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21. dust needs a respec system - in Feedback/Requests [original thread]
Neural Remap = a change in how fast SP accrues. Not the same creature. (You pick the skill, then spend hours/days/weeks/months training it. The speed is incrementally based on attributes.) No respec, please. Given a relatively steady rate of...
- by Tarquin Markel - at 2013.01.30 00:46:00
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22. SMG range - in Feedback/Requests [original thread]
*sigh* If an SMG at scrambler range is a joke, and you end up at that range often, perhaps you should consider using a scrambler? The SMG is almost (that's almost ) as much a close-range weapon as the shotgun.
- by Tarquin Markel - at 2013.01.30 00:34:00
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23. [REQUEST] get rid of the magic sheilds on the mcom stations - in Feedback/Requests [original thread]
Brass Stalker wrote: if i shoot you in the head once with my breach scrambler @ 400% dmg that equals to just under 500 dmg a shot before mods ... which is insufficient to take out a heavy, at least in one shot.
- by Tarquin Markel - at 2013.01.30 00:28:00
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24. End skirmishes early if they reach a point where they cant be turned around AKA ... - in Feedback/Requests [original thread]
How about just a surrender mechanic?
- by Tarquin Markel - at 2013.01.27 16:58:00
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25. [Idea] We need actual Scouts - in Feedback/Requests [original thread]
The current scout build (which I play exclusively) has a bit more to it than you give it credit for. Stealth in this game calls for actual sneakiness, but master that and even a lone scout on foot can cause huge amounts of trouble. Not only can yo...
- by Tarquin Markel - at 2013.01.26 05:40:00
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26. [Feedback] High Heels - in Feedback/Requests [original thread]
Oh, God. This is a thing? A real thing? Really? CCP ... please, no. High heels have no more place on a battlefield than makeup does on a tank. This is as bad as John Woo-style dual wielding. Scratch that, it's worse.
- by Tarquin Markel - at 2013.01.26 05:04:00
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27. [Request] Strategizing possibilities in Warbarge - in Feedback/Requests [original thread]
I'm almost 100% certain that this is en route. The whole room screams, "Strategic conference area."
- by Tarquin Markel - at 2013.01.25 05:06:00
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28. Gliding from your MCC or Dropship - in Feedback/Requests [original thread]
Ah-- now THERE's an intriguing notion for a high-end scout suit. Now if we could just get a few moose to go with the sudden infestation of flying squirrels.
- by Tarquin Markel - at 2013.01.25 05:02:00
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29. Flame on!!!! - in Feedback/Requests [original thread]
Don't feed the troll, kids. (Also: thought you were going to propose adding a flamethrower. I are disappoint.)
- by Tarquin Markel - at 2013.01.25 05:00:00
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30. ISK Dropsuits - in Feedback/Requests [original thread]
It's coming. They'll never be quite as diverse as the AUR dropsuits, though. CCP is selling us two basic things when it comes to AUR equipment (as opposed to skill boosters): early access and fabulous hats. If the hat is fabulous, you should ass...
- by Tarquin Markel - at 2013.01.25 04:49:00
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31. Scopes - in Feedback/Requests [original thread]
The scopes apparently got removed recently as part of a (needed, to hear the vets tell it) assault rifle nerf. The old ones had red dot scopes. They will probably be going back on, somehow or other.
- by Tarquin Markel - at 2013.01.23 04:58:00
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32. Heavies with Light Weapons (Sniper, Assault, etc) - in Feedback/Requests [original thread]
Intended feature. Eve's like that: if you nerf your own offensive loadout to double-down on defenses or utilities of some sort, more power to you.
- by Tarquin Markel - at 2013.01.23 04:54:00
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33. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
I hope that the shotgun will be among the sound effects you're modifying? My only reason for not using such a badass thing as a plasma-burst shotgun is that the damn thing sounds like a badly-oiled wrought iron gate.
- by Tarquin Markel - at 2013.01.22 20:07:00
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34. scopes - in Feedback/Requests [original thread]
Scopes need work at some point. Frankly, though, I think we should be patient on this one. The damned things aren't what they should be, but what they should be would have people crying, "NERF THE SNIPERS!" from the rooftops. The difficulty of hi...
- by Tarquin Markel - at 2013.01.21 08:05:00
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35. Should you get discouraged in what this game lacks... - in Feedback/Requests [original thread]
137H4RGIC wrote: The other things we didn't have were loyalty points, and we didn't have epic story arcs. Those are both pretty recent. In any case, I cheerfully have seen and +1'd your point.
- by Tarquin Markel - at 2013.01.21 07:23:00
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36. {Feedback} lav physics - in Feedback/Requests [original thread]
Yeah, the physics do seem a little bouncy. And that's speaking as someone who never drives these, rarely rides along, and mostly either dives out of the way or just watches the future-jeeps zip by. On the other hand, I don't mind at all having y...
- by Tarquin Markel - at 2013.01.21 07:20:00
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37. Should you get discouraged in what this game lacks... - in Feedback/Requests [original thread]
137H4RGIC wrote: ... doing missions was a lot trickier ... I thought missions were first introduced in the Red Moon Rising expansion? Gather there were no battleship rats anywhere, either.
- by Tarquin Markel - at 2013.01.21 07:14:00
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38. Heavy thoughts - in Feedback/Requests [original thread]
Stinker Butt wrote: Don't take it personally, but I don't trust your gut. You may perceive 80% heavies out there, but show me the numbers. Fair enough; guts aren't to be trusted. It's also true that heavies stand out in a crowd the way a bou...
- by Tarquin Markel - at 2013.01.21 07:02:00
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39. Heavy thoughts - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Color is normally meant to indicate allegiance. Plus, different colors than red/blue are sometimes used in other games - so even having a similar shade, yet differently-colored Heavy indicator may fool a player into thin...
- by Tarquin Markel - at 2013.01.21 06:51:00
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40. [Request]Noob vs Battle modes. - in Feedback/Requests [original thread]
I ... do not like this idea. The only thing more demoralizing than being a vet who loses to a noob-mob would be getting smacked down, hard, by veteran players. I know full well how thoroughly vets can dominate. The way I figure it (being a noob...
- by Tarquin Markel - at 2013.01.21 06:37:00
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