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361. Remake ambush - in General Discussions [original thread]
Michael Arck wrote: The Fun Police is not being very fun. Tankbush ftw! The Fun Police are here to moderate levels of fun to ensure no one has too much fun, we are doing all that we can.
- by TYCHUS MAXWELL - at 2014.09.04 22:00:00
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362. The Facts: Hotfix Delta Sentinel eHP & Changes to Projectile Dam... - in General Discussions [original thread]
Michael Arck wrote: Its really not. All the variables cannot be seen. Thats why math says one thing but.in lab tests demonstrates something else. In programming, that's called bugs. Programming is not the same as laboratory tests. In a virt...
- by TYCHUS MAXWELL - at 2014.09.04 21:54:00
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363. Remake ambush - in General Discussions [original thread]
Heimdallr69 wrote: I want a tank only ambush.. The isk pay out needs to be in the millions also. Granted the economy was already made a joke by the PC farming, but this would obviously make it easy to earn isk and make risk vs. reward pointl...
- by TYCHUS MAXWELL - at 2014.09.04 21:49:00
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364. RE's need nerfed - in General Discussions [original thread]
What I hate more than anything is the douchey spawns on null cannons that sometimes happen. Like that one facility with the dropship pads and catwalks conjoined to a roof. Just had a game earlier where I kept spawning on the cat walk when the enem...
- by TYCHUS MAXWELL - at 2014.09.04 21:41:00
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365. RE's need nerfed - in General Discussions [original thread]
Vesperz wrote: Bahaha, I kept doing this on the research lab supply depot, they had the whole area cluttered with uplinks and hives, spawning in with heavies, logis... bodies flying everywhere. ... and they still kept coming, there was a home s...
- by TYCHUS MAXWELL - at 2014.09.04 21:35:00
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366. If snipers get to the ground. - in General Discussions [original thread]
Rusty Shallows wrote: 400 to 500 damage? Breach Mass Drivers don't even get 500 with direct hits. 400 is better than most Mass Drivers. Do we really want a game with a LCDM stacked weapon that can no scope OHK Logis? It's easier to hit some...
- by TYCHUS MAXWELL - at 2014.09.04 21:29:00
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367. The Facts: Hotfix Delta Sentinel eHP & Changes to Projectile Dam... - in General Discussions [original thread]
Michael Arck wrote: Math and theory is one thing. On field execution is something entirely different. That's a pretty easy cop out. The major hmg heavy concern has come from hmg vs. hmg. In that case, the only real factors are the two player...
- by TYCHUS MAXWELL - at 2014.09.04 21:22:00
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368. RE's need nerfed - in General Discussions [original thread]
Eruditus 920 wrote: Jack 3enimble wrote: Heimdallr69 wrote: Here I am 3 different times in one match where I spawn on an uplink in Dom just to be killed by an RE before my screen fully appears.. Dafuq is this CCP if you don't want us usin...
- by TYCHUS MAXWELL - at 2014.09.04 21:12:00
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369. If snipers get to the ground. - in General Discussions [original thread]
My proposal: Bring back dot scopes on all but the tactical SR. +25 damage on tacticals, +50 on standard SR, and +75 on the Thales/charged SRs. 3x headshot multiplier 300-400 meter range.
- by TYCHUS MAXWELL - at 2014.09.04 21:08:00
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370. Regarding Scouts and eWar - in General Discussions [original thread]
Extraneus Tenebrarum wrote: Funkmaster Whale wrote: Get rid of the wallhacks. Get rid of enemy red dots appearing on your HUD so you can line and time your shots on everyone perfectly. I use a Scout and it's nonsense that I can see everyone ...
- by TYCHUS MAXWELL - at 2014.09.04 21:04:00
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371. Regarding Scouts and eWar - in General Discussions [original thread]
I think much of it will be fixed if they just have a delay on decloaking so that they can't start firing the second you hear them decloak. Situational awareness only goes so far depending on the lighting and if it's obscuring the blue sheen. Not t...
- by TYCHUS MAXWELL - at 2014.09.04 20:55:00
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372. RE's need nerfed - in General Discussions [original thread]
Rusty Shallows wrote: Crimson ShieId wrote: Heimdallr69 wrote: Crimson ShieId wrote: Title is unhelpful. Nerfing RE's won't change this, unless you nerfed them into flaylock status and made it so they can't kill any suit that's not hea...
- by TYCHUS MAXWELL - at 2014.09.04 20:49:00
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373. If snipers get to the ground. - in General Discussions [original thread]
Iron Wolf Saber wrote: 250-300 meter range is too severe for my liking. 400 meters should be enough to get most out of the red line I think.... I'll have to test that later haven't really paid attention to how far the ground spawn is from do...
- by TYCHUS MAXWELL - at 2014.09.04 20:39:00
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374. If snipers get to the ground. - in General Discussions [original thread]
Dexter307 wrote: 400 damage 3x headshot multiplayer 250-300? Meter range Balenced snipers As much as I would love that no chance in hell will that be balanced, would be fairly easy to lock down the entire enemy team with ping kills. I think...
- by TYCHUS MAXWELL - at 2014.09.04 20:37:00
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375. RE's need nerfed - in General Discussions [original thread]
What I don't understand are the respawn damage rules, can anyone clarify on that? Sometimes when I spawn or someone else spawns we take no damage for several seconds, other times my screen hasn't even stopped being black before I'm dead... especia...
- by TYCHUS MAXWELL - at 2014.09.04 20:34:00
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376. The Facts: Hotfix Delta Sentinel eHP & Changes to Projectile Dam... - in General Discussions [original thread]
I don't understand why so many people are freaking out about this. As you have shown the armor tanks will still win out in most cases against shield tanks. And hey there is always a flux grenade. I would think more people would be on board with th...
- by TYCHUS MAXWELL - at 2014.09.04 20:32:00
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377. I HAVE 2 QUESTIONS..... - in General Discussions [original thread]
CCP Rattati wrote: Ydubbs81 RND wrote: True Adamance wrote: Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. There is no other instance in Dust where a gallente i...
- by TYCHUS MAXWELL - at 2014.09.04 20:25:00
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378. Commando is so cool - in General Discussions [original thread]
Inversely to the ARR + TSR proposal which is solid. You can also run overwatch with a standard/charged SR and a standard RR. Personally I prefer the overwatch method with commandos since that is where they truly shine, you will generally be playi...
- by TYCHUS MAXWELL - at 2014.09.04 12:46:00
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379. Sexy COmmando colors - in General Discussions [original thread]
They ninja'd it yesterday. I love the way std/adv Calmmandos look more than the proto Calmmando. Dat crimson plate armor.
- by TYCHUS MAXWELL - at 2014.09.04 12:41:00
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380. I HAVE 2 QUESTIONS..... - in General Discussions [original thread]
Ydubbs81 RND wrote: Maybe if Dust had spaceships, then you can take it there. But still..even if you wanted to keep things inline with eve then the dropsuits, lavs, dropships, should all apply the same ideas. Even down to the weapons (faster R...
- by TYCHUS MAXWELL - at 2014.09.04 12:35:00
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