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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1466
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Posted - 2014.11.23 21:14:00 -
[31] - Quote
Blueprint For Murder wrote:You should look up ignorant... sigh. It obviously needed a nerf it was pretty much invincible and the reason for the rof was because people were stacking pilots. I still can't understand why they just don't get it ?
Doubts are like flies and should be treated as such and crushed .
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
245
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Posted - 2014.11.23 21:35:00 -
[32] - Quote
It doesn't matter, remotes and shotguns are running rampant so everything just dies.
Also, down the the Caldari!
G.L.O.R.Y solider,
Heavy, Assault, Logi...
I got what you need yo ;D
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sir RAVEN WING
Horizons' Edge Proficiency V.
435
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Posted - 2014.11.23 21:41:00 -
[33] - Quote
Mortishai Belmont wrote:It doesn't matter, remotes and shotguns are running rampant so everything just dies. Also, down the the Caldari! Why? We are similar to the Minmatar in ways. You a Gallente lover? Huh? They still make us look like the universe's bad guys? They still killing innocents 'for the greater good'?
AND I BACKED THE F*CK DOWN.
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ImIvan
52
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Posted - 2014.11.23 23:01:00 -
[34] - Quote
Sir Dukey wrote:ImIvan wrote:I agree with the movement penalty to shields, it's so stupid, they take up much more space than ferroscale, AND they already have a shield delay penalty on them!
The Python needed a nerf, and it's still the best ADS in my opinion.
Caldari Assault does have a broken bonus...
Scouts needed a nerf.
The RR doesn't need such a high charge up time, they should just lower it by a small amount. Python needed a nerf is so ignorant. Not everybody can pick upa python and dominate it. What CCP has efficiently done is flushed 2.5 million sp i put into python down the drain and made it come near death with every 1 swarmer. 2 swarmers and you might as well jump out because you're but to be lit up. Or you can just turn on a hardener and kill them?
Why must you use prototypes?
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TYCHUS MAXWELL
The Fun Police
618
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Posted - 2014.11.23 23:05:00 -
[35] - Quote
I've been slowly skilling into everything at adv level because I've never cared to be competitive and enjoy the hell out of playing all sorts of classes interchangeably.
With that in mind, i'd recently unlocked min, cal, and gal assaults and at least when considering those the caldari is definitely the weakest link. To utilize its advantages you really need to put a recharger and regulator on it, which although its nice, there's nothing really special about the Caldari. Of all the suits I make, the Caldari line especially the horribly under slotted logistics is just incredibly fragile. The only decent standard rifle (as in not the SR) that Caldari have at the moment is the Assault Rail, and although its nice the reload speed wasn't a big deal to begin with. If Cal assaults could carry forge guns then i'd say their racial matters otherwise though its kind of lame. If anything since they keep increasing kick on rail weapons giving Cal assaults a kick reduction would be more favorable.
As far as speed goes, dual tanking at a faster speed on a min assault is just better. As far as absorbing damage I find the Gal assault to be the better choice as their armor repair synergy gets pretty ridiculous with more e/hp then my cal assaults. The big factor being that although my cal will recharge 41 shields a second while my gallente will rep 16 armor a second the caldari has to hide until its fully recharged. My gal can just keep going ducking in and out laying down suppressive fire. Add to that, the fact that a gal suit gets 20 shield recharge anyways I just find gal to be better skirmishers something Caldari were arguably supposed to be good at.
Hell I only use my Cal sentinel for forge guns and my Min sentinel for HMG because heavy shields just get ripped to shreds even against other hmgs. Only thing that seems to work well is trying to outmaneuver your opponents hence why I set up Min sentinels for speed IE no extra plating.
I say all this only to say why exactly is CCP considering nerfing shields? Two of the best all around rifles right now are shield damage oriented, the ScR and Breach AR, so why is this even a thing? Don't tell me we are back to a year ago where the old devs are making bad calls again. Rattatai you are doing a great job rebalancing this game don't let them come back in and screw things up again!
I feel like its this time a year ago again where it felt like the devs were huffing glue.
PS. at least in pubs, ADS are pretty pathetic now, but I spoke out against their nerf before it hit so don't blame me. It's extremely easy to ishokune assault forge 700k+ ADSes out of the sky before they can escape which I shouldn't be able to do alone. When I hit an ADS that's above me and it starts flying away it should be able to escape me before it's shot down, I mean hell I'm not even optimal for shooting them down (I don't have complex damage mods lol...) |
Funkmaster Whale
Whale Pod
2514
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Posted - 2014.11.23 23:40:00 -
[36] - Quote
Zatara Rought wrote:Funkmaster Whale wrote:Zatara wrote:
I still think the Cal Precision being changed was BS.
Cal needed to damage it's primary tank to get the great scans.
And only with 4 precision...all of it's primary tank moldules...could it get better scans that the amarr scout does today.
Amarr? 2 slots of it's non primary tank slots...to get to about the same place 3 cal precision scouts did..changing it from cal to amarr changed VERY little in the meta.
I argued this then...but what do I know.
I agree with some of what you said, but honestly I think the dampening bonus is better. The dampening bonus on the gal scout? How does is the contention that a dampening bonus was better in contention with what I said? No the dampening bonus on the Caldari is better than the precision bonus we had before.
Scanning people is useful, but it's not nearly as good as being invisible to everyone else. The change to give Caldari dampening was a buff IMO, just like the projectile damage change felt like a buff to guns like the CR and HMG.
Follow me on Twitch.tv!
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
409
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Posted - 2014.11.23 23:51:00 -
[37] - Quote
Funkmaster Whale wrote: Scanning people is useful, but it's not nearly as good as being invisible to everyone else. The change to give Caldari dampening was a buff IMO, just like the projectile damage change felt like a buff to guns like the CR and HMG.
Because someone HAS to be seen on your tactnet for you to kill them. Scanning is way better than being invisible on the radar. (i.e. player x is here he can see player y from a x meters away, player x has the advantage. player x can't be seen on the tactnet, he can uh sneak up on players he can see with his eyes or scans, huh, I guess it's an advantage...)
Gallente scout, heavy, logi, and assault
Can I haz ur isk?
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TYCHUS MAXWELL
The Fun Police
618
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Posted - 2014.11.23 23:58:00 -
[38] - Quote
gustavo acosta wrote:Funkmaster Whale wrote: Scanning people is useful, but it's not nearly as good as being invisible to everyone else. The change to give Caldari dampening was a buff IMO, just like the projectile damage change felt like a buff to guns like the CR and HMG.
Because someone HAS to be seen on your tactnet for you to kill them. Scanning is way better than being invisible on the radar. (i.e. player x is here he can see player y from a x meters away, player x has the advantage. player x can't be seen on the tactnet, he can uh sneak up on players he can see with his eyes or scans, huh, I guess it's an advantage...)
Well either way, scan precision and dampening is only really useful in urban sockets where there's tons of cover. In that situation i'd have to agree that on a light suit i'd rather be invisible then be able to see everyone. Because if they can see me too on the TACNET I'm absolutely boned with my lower e/hp. All I can rely on then is the buggy hit detection on cal scouts.
I know just with level 3 scan precision I can see undampened minmitar scouts on my assault suits without any precision mods. |
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