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101. killing snipers - in General Discussions [original thread]
Zerlathon wrote: CacheMonet wrote: Tarn Adari wrote: I hate those tower campers. I think CCP should disable the Dropship turrets when it's landed... Anyways, the best way to kill a sniper, is be a sniper and see him first...a shotgun to ...
- by Tarn Adari - at 2012.09.24 16:45:00
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102. killing snipers - in General Discussions [original thread]
I kill them as fast as possible...gives me more time to kill more. (Also I have quite a lot of latency, meaning a lot of hit detection issues. As long as they stand still, the probability of a hit is quite high, but as soon as they see me, they ...
- by Tarn Adari - at 2012.09.24 16:04:00
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103. Helga the Heavy Spotted - in General Discussions [original thread]
Pokey Dravon wrote: Tarn Adari wrote: That is female?! Yeah it's kind of hard to tell...I mean in theory female mercs would be very athletic and thus have smaller breasts but...still pretty manly looking there. I don't want big boobs, b...
- by Tarn Adari - at 2012.09.24 16:01:00
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104. Helga the Heavy Spotted - in General Discussions [original thread]
That is female?!
- by Tarn Adari - at 2012.09.24 15:31:00
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105. killing snipers - in General Discussions [original thread]
I hate those tower campers. I think CCP should disable the Dropship turrets when it's landed... Anyways, the best way to kill a sniper, is be a sniper and see him first...a shotgun to the head works, too.
- by Tarn Adari - at 2012.09.24 15:29:00
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106. Dropsuit Command Skill Change - in General Discussions [original thread]
He's talking about damaging oneself with the Forge splash and getting repaired by one's squaddies.
- by Tarn Adari - at 2012.09.24 13:18:00
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107. there is no difference in suits. - in General Discussions [original thread]
There is a big difference between a militia fit and a prototype fit. The suits EHP might not be different, without any modules, but when you put shields or armor in there, it looks different. Also you can use better weapons since you have much m...
- by Tarn Adari - at 2012.09.24 09:17:00
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108. 1M sp and isk? - in General Discussions [original thread]
It's considerably less then 5 seconds...you must suck as a drummer. It is exactly 1SP per 3.6 seconds, or 1000SP/h
- by Tarn Adari - at 2012.09.23 20:58:00
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109. Tell me what u think about Ambush matches. - in General Discussions [original thread]
I like the spire map in Ambush. The small ones and the one with the six towers at the sides suck.
- by Tarn Adari - at 2012.09.23 19:13:00
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110. Moving around in dropships? - in General Discussions [original thread]
It' not coding, but keeping the player on a moving platform. The dropship dives, rises and moves about, it is hard to keep the player from sliding or bouncing around. When you add network related latency, you get all kinds of problems with players...
- by Tarn Adari - at 2012.09.22 17:34:00
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111. Assists. - in General Discussions [original thread]
I'd even say, reduce the reward for kills. Make it 15WP for a kill, 15WP for an assist (25/25 if a squad member is near) and instead add a substantial SP bonus for the winning team...
- by Tarn Adari - at 2012.09.22 15:49:00
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112. Assists. - in General Discussions [original thread]
The thing is, if two people work together and bring down an enemy, one gets arbitrary treated like he didn't contribute as much as the other one, determined by the last bullet that hits the enemy. That doesn't make sense. In a hacking situation, i...
- by Tarn Adari - at 2012.09.21 22:43:00
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113. Assists. - in General Discussions [original thread]
I agree that assists should be equal to kills. It helps promote teamplay. I'd even go as far and say that assists should be counted towards the KDR.
- by Tarn Adari - at 2012.09.21 22:15:00
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114. Gas Planets - in General Discussions [original thread]
There will be no gas planets in Dust at launch (only temperate planets). It is possible that they might be added later, but it is very unlikely, due to memory limitations.
- by Tarn Adari - at 2012.09.21 22:09:00
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115. Drop suits balancing - in General Discussions [original thread]
Tech Ohm Eaven wrote: @Tarn Adari. When a minigun shoots there is NO EVADE there is only DIE, DIED and DYING. And troops from long ago did not stupidly stand there as a pikeman killed them. Thats what training was used for to teach what troop...
- by Tarn Adari - at 2012.09.21 14:15:00
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116. Drop suits balancing - in General Discussions [original thread]
Tech Ohm Eaven wrote: Ummm no. The heavy infantryman just switches to a morningstar or bladed hammer and a few seconds later the light infantryman dies. In fact when it was heavy infantry versus light it was the heavy won in CQC. The only in...
- by Tarn Adari - at 2012.09.21 11:33:00
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117. Choosing sides - in General Discussions [original thread]
Me and my sister don't care about sides, but we value our freedom. Might be our upbringing as Gallente, but that doesn't imply any deeper affiliation. You pay, we kill.
- by Tarn Adari - at 2012.09.20 21:02:00
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118. Healing the MCC - in General Discussions [original thread]
This is only tangentially related, but can you block NULL canon missiles with a dropship? I mean are these real projectiles that do damage on impact, or does the MCC simply take damage over time, depending on how many NULL canons are owned?
- by Tarn Adari - at 2012.09.20 20:53:00
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119. New PS3 W/DUST514 Bundle - in General Discussions [original thread]
Please search the forums before posting a thread. We already talk about this here .
- by Tarn Adari - at 2012.09.20 20:42:00
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120. vehicle person count. - in General Discussions [original thread]
Besides the name of the pilot, there is a number. So if I was driving a HAV and had two gunners on board, my label would be 'Tarn Adari +2' (at least that's what I think these numbers mean)
- by Tarn Adari - at 2012.09.20 20:28:00
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