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3161. Falchions vs Vayus, and tanks in general - in General Discussions [original thread]
Starscream 12 wrote: Your best fit and why, no missile fits welcome lolmissiles Did they touch you in a special place? lolmissiles are fun tbh, had some great games whacking tanks with them
- by Takahiro Kashuken - at 2013.08.06 11:26:00
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3162. LAV's should explode after running over a suit once - in General Discussions [original thread]
Cat Merc wrote: And I'm not joking this time. You want to insta kill 150k suits with a 40k LAV? Fine, but it's gonna cost ya. LLAV cost 200k 200>150 I still get to instakill you
- by Takahiro Kashuken - at 2013.08.06 11:25:00
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3163. Is it time to nerf the nades? + A new way of doing it. - in General Discussions [original thread]
KingBabar wrote: Takahiro Kashuken wrote: If that includes AV nades so they carry less im all for it but no way should any nades become officer weapons tbh Why not? Because they are not primary weapons, support weapons at that
- by Takahiro Kashuken - at 2013.08.06 11:23:00
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3164. So I don't sympathize with tanker QQ anymore. - in General Discussions [original thread]
Beowulf Folkvar wrote: Arkena Wyrnspire wrote: Charlotte O'Dell wrote: This sounds oddly like a PC vs Stb yesterday.... Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highl...
- by Takahiro Kashuken - at 2013.08.06 11:22:00
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3165. EoN Vs. PC - in General Discussions [original thread]
Who cares? No one cares If anyone cared they would be fighting EON instead of all this smack talk on the forums Instead nothing is happening, everyone is farming or doing something else Blue donut ftw
- by Takahiro Kashuken - at 2013.08.06 10:53:00
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3166. If AV Nades are nerfed 0o - in General Discussions [original thread]
How about no? Vehicle nerfed 5 builds in a row, even after release, the skills the mods the turrets the hulls everything has taken a nerf But because your crutch gets a nerf you want your SP back?
- by Takahiro Kashuken - at 2013.08.06 10:51:00
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3167. Well, certainly no problem with AV - in General Discussions [original thread]
RedRebelCork wrote: No, you're doing it wrong. 1. Fit shield tanked blaster HAV. 2. Play Ambush 3. Profit A half decent tanker doing this will rarely get killed. The urban environment actually benefit tanks as opposed to real life where they...
- by Takahiro Kashuken - at 2013.08.06 10:49:00
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3168. Is it time to nerf the nades? + A new way of doing it. - in General Discussions [original thread]
If that includes AV nades so they carry less im all for it but no way should any nades become officer weapons tbh
- by Takahiro Kashuken - at 2013.08.06 10:47:00
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3169. New X2 SP event from the 7th to the 14th - in General Discussions [original thread]
Sweet more SP
- by Takahiro Kashuken - at 2013.08.06 10:45:00
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3170. Why have you stopped buying aurum? Why do you keep buying aurum? - in General Discussions [original thread]
I got boosters still to go Plus im waiting for anymore omega boosters to pop up for the rest of my AUR
- by Takahiro Kashuken - at 2013.08.05 13:28:00
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3171. So I don't sympathize with tanker QQ anymore. - in General Discussions [original thread]
OP crying about how milita AV isnt strong enough to take a fully fit non milita tank down Priceless Next OP will be crying about how his AR isnt strong enough to OHK a tank If only i had more game against milita AV and not proto AV
- by Takahiro Kashuken - at 2013.08.05 11:58:00
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3172. Vehicle modules - CCP wolfman read - in General Discussions [original thread]
CCP Wolfman wrote: WeGÇÖre planning the vehicle work for 1.5 at the moment. Once weGÇÖre done with that weGÇÖll be able to talk more about it. Watch this space :-) Holy **** i got a dev post I would like to know if he ever read this https:...
- by Takahiro Kashuken - at 2013.08.05 11:51:00
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3173. Reserved - in General Discussions [original thread]
FLAYLOCK Steve wrote: Takahiro Kashuken wrote: [quote=FLAYLOCK Steve][quote=Takahiro Kashuken]Where did i say nerf? Well when a handheld version does more damage than a vehicle mounted turret... Well you can make your own mind up But l...
- by Takahiro Kashuken - at 2013.08.05 11:49:00
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3174. How do AV grenades work? - in General Discussions [original thread]
Knight Soiaire wrote: If you throw them near a vehicle, they home in. If you miss they turn into temporary proximity mines. The ultimate crutch. If you miss Good joke
- by Takahiro Kashuken - at 2013.08.04 14:37:00
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3175. Reserved - in General Discussions [original thread]
FLAYLOCK Steve wrote: Takahiro Kashuken wrote: Where did i say nerf FG? Thats a comparision with proto turrets Why cant you read? By you comparing them you're basically saying it's op. just saying Well when a handheld version does mo...
- by Takahiro Kashuken - at 2013.08.04 14:34:00
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3176. Reserved - in General Discussions [original thread]
Where did i say nerf FG? Thats a comparision with proto turrets Why cant you read?
- by Takahiro Kashuken - at 2013.08.04 14:29:00
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3177. EON destined to conquer Molden heath? - in General Discussions [original thread]
The Attorney General wrote: Takahiro Kashuken wrote: The Attorney General wrote: gbghg wrote: Tbh it looks to me that EON is doing so well because almost everyone else of note (alliance wise) either withdrew from PC or disbanded. You g...
- by Takahiro Kashuken - at 2013.08.04 14:26:00
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3178. EON destined to conquer Molden heath? - in General Discussions [original thread]
The Attorney General wrote: gbghg wrote: Tbh it looks to me that EON is doing so well because almost everyone else of note (alliance wise) either withdrew from PC or disbanded. You guys have some great players but that makes a big difference...
- by Takahiro Kashuken - at 2013.08.04 14:18:00
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3179. Large missile turrets - CCP Wolfman make the change - in General Discussions [original thread]
ladwar wrote: rail dps compressed proto 817.5 (the 3 shots before it overheats) dps missiles accelerated proto 811.2(if all the missiles hits) thats on par for dps. if you read my post i did mention spread/spilt direct damage. so don't try and...
- by Takahiro Kashuken - at 2013.08.04 13:58:00
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3180. Large missile turrets - CCP Wolfman make the change - in General Discussions [original thread]
ladwar wrote: EnglishSnake wrote: ladwar wrote: Funkmaster Whale wrote: All the missiles have an active time of like 4-5 seconds or something, so the accelerated variants actually do have more range (distance = rate x time). And yes, ...
- by Takahiro Kashuken - at 2013.08.04 13:39:00
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