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Icy Tiger
496
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Posted - 2012.09.20 20:49:00 -
[31] - Quote
Kengfa wrote:Icy Tiger wrote:You can see the amount of armor and shields it has if you look at it through a railgun turret. It has about 30,000 Armor and 80,000 Shields. That can't be so. Are you sure it's not 300k. Otherwise, weapons just don't damage it, and null cannons do next to nothing. Can you rep it with RR's? Is that what everybody has been using? If so, that **** won't die. If you get a dropship up there with a nice RR, it'll repair it a lot faster than null cannons damage it. Sorry, my fault. It could be 300 k. I don't know, but I could visibly do damage from the rail gun, only 1000 per shot, but the number went down. I would analyze it further, but someone always kills me. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.09.20 20:53:00 -
[32] - Quote
This is only tangentially related, but can you block NULL canon missiles with a dropship? I mean are these real projectiles that do damage on impact, or does the MCC simply take damage over time, depending on how many NULL canons are owned? |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.09.20 21:54:00 -
[33] - Quote
Tarn Adari wrote:This is only tangentially related, but can you block NULL canon missiles with a dropship? I mean are these real projectiles that do damage on impact, or does the MCC simply take damage over time, depending on how many NULL canons are owned? Yes they are real if you get in the line of a missile with a dropship it will hit it instead of the MCC. |
Kengfa
138
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Posted - 2012.09.20 21:59:00 -
[34] - Quote
Icy Tiger wrote:Kengfa wrote:Icy Tiger wrote:You can see the amount of armor and shields it has if you look at it through a railgun turret. It has about 30,000 Armor and 80,000 Shields. That can't be so. Are you sure it's not 300k. Otherwise, weapons just don't damage it, and null cannons do next to nothing. Can you rep it with RR's? Is that what everybody has been using? If so, that **** won't die. If you get a dropship up there with a nice RR, it'll repair it a lot faster than null cannons damage it. Sorry, my fault. It could be 300 k. I don't know, but I could visibly do damage from the rail gun, only 1000 per shot, but the number went down. I would analyze it further, but someone always kills me.
It's definitely 820k I checked it . Your railgun didn't do a visible amount of damage. The MCC's do 600/s to one another. Which is unnoticeable and only slightly below railgun damage. |
Kengfa
138
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Posted - 2012.09.20 22:01:00 -
[35] - Quote
Johnson McCrea wrote:I saw some muppet doing this on the 3 objective map. Wouldn't have looked except the armor rep effect on the MCC was a bit noticable. I don't normally yank out my tank on that map, but since I had nothing that could hit it, I called it in and blew the bugger off. Shortly after, I hear him hit the ground. Then another DS starts climbing. Think he almost got up when it STOPPED climbing (no armor will do that). He got up a third time and kept just out of line for me to hit him. The entire time he was repping, I saw no noticeable reduction in the decline of the MCCs armor. I suspect that player controlable weapons and reppers don't do squat for it. I think you'd need a tank equipped repper to have any noticable effect. You're supposed to do it with a dropship.
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.20 22:35:00 -
[36] - Quote
Hmmm we were watching Hp and 4 RR from a dropship almost canceled out one point on a 5 point map. We had 4 points and we could almost tank the 5th.
We think anyway anyone else able to reproduce ? |
Patches The Hyena
204
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Posted - 2012.09.21 03:55:00 -
[37] - Quote
Tarn Adari wrote:This is only tangentially related, but can you block NULL canon missiles with a dropship? I mean are these real projectiles that do damage on impact, or does the MCC simply take damage over time, depending on how many NULL canons are owned?
Yes, I've had a null cannon OHKO my Myron that has 5200 shield eHP. You can also get hit by the weapons the MCCs are firing at each other. So all those projectiles are real, not just graphics |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.09.21 08:01:00 -
[38] - Quote
back to topic: in my opinion it deffo helps your team out and gives you extra time to fight back. And i can confirm that both modules work shield and armor. The downside is that only armor gives you points shield is still not the way to go so skip that. Well i managed now to fit my grimsnes with 3 armor repairs and 2 shield boosters. I think you cancel out 1 objective that damages the MCC when everything is working on the MCC. And if you are in a really hard fight where both sides have 2 objectives then you should send 1-2 guys up there to give you a advantage over the enemy team. I still think this is intended and no exploit. Well i would really like to know whats the opinion from a dev about this to clear it all up.
edit: by the way you can fit 1 heavy armor repair module on a dropship. You need: -a grimsnes -3X 15% PG upgrades -1 heavy polarised remote armor repairer (heals 410HP/s) -2 militia missile launchers
overall you would heal less then 3 small armor repairs ( each 154HP/s= 462HP/s) but you have only to activate 1 module. So if you are lazy go with the heavy variant. |
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