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41. redline escape - in General Discussions [original thread]
Scout or logi dampened, run wide, drop first uplink > 150m from red berries or objectives. Then move in close and put multiple uplinks away from each other. Any uplinks closer then 100m to reds or objectives leave an RE inside them
- by Tch Tch - at 2014.01.16 22:33:00
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42. Why is TTK a problem? - in General Discussions [original thread]
That and the amount of armour suits represent. Eve you have shield, armour and the internal structure. Given Dust has shield, armour no structure. So one can assume that outside a drop suit all the weapons would one shot you. Your health is so i...
- by Tch Tch - at 2014.01.16 22:13:00
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43. How?? - in General Discussions [original thread]
MLT Heavy with a light weapon is the first step on the road to commando. It's a big investment when you realize what it takes to unlock heavy weapons.
- by Tch Tch - at 2014.01.16 21:43:00
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44. 24 v 24 and better frame rates OR high bandwith sounds on all game assets? - in General Discussions [original thread]
I play with the sound off. Most games I do this.
- by Tch Tch - at 2014.01.16 21:27:00
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45. How about making it so no-one can shoot in the redline? - in General Discussions [original thread]
Keep the current mechanics for damage etc but no WP from within the redzone. Stops the hive spawners at base racking up 1700 WP for ammo refills. Stops redline snipers getting WP. They still can get their precious KDR and help the team. So yes y...
- by Tch Tch - at 2014.01.16 21:19:00
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46. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
You can calulate your rate of turn by timing a full rotation. Ie standing, squatting, aiming, not aiming. You really don't need a fast rotation to keep up at long ranges. In fact over sensitive (fast) turning at range is detrimental.
- by Tch Tch - at 2014.01.16 21:13:00
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47. Welcome to New Eden, Newbies! - in General Discussions [original thread]
Yes but a couple of ganks a day over a large player base is not the same as multiple proto stomps per day for a new player. It would be like getting your mining frigate destroyed every second mining run in high sec to be a comparable rate.
- by Tch Tch - at 2014.01.16 06:48:00
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48. Corp proto stomping in public matches - stop it - in General Discussions [original thread]
Yes the best counter to a tactic should always be the same tactic because it keeps things so much better if you don't have to think about options.
- by Tch Tch - at 2014.01.16 06:31:00
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49. Hey CCP I am undecided what pisses me off more about you. - in General Discussions [original thread]
PS3 sold =/= number functioning Also a lot of the recent sales are as a cheap blu ray player first and media centre not as a gaming console.
- by Tch Tch - at 2014.01.16 06:28:00
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50. Anyone else's REs not working? - in General Discussions [original thread]
No!!!! My main gets up to half my kills from remotes and all my tank kills which are hard earned.
- by Tch Tch - at 2014.01.16 06:23:00
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51. ISK reward for killing tanks. - in General Discussions [original thread]
It's a choice ISK or KDR positive for a tanker. Much like life low risk equals low reward. If you are only hunting cheap tanks, not gaining objectives, supplying hives, links or revs then your WP will be lower and get less. My scout/logi fits go...
- by Tch Tch - at 2014.01.16 06:10:00
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52. Tankers Are Idiots ~Here's Why - in General Discussions [original thread]
Tanks were proto gets stomped by militia.
- by Tch Tch - at 2014.01.16 05:42:00
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53. Corp proto stomping in public matches - stop it - in General Discussions [original thread]
Well team play may be the answer for Vets. But why not right now have an option for High Sec matches where you can choose not to start the game against pre-made squads. So all the players join the game as individuals and can squad up after that....
- by Tch Tch - at 2014.01.16 05:31:00
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54. Welcome to New Eden, Newbies! - in General Discussions [original thread]
Once in a blue moon is not the frequency of dedicated ambush stomping squads. If it was dust would have a much larger player base...
- by Tch Tch - at 2014.01.16 05:24:00
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55. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Jaysyn Larrisen wrote: Tch Tch wrote: Eko Sol wrote: I just want to throw this out there but, technically, the RR wouldn't have typical recoil. It would have equal dispersal to the outside of the weapon. This means that there would actual...
- by Tch Tch - at 2014.01.16 04:49:00
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56. Welcome to New Eden, Newbies! - in General Discussions [original thread]
Maken Tosch wrote: Tch Tch wrote: Eve also has miners, industrialists, researchers and other assorted Care Bears in High Sec protected by Concord. . I'm sorry.... I'm a miner in Eve Online and I beg to differ. Concord can't protect you v...
- by Tch Tch - at 2014.01.16 04:23:00
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57. Welcome to New Eden, Newbies! - in General Discussions [original thread]
Eve also has miners, industrialists, researchers and other assorted Care Bears in High Sec protected by Concord. Dust has none of these, no NPC pirates just stompers. Dust where Eve players come to HTFU.
- by Tch Tch - at 2014.01.16 04:05:00
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58. [CCP] ARMOR TANKING - in General Discussions [original thread]
Lets rid scouts of sidearms! But I have to choose between a sidearm or high module already!
- by Tch Tch - at 2014.01.16 04:02:00
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59. [CCP] ARMOR TANKING - in General Discussions [original thread]
I don't think at the moment though with the low TTK of the main weapons armour should be nerfed. I'd look at the shield mechanics and also make some dual tanking modules. Ie An armour repair module that first repairs shield and then armour. I'd ...
- by Tch Tch - at 2014.01.16 03:47:00
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60. [CCP] ARMOR TANKING - in General Discussions [original thread]
My direct fire weapons testing Alt (Vaine Hunter 1M SP) uses a basic scout with Gek AR and two basic plates. Can't be seen by medium suits, can see them. If scanners are around then one gets replaced with a basic Dampener. I used a scanner for t...
- by Tch Tch - at 2014.01.16 03:27:00
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