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21. Request For Major Scout Changes ! - in Feedback/Requests [original thread]
All anti-infantry weapons have arguably nominal damage differences between tiers, I don't see why the shotgun should be special in this regard. Shotgun is pretty useless at any range except close. It would be like saying the standard/militia snipe...
- by TYCHUS MAXWELL - at 2014.11.24 23:43:00
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22. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
True Adamance wrote: Strikes me as a fair suggestion that reminds me of the the way MAG used to balance things. Arguably each faction had its own style. SVER - Hit harder but fired slower Raven - Had the greatest stability but the smallest ca...
- by TYCHUS MAXWELL - at 2014.11.24 20:48:00
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23. strafe penalties on HP mods - in Feedback/Requests [original thread]
Meee One wrote: Breakin Stuff wrote: I'm actually fine with them. What I don't understand is why the Sentinel is being given the highest penalty with scouts. Strafe dodging fire in a fatsuit is hilarious because it doesn't really help. The...
- by TYCHUS MAXWELL - at 2014.11.24 20:34:00
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24. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Meee One wrote: TYCHUS MAXWELL wrote: I think it should be more even, normalize the slot layout and have Caldari and Amarr trade an equipment slot for a sidearm. The Gallente and Minmitar have passive bonuses that are attached to their activ...
- by TYCHUS MAXWELL - at 2014.11.24 20:07:00
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25. strafe penalties on HP mods - in Feedback/Requests [original thread]
Booby Tuesdays wrote: What are the odds of getting 3 tiers of plates? Light, medium, and heavy? Could they just rework the current 3 types of plates to be tiered, and affect each size frame accordingly? i.e. light plates have a slight penalty ...
- by TYCHUS MAXWELL - at 2014.11.24 19:58:00
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26. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Vesta Opalus wrote: TYCHUS MAXWELL wrote: Breakin Stuff wrote: TL;DR: DUST rifles don't feel like battle rifles with operational quirks. They feel like quirks someone tried to build a functional battle rifle around. And it's not working ...
- by TYCHUS MAXWELL - at 2014.11.24 19:11:00
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27. solution to the redline problem - in Feedback/Requests [original thread]
Fox Gaden wrote: TYCHUS MAXWELL wrote: Haerr wrote: the problem with redlines in dust514 is that they allow snipers and vehicles to hide where it near impossible to reach them because of 1) range, 2) redline timer the solution is obvious...
- by TYCHUS MAXWELL - at 2014.11.24 18:33:00
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28. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
Fox Gaden wrote: This has been an interesting discussion. It looks like the introduction of Bandwidth and making Warbarge Strikes more accessible will shake up the meta in this Domination map a bit. It will be interesting to see how that effec...
- by TYCHUS MAXWELL - at 2014.11.24 18:31:00
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29. solution to the redline problem - in Feedback/Requests [original thread]
Haerr wrote: the problem with redlines in dust514 is that they allow snipers and vehicles to hide where it near impossible to reach them because of 1) range, 2) redline timer the solution is obvious fighter jets. since they are quick the redli...
- by TYCHUS MAXWELL - at 2014.11.24 18:27:00
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30. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
Kensai Dragon wrote: This is perfect, and honestly I'm sure I've seen others make the same / similar statements regarding that same Dom. The 'meat grinder' map. Once the objective is taken it becomes a race to get MD on the top ring. That, an...
- by TYCHUS MAXWELL - at 2014.11.24 18:21:00
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31. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Forever ETC wrote: TYCHUS MAXWELL wrote: Ace Boone wrote: I liked weapons in 1.7 lol, back when everything except the Duvolle was a beast. The AR is really good IMO, the CR is pretty good, ScR is ok, and the RR is terrible. I never used...
- by TYCHUS MAXWELL - at 2014.11.24 18:12:00
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32. [Feedback] Mini-map- heavies - in Feedback/Requests [original thread]
They have always been the same size. They could do something to the TACNET like they have with LAVS and HAVs IE. have an empty circle for light suits, a half full/empty circle for medium suits, and a full circle like currently displayed for heavie...
- by TYCHUS MAXWELL - at 2014.11.24 18:01:00
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33. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Ace Boone wrote: I liked weapons in 1.7 lol, back when everything except the Duvolle was a beast. The AR is really good IMO, the CR is pretty good, ScR is ok, and the RR is terrible. I never used RRs, but I never thought they were OP. They di...
- by TYCHUS MAXWELL - at 2014.11.24 17:02:00
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34. strafe penalties on HP mods - in Feedback/Requests [original thread]
Ace Boone wrote: Minmitar, Gallente and Caldari strafe are all very good and difficult to hit. That's probably because Amarr suits are the slowest and typically stack on plates making them slower. Moving targets are indeed harder to hit then...
- by TYCHUS MAXWELL - at 2014.11.24 16:40:00
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35. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Breakin Stuff wrote: TL;DR: DUST rifles don't feel like battle rifles with operational quirks. They feel like quirks someone tried to build a functional battle rifle around. And it's not working very well. You have to consider that what you...
- by TYCHUS MAXWELL - at 2014.11.24 16:35:00
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36. strafe penalties on HP mods - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'm actually fine with them. What I don't understand is why the Sentinel is being given the highest penalty with scouts. Strafe dodging fire in a fatsuit is hilarious because it doesn't really help. The only place you can...
- by TYCHUS MAXWELL - at 2014.11.24 16:27:00
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37. strafe penalties on HP mods - in Feedback/Requests [original thread]
Fox Gaden wrote: Maybe it is being implemented to make it easier for bad Logi to keep their Sentinel between them and the guys shooting at them. On a related note, I donGÇÖt think it makes sense for Shield Extenders to slow you down, and think...
- by TYCHUS MAXWELL - at 2014.11.24 16:17:00
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38. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Breakin Stuff wrote: Just normalize equipment and take away an amarr logi high slot. If they want yo keep the sidearm so desperately let them. Just take away a fitting slot. All suits in a class must maintain the...
- by TYCHUS MAXWELL - at 2014.11.24 16:05:00
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39. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
I think it should be more even, normalize the slot layout and have Caldari and Amarr trade an equipment slot for a sidearm. The Gallente and Minmitar have passive bonuses that are attached to their active equipment while Caldari and Amarr lose the...
- by TYCHUS MAXWELL - at 2014.11.24 16:04:00
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40. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Zindorak wrote: Yes thank you for fixing the scrubby redline campers. But i will ask why nerf ScR Rof? In CQC i try to spam the trigger to shred my enemies will this be possible anymore? And As a little cherry on top can i haz little bit of p...
- by TYCHUS MAXWELL - at 2014.09.01 20:45:00
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