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361. [Feedback] Mini-map- heavies - in Feedback/Requests [original thread]
They have always been the same size. They could do something to the TACNET like they have with LAVS and HAVs IE. have an empty circle for light suits, a half full/empty circle for medium suits, and a full circle like currently displayed for heavie...
- by TYCHUS MAXWELL - at 2014.11.24 18:01:00
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362. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Ace Boone wrote: I liked weapons in 1.7 lol, back when everything except the Duvolle was a beast. The AR is really good IMO, the CR is pretty good, ScR is ok, and the RR is terrible. I never used RRs, but I never thought they were OP. They di...
- by TYCHUS MAXWELL - at 2014.11.24 17:02:00
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363. strafe penalties on HP mods - in Feedback/Requests [original thread]
Ace Boone wrote: Minmitar, Gallente and Caldari strafe are all very good and difficult to hit. That's probably because Amarr suits are the slowest and typically stack on plates making them slower. Moving targets are indeed harder to hit then...
- by TYCHUS MAXWELL - at 2014.11.24 16:40:00
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364. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Breakin Stuff wrote: TL;DR: DUST rifles don't feel like battle rifles with operational quirks. They feel like quirks someone tried to build a functional battle rifle around. And it's not working very well. You have to consider that what you...
- by TYCHUS MAXWELL - at 2014.11.24 16:35:00
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365. strafe penalties on HP mods - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'm actually fine with them. What I don't understand is why the Sentinel is being given the highest penalty with scouts. Strafe dodging fire in a fatsuit is hilarious because it doesn't really help. The only place you can...
- by TYCHUS MAXWELL - at 2014.11.24 16:27:00
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366. strafe penalties on HP mods - in Feedback/Requests [original thread]
Fox Gaden wrote: Maybe it is being implemented to make it easier for bad Logi to keep their Sentinel between them and the guys shooting at them. On a related note, I donGÇÖt think it makes sense for Shield Extenders to slow you down, and think...
- by TYCHUS MAXWELL - at 2014.11.24 16:17:00
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367. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Breakin Stuff wrote: Just normalize equipment and take away an amarr logi high slot. If they want yo keep the sidearm so desperately let them. Just take away a fitting slot. All suits in a class must maintain the...
- by TYCHUS MAXWELL - at 2014.11.24 16:05:00
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368. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
I think it should be more even, normalize the slot layout and have Caldari and Amarr trade an equipment slot for a sidearm. The Gallente and Minmitar have passive bonuses that are attached to their active equipment while Caldari and Amarr lose the...
- by TYCHUS MAXWELL - at 2014.11.24 16:04:00
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369. Played this again after a few months after playing a lot of destiny - in General Discussions [original thread]
DUST Fiend wrote: *cough* blade dancers *cough cough* lol The game is just crisp and always intense, at least for pvp. I now have 0 SP in infantry, I have 0 interest in it here. I'll fly till the ISK disappears and then I'll wander off to som...
- by TYCHUS MAXWELL - at 2014.11.24 15:30:00
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370. Played this again after a few months after playing a lot of destiny - in General Discussions [original thread]
DUST Fiend wrote: Pvt Numnutz wrote: DUST Fiend wrote: Ive barely played Destiny since I hit 29, but the pvp is leagues ahead of this game, mechanically speaking. I suppose if you prefer the more twitch shooter everyone's the badass sty...
- by TYCHUS MAXWELL - at 2014.11.24 15:04:00
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371. Played this again after a few months after playing a lot of destiny - in General Discussions [original thread]
Speedddogg wrote: Here are some things I've noticed: Dust looks really bad Dust is extremely slow Well i'd certainly hope Destiny has sharper graphics and better optimization they spent 500 MILLION DOLLARS to make that lack luster game. ...
- by TYCHUS MAXWELL - at 2014.11.24 14:59:00
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372. Delt is really drunk right now - in General Discussions [original thread]
I think last time I drunk played dust, one moment I was in a squad talking about how we should probably hold the objective (even for being drunk I was still trying to coach my teammates into the obvious thing that they avoid, WTB more boots on the...
- by TYCHUS MAXWELL - at 2014.11.24 14:51:00
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373. What's an easy way to getz the KDR up - in General Discussions [original thread]
Zindorak wrote: TYCHUS MAXWELL wrote: Might I ask why you want to join another corp? With a 1.25 KD/R no offense, but I doubt many PC groups will be picking you up whether you pad or not. I mean this coming from someone who doesn't PC so I r...
- by TYCHUS MAXWELL - at 2014.11.24 01:21:00
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374. congratulation CCP - in General Discussions [original thread]
In their current state, I wouldn't use any turret above standard, and use militia if you can fit it as the fitting cost is the only difference. If you actually pay attention to the isk costs on equipment turrets are retardedly expensive and are th...
- by TYCHUS MAXWELL - at 2014.11.24 01:04:00
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375. What's an easy way to getz the KDR up - in General Discussions [original thread]
Might I ask why you want to join another corp? With a 1.25 KD/R no offense, but I doubt many PC groups will be picking you up whether you pad or not. I mean this coming from someone who doesn't PC so I really don't mean to offend I'm just saying y...
- by TYCHUS MAXWELL - at 2014.11.24 00:45:00
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376. Killed by a Min MKI Scout with 2000 shield and 10000 Armor remaining - in General Discussions [original thread]
Just to join in on the consensus so that you have no doubt, that scout was on an installation when they killed you. The hp of installations and vehicles show up in the kill screen just like they do on the kill feed. The only info you will get on t...
- by TYCHUS MAXWELL - at 2014.11.24 00:25:00
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377. RIP Caldari - in General Discussions [original thread]
gustavo acosta wrote: Funkmaster Whale wrote: Scanning people is useful, but it's not nearly as good as being invisible to everyone else. The change to give Caldari dampening was a buff IMO, just like the projectile damage change felt like ...
- by TYCHUS MAXWELL - at 2014.11.23 23:58:00
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378. RIP Caldari - in General Discussions [original thread]
I've been slowly skilling into everything at adv level because I've never cared to be competitive and enjoy the hell out of playing all sorts of classes interchangeably. With that in mind, i'd recently unlocked min, cal, and gal assaults and at l...
- by TYCHUS MAXWELL - at 2014.11.23 23:05:00
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379. Red Headed Step Child-Scrambler Rifle - in General Discussions [original thread]
Do you even use other rifles? The ScR by far is the most versatile, extremely good for precision shots at a distance and for spamming someone to death in CQC. Breach AR may be better at CQC but dat range doesn't work so well on the breach without ...
- by TYCHUS MAXWELL - at 2014.11.23 13:33:00
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380. If snipers get to the ground. - in General Discussions [original thread]
Sniping in my mind is a support role so I don't see what is wrong with forcing snipers to leave the red line, I do it anyways, it's completely viable as long as your team isn't god awful and a god awful team kills all roles except snipers right no...
- by TYCHUS MAXWELL - at 2014.09.13 15:25:00
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