [original thread]
I-Shayz-I wrote: Pretty sure in one of the old trailers was gameplay of some guy with a mass driver on Manus Peak. Manus peak makes me remember how bad the mass driver was...4 rounds, half of which wouldn't explode, and the other half would fa...
- by TechMechMeds - at 2014.01.18 10:38:00
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2918. Players hiding in the MCC not doing anything - in General Discussions [original thread]
Lonewolf Heavy wrote: The answer to all these problems = PvE Boom, Everyone would stop bitching and we would have a much more fun alternative for farming isk, then PvP would be more enjoyable because we could all just run our best stuff while b...
- by TechMechMeds - at 2014.01.18 10:16:00
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2919. Players hiding in the MCC not doing anything - in General Discussions [original thread]
I am actually done here, but what I stated is why a lot of people afk. Iv said it how it is for me and my corp, it's that simple.
- by TechMechMeds - at 2014.01.18 10:15:00
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2920. Players hiding in the MCC not doing anything - in General Discussions [original thread]
I'm just going to hide your posts scallywag, you are on some next level hype based on what you would rather think as opposed to what you just read.
- by TechMechMeds - at 2014.01.18 10:13:00
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