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61. ISK and Salvage payout formula changes - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: TYCHUS MAXWELL wrote: I posted my suggestion which I think would actually more accurately give incentive to proper behavior. Essentially make salvage the biggest part of the equation and have it distributed among the ...
- by TYCHUS MAXWELL - at 2014.07.22 08:00:00
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62. ISK and Salvage payout formula changes - in Feedback/Requests [original thread]
I posted my suggestion which I think would actually more accurately give incentive to proper behavior. Essentially make salvage the biggest part of the equation and have it distributed among the team based on whether they won/lost and what their W...
- by TYCHUS MAXWELL - at 2014.07.22 05:13:00
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63. Collsion is BS - in Feedback/Requests [original thread]
The collision stuff I think should not exist for allies in Public contracts. That should be included in the friendly fire ban. As it stands all it takes is one douchebag griefer on your team to jump in a tank at the start of a match and ram every ...
- by TYCHUS MAXWELL - at 2014.07.22 05:05:00
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64. [Request] Simple sell-back feature - in Feedback/Requests [original thread]
Hell I would take a buyback at 10% of the original value option, just some way to offload gear I will never use would be amazing. Having red gear in my assets bothers me to no end.
- by TYCHUS MAXWELL - at 2014.07.22 04:59:00
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65. Rethinking Objectives & Ze Greed Factor - in Feedback/Requests [original thread]
I think its a great idea to diversify the current game types but all of this would probably most certainly take a hefty patch. Which who knows if that will ever be a thing again. But, hopefully something will come of it. I made a suggestion myself...
- by TYCHUS MAXWELL - at 2014.07.22 04:36:00
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66. Why Don't Caldari Get the Bonus to Swarms? - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Atiim wrote: We could always give them both a bonus to the Swarm Launcher. That benefits both sides of the coin (CalComs & MinComs), without negative repercussions. Or, even better, the breach MD could get 100% ...
- by TYCHUS MAXWELL - at 2014.07.22 04:28:00
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67. Why Don't Caldari Get the Bonus to Swarms? - in Feedback/Requests [original thread]
True Adamance wrote: Mobius Kaethis wrote: Currntly swarms are tagged in the code as an explosive weapon, just like REs and mass drivers. The issue with this is that swarm launchers are a Caldari weapon but the Caldari commando recieves no b...
- by TYCHUS MAXWELL - at 2014.07.22 04:15:00
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68. Probably too late but a Suggestion to fix matchmaking - in Feedback/Requests [original thread]
Adipem Nothi wrote: Would be cool to pay a merc a fixed percentage of face value for everything he destroys in a match. ... though that'd stink for Logis. So pay a fixed value per point healed as well :-) That's why the proposed system is W...
- by TYCHUS MAXWELL - at 2014.07.22 02:26:00
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69. Probably too late but a Suggestion to fix matchmaking - in Feedback/Requests [original thread]
I say probably too late as the population has dwindled for the game but a thought (and probably not a unique one) occurred to me that maybe the issue isn't that proto stomps, but rather why shouldn't they stomp? If the game is based on risk and re...
- by TYCHUS MAXWELL - at 2014.07.22 01:56:00
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70. Do we still think Dust should leave out magic? - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: So I was originally one of the guys that thought that having magic in a shooter was lame because I didn't want this turning into Harry Potter with AR's- though, after seeing the warlocks from Destiny I've eaten my own words...
- by TYCHUS MAXWELL - at 2014.07.18 03:24:00
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71. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Atiim wrote: Takahashi Kashuken wrote: Even now AV is strong yet again, vehicles have been nerfed worse than 1.0-1.6 era and even if you use a 2/3man crew in 1 vehicle 1 AV can destroy it so even according to your ...
- by TYCHUS MAXWELL - at 2014.07.18 03:02:00
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72. [Request] Militia Only or PvE or Proto Only or Meta Payout Restricti... - in Feedback/Requests [original thread]
BrotherofHavok wrote: I'm sure this idea has been brought up before and I'm sure it's been shot down for numerous reasons, but PLEASE CCP! Make a militia fitting only playlist. I don't care what you call it, I don't care if it's all skirmish, d...
- by TYCHUS MAXWELL - at 2014.07.18 02:30:00
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73. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak. I think fixing assaults is really just about fixing scouts and Logis. Certain...
- by TYCHUS MAXWELL - at 2014.07.18 02:05:00
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74. Rattati, please remove ScR turbo controller exploit in Charlie - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Ryme Intrinseca wrote: The rate of fire on the ScR is 705.9RPM. This is beyond human limitations and only achievable using a turbo controller or mouse macros. See video here for demonstration (credit to Boba's Fett of D...
- by TYCHUS MAXWELL - at 2014.07.18 01:44:00
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75. Reason why assaults will never be useful - in Feedback/Requests [original thread]
abdullah muzaffar wrote: Just give them 2 light slots, and give commandos a heavy slot instead of the light one, its not as if commandos or op or anything, other than for av A forge gun or HMG with a rifle sounds ridiculous. And assaults don...
- by TYCHUS MAXWELL - at 2014.07.18 01:23:00
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76. Reason why assaults will never be useful - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: i've only been gone for two weeks and you're in general tso's alliance? umm anyway theres a game called Metroid Prime Hunters that was a FPS that you aim both your gun and the direction you move with the stylu...
- by TYCHUS MAXWELL - at 2014.07.18 01:18:00
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77. New end game stats. - in Feedback/Requests [original thread]
Tallen Ellecon wrote: TYCHUS MAXWELL wrote: To add to that, I'd like to have an assist tracker on my character sheet. some weapons are great assist weapons but bad at getting that "Killing Blow" and it would just be a nice stat to have. ...
- by TYCHUS MAXWELL - at 2014.03.26 19:29:00
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78. A Resell function - in Feedback/Requests [original thread]
Tallen Ellecon wrote: I'm big on the interaction and a player market, but from an economic perspective as long as our gear is at a fixed price in unlimited quantities, I don't know how a sell back option could harm the game. My question is, wh...
- by TYCHUS MAXWELL - at 2014.03.26 19:02:00
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79. A Resell function - in Feedback/Requests [original thread]
RendonaSix wrote: Aka trash selling. Exactly. I'm never going to have an amarr/gallente proto suit skill unless I've capped every other skill. I'd rather it not clutter my assets.
- by TYCHUS MAXWELL - at 2014.03.26 19:00:00
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80. New end game stats. - in Feedback/Requests [original thread]
Tallen Ellecon wrote: I have ISK, maybe not top 1% amounts but I could pretty much run whatever I wanted for a couple of months. I still choose to run standard in pubs 90% of the time because I take greater satisfaction in making my enemy lose ...
- by TYCHUS MAXWELL - at 2014.03.26 18:59:00
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