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121. Drop suits balancing - in General Discussions [original thread]
Tech Ohm Eaven wrote: Tarn Adari wrote: Tech Ohm Eaven wrote: Cool. EXCEPT. You are NOT! supposed to be a CQC monster to be feared in a SCOUT suit thats the HEAVYs job!! The scout is supposed to be a capture point, dropuplink and kill f...
- by Tarn Adari - at 2012.09.20 20:27:00
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122. Hackers, glitches, or server lag? - in General Discussions [original thread]
Pokey Dravon wrote: Fiasco Llana wrote: I've also noticed it's happened to me a few times where I've been seemingly invincible. But that might have been because of an enemies terrible aim. Says he's invincible because enemy aim sucks. ...
- by Tarn Adari - at 2012.09.20 19:27:00
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123. Hackers, glitches, or server lag? - in General Discussions [original thread]
This is a known problem with hit detection. It is (probably) latency related. I see it a lot (and I have up to 1sec latency). It is really annoying. You can mitigate it sometimes by leading your target, even in CQC. You have to be good at anticipa...
- by Tarn Adari - at 2012.09.20 19:18:00
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124. remote repair mcc - in General Discussions [original thread]
Well...I understand most of it...but the 'plant a fish' part...that can't be meant literally, can it?
- by Tarn Adari - at 2012.09.20 18:56:00
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125. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Not a variant of an existing weapon...but: a gattling grenade launcher using nuclear grenades as ammunition...5000rpm...
- by Tarn Adari - at 2012.09.20 18:50:00
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126. Drop suits balancing - in General Discussions [original thread]
Yeah...a heavy, tanked with shield and armor, with a HMG and a sniper rifle. I think that would be a fair build. Or make it Forge Gun and Assault Rifle. Oh...and of course Thukker Grenades. Without them that heavy wouldn't stand a chance. If your...
- by Tarn Adari - at 2012.09.20 18:29:00
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127. Detail your Drop Suit. - in General Discussions [original thread]
E ffective H it P oints.
- by Tarn Adari - at 2012.09.20 18:26:00
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128. Bring back the long attack skirmish maps please - in General Discussions [original thread]
Yeah...I also want these. I am in the beta for 2-3 weeks only, but I saw something like this in the Dust Keynote. I hope they come back and we get infantry cloaks at the same time, so I can circumvent the defenses and hijack the objectives while t...
- by Tarn Adari - at 2012.09.20 17:58:00
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129. Bring back the long attack skirmish maps please - in General Discussions [original thread]
I think these are Conquest, not Skirmish.
- by Tarn Adari - at 2012.09.20 17:38:00
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130. Drop suits balancing - in General Discussions [original thread]
Tech Ohm Eaven wrote: Cool. EXCEPT. You are NOT! supposed to be a CQC monster to be feared in a SCOUT suit thats the HEAVYs job!! The scout is supposed to be a capture point, dropuplink and kill fast monster from sniper perch to sniper perch....
- by Tarn Adari - at 2012.09.20 17:26:00
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131. [game] describe your character in one sentence. - in General Discussions [original thread]
I only need one word... cannon-fodder...
- by Tarn Adari - at 2012.09.20 17:18:00
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132. Are we confusing bad aim with bad hit detection? - in General Discussions [original thread]
I do lead running targets with my Sniper, but I should not have to lead my targets with my Shotgun at point blank range. As it is now, I have to aim right past the enemy in CQC, anticipating where he will go, if I want to hit.
- by Tarn Adari - at 2012.09.19 22:11:00
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133. Are we confusing bad aim with bad hit detection? - in General Discussions [original thread]
Hit detection is latency related, so there is a different experience for everyone.I die a lot against HMGs with my scout, but I also often see scouts sponging my shotgun, even when they are standing still. Or heavies taking a full mag of my shotgu...
- by Tarn Adari - at 2012.09.19 21:59:00
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134. the i win button - in General Discussions [original thread]
Heavies with swarms and AV nades are free kills for my Sniper or Shotgun Scout fittings. You just need to learn how teamwork goes. If your team lets a heavy come into grenade range of your tank, you should blame them, not 'OP' AV...a single alert ...
- by Tarn Adari - at 2012.09.19 21:34:00
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135. A rather unscientific AR Poll - in General Discussions [original thread]
Well...I don't use ARs myself, but judging from my deaths, the Duvolle Assault Rifle is pretty evil...
- by Tarn Adari - at 2012.09.18 23:05:00
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136. Espionage - in General Discussions [original thread]
I know we've only seen HiSec stuf so far, but do you think we will see some kind of subterfuge or espionage in LowSec/NullSec, like we do in EVE? I'd find it really cool to sneakor talk my way into an enemy corp's base and steal billions of ISK or...
- by Tarn Adari - at 2012.09.18 13:18:00
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137. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
You know how you can manage to compete with CoD? You don't even try. If you make a CoD clone, you will fail, because those who want to play CoD play CoD. They don't want to play another game that is 'like' CoD. The only way to have any success in ...
- by Tarn Adari - at 2012.09.18 12:15:00
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138. Is DUST 514 a pay-to-win game? - in General Discussions [original thread]
The AUR Sniper Rifles are a bit OP regarding stats and requirements (The best AUR Sniper needs Sniper Rifle Operation 2 and shells out more damage than the best ISK Sniper, which needs Sniper Rifle Operation 5 and Sniper Rifle Proficiency 1).
- by Tarn Adari - at 2012.09.18 11:04:00
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139. How is SP/ISK determined - in General Discussions [original thread]
It is daily. Beginning at downtime. The first match after downtime will get you the most SP per WP and then it is a decline until the next downtime.
- by Tarn Adari - at 2012.09.15 20:32:00
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140. XP wipe next build? - in General Discussions [original thread]
There will be a wipe for the next build (probably end of the month), but it is rumored to be the last one.
- by Tarn Adari - at 2012.09.15 18:41:00
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