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1461. Tanks - My take on the "Hot fixes" - in Feedback/Requests [original thread]
Goric Rumis wrote: Once again, very good points. This is a great substitute for my own thoughts about a permanent fix for hardeners, which is to place a punitive (40%) active time modifier on stacking hardeners. This way, instead of a hard lim...
- by Tebu Gan - at 2014.03.28 21:17:00
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1462. Yeah I'm butthurt - in General Discussions [original thread]
Nosid Katona wrote: Darken-Soul wrote: A slight AV adjustment would have been a much better solution. I blame tankers for the hardener Nerf. If they weren't such a dishonest cowardly lot we could have had a decent solution. Personally I don'...
- by Tebu Gan - at 2014.03.28 20:33:00
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1463. Yeah I'm butthurt - in General Discussions [original thread]
calisk galern wrote: Harpyja wrote: calisk galern wrote: DUST Fiend wrote: calisk galern wrote: or they just listened to the plethora of tank whiners. they definately didn't listen to infantry because we didn't ask for any of this,...
- by Tebu Gan - at 2014.03.28 19:45:00
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1464. Question for tankers? - in General Discussions [original thread]
IMPAIRS YOUR ABILITY wrote: I'm not a tank fan thus why I've run a forge forever. That said I don't ever suggest tweaks for them. I get frustrated by all the same qq you see here, running from engagements at light speed, hardners that soak all ...
- by Tebu Gan - at 2014.03.28 19:43:00
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1465. A long sigh - in General Discussions [original thread]
Harpyja wrote: I agree with all of your points, except for one. I think that swarms SHOULD be ineffective against hardened shields. After all, they are specialized anti-armor weapons; they are not meant to be general purpose (like the plasma c...
- by Tebu Gan - at 2014.03.28 19:40:00
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1466. Yeah I'm butthurt - in General Discussions [original thread]
Harpyja wrote: calisk galern wrote: DUST Fiend wrote: calisk galern wrote: or they just listened to the plethora of tank whiners. they definately didn't listen to infantry because we didn't ask for any of this, but I know tankers aske...
- by Tebu Gan - at 2014.03.28 19:37:00
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1467. Tanks - My take on the "Hot fixes" - in Feedback/Requests [original thread]
Auris Lionesse wrote: can you slip a menu change into your proposal for r2 acceleration? like lavs I'm so used to using the left and right analog stick at this point that I use it on my LAV as well. I don't see why the option shouldn't be ...
- by Tebu Gan - at 2014.03.28 19:35:00
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1468. Tanks - My take on the "Hot fixes" - in Feedback/Requests [original thread]
Dunce Masterson wrote: Quote: waves of opportunity. I also am a dedicated tanker on my other profile the real problem with hardeners isn't the amount of resistance its how many you can put on your tank if they where restricted to just 1 t...
- by Tebu Gan - at 2014.03.28 19:34:00
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1469. Tanks - My take on the "Hot fixes" - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: Triple hardened tanks also have more flex in how often they are activated. Basically, lower tier equipment will become much less valid. Idea: it's getting to the point where vehicles on either side are almost...
- by Tebu Gan - at 2014.03.28 19:26:00
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1470. Tanks - My take on the "Hot fixes" - in Feedback/Requests [original thread]
Mishra's Dragon wrote: I totally see your point there dude! I'm no tanker, but I can basically understand everything you've just put on the table as I am a Forge Gunner who is out to destroy those tanks. While the reduction of the capability ...
- by Tebu Gan - at 2014.03.28 19:23:00
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1471. Tanks - My take on the "Hot fixes" - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: Triple hardened tanks also have more flex in how often they are activated. Basically, lower tier equipment will become much less valid. Idea: it's getting to the point where vehicles on either side are almost...
- by Tebu Gan - at 2014.03.28 19:17:00
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1472. Tanks - My take on the "Hot fixes" - in Feedback/Requests [original thread]
Goric Rumis wrote: As someone who plays a (usually advanced) forge gunner from time to time, I agree completely. I think a lot of players on the forum do. There is a problem in that a more sophisticated solution has to be coded. So long as thes...
- by Tebu Gan - at 2014.03.28 19:15:00
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1473. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
The Black Jackal wrote: I have been arguing against the numerical 'nerf hammer' being cried for by people all over the forums in relation to Vehicles. Specifically Heavy Attack Vehicles which are 'dominating the field' at the current time. Thi...
- by Tebu Gan - at 2014.03.28 13:59:00
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1474. Tanks - My take on the "Hot fixes" - in Feedback/Requests [original thread]
Da Intro If you don't know me, my name is Tebu Gan(20mil SP). I'm a rather active player, and I frequent the forums quite often. In fact, I think I spend more time here than I do in game. My main role is a vehicle user. I've also recently taken ...
- by Tebu Gan - at 2014.03.28 13:57:00
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1475. Tanks - My take on the "Hot fixes" - in Feedback/Requests [original thread]
Shield Hardeners Shield hardeners reduced from 60% to 40%. When I read this, my mind went into a rage to be honest. As a very dedicated shield tanker since official release of dust, I feel I have some good knowledge on this subject, so bear w...
- by Tebu Gan - at 2014.03.28 13:57:00
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1476. CCP why in the world would you nerf Hardeners??? - in General Discussions [original thread]
darkiller240 wrote: You were spot to nerf TANKS NOT every godam vehicle in the game Dont listen to butthurtt idiots on the forums and make a sound conclusion Right there with you, it's clear my essays were truly in vain, and that those who ...
- by Tebu Gan - at 2014.03.28 13:54:00
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1477. Yeah I'm butthurt - in General Discussions [original thread]
Reducing the effectiveness of hardeners doesn't address any of the real issues, and only cripples the gunnlogi in particular. I mean really it just dosn't make sense, from someone that actually understands the differences between the tank types. I...
- by Tebu Gan - at 2014.03.28 13:50:00
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1478. Tank railguns - in General Discussions [original thread]
grunt party wrote: They were over neefed I really hope this is more of a temporary fix, rather than a long term fix. Tanks and vehicles in general are missing any variety to them, which is something that requires more content in the future....
- by Tebu Gan - at 2014.03.28 13:45:00
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1479. A long sigh - in General Discussions [original thread]
Beeeees wrote: Luna Angelo wrote: I studied video game design. Opinion invalidated. Studying video game design is the computer science equivalent of women-¦s studies. Well, when I went to school for video game design, it seemed more fo...
- by Tebu Gan - at 2014.03.28 13:42:00
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1480. A long sigh - in General Discussions [original thread]
TheBLAZZED wrote: The simple fix would have been to only allow one hardener fitted. Same with damage mods... "Waves of opportunity" done. They do it with many other modules. The only things that scares me are "throw away tanks" and assault forg...
- by Tebu Gan - at 2014.03.28 13:40:00
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