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341. If snipers get to the ground. - in General Discussions [original thread]
Sniping in my mind is a support role so I don't see what is wrong with forcing snipers to leave the red line, I do it anyways, it's completely viable as long as your team isn't god awful and a god awful team kills all roles except snipers right no...
- by TYCHUS MAXWELL - at 2014.09.13 15:25:00
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342. convince me dust is not about scouts and cloaks and ... - in General Discussions [original thread]
Gelhad Thremyr wrote: Cheap tactics, putting spawns in buggy 3d meshes, having to spec into amar scout level 4 or 5 sacrificing 2 high with complex to stay alive. Having your team always filled with the noobs that dont team play or fail to real...
- by TYCHUS MAXWELL - at 2014.09.07 20:17:00
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343. Why Dust is fundamentally bad and a catastrophic commercial failure - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: TYCHUS MAXWELL wrote: Though I agree with you on his rant being stupid, the inb4 argument is a back and forth and since it is an internet meme it doesn't actually matter who uses it when, its only purpose is ...
- by TYCHUS MAXWELL - at 2014.09.07 19:52:00
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344. Sniper Rifle - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: HOWDIDHEKILLME wrote: I can almost smell the butthurt... If I'm on the objective putting down an ammo hive and suddenly drop dead in my 225k suit to a shotgun I can come back find and kill that guy, on the o...
- by TYCHUS MAXWELL - at 2014.09.07 19:50:00
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345. Why Dust is fundamentally bad and a catastrophic commercial failure - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Ryme Intrinseca wrote: All the marketing suggests it is an FPS, with 'intense infantry combat'. In reality, the game is set up to make getting into infantry combat as hard as possible at every turn, through s...
- by TYCHUS MAXWELL - at 2014.09.07 19:44:00
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346. Sniper Rifle - in General Discussions [original thread]
It's an officer weapon as players have said, but also as players have said don't rush for it. When you do find them they will likely evaporate quickly if you aren't in a hidey hole deep in the red line. The weapon has an incredibly negative stigma...
- by TYCHUS MAXWELL - at 2014.09.07 19:31:00
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347. Cheating in Dust - in General Discussions [original thread]
David Mustane wrote: Alena Ventrallis wrote: People get their knickers in a bunch so easily. The MCC has an invisible ceiling that you must move to the edge of in order to hit anything. otherwise your just shooting the roof of the MCC. If h...
- by TYCHUS MAXWELL - at 2014.09.05 12:45:00
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348. 1 Heavy 1 Logi 2 Orbitals (youtube vid) - in General Discussions [original thread]
Kaze Eyrou wrote: Sylwester Dziewiecki wrote: http://youtu.be/R0fFn2_RlNo?t=11m58s Just look at this situation. 72WP points for reviving guy, and he is not on full hp. So Logi can extract even more WP from him 30-60 more at least. And ask y...
- by TYCHUS MAXWELL - at 2014.09.05 12:37:00
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349. 1 Heavy 1 Logi 2 Orbitals (youtube vid) - in General Discussions [original thread]
Kaze Eyrou wrote: TYCHUS MAXWELL wrote: I think that's been a pretty well ignored issue that WP is too easily awarded for logi'ing. Why would two seconds of repping = a kill assist? That's a good question considering that's incorrect. ...
- by TYCHUS MAXWELL - at 2014.09.05 12:34:00
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350. Regarding Scouts and eWar - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: My thoughts-Dampening for scouts needs to be buffed so that we can't have our sub 400 HP suits ping on everyones radar like a 2k HP heavy with resistances. The counter for a dampened scout is plain and simple eyes and gu...
- by TYCHUS MAXWELL - at 2014.09.05 12:26:00
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351. RE's need nerfed - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Please tell me thats a joke. Its such a crutch its not even funny. We used to have team scans. I don't see how it's a joke, why would your team withold intel? Scouts already win the EWar so it's not like it will effec...
- by TYCHUS MAXWELL - at 2014.09.05 12:18:00
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352. The Facts: Hotfix Delta Sentinel eHP & Changes to Projectile Dam... - in General Discussions [original thread]
Pokey Dravon wrote: TYCHUS MAXWELL wrote: Pokey Dravon wrote: TYCHUS MAXWELL wrote: Yes. Currently that adds up to 205% instead of 200% like all other damage profiles. I mean rail tech is -10/10.... Oh, well yeah. I think you wou...
- by TYCHUS MAXWELL - at 2014.09.04 22:43:00
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353. The Facts: Hotfix Delta Sentinel eHP & Changes to Projectile Dam... - in General Discussions [original thread]
Pokey Dravon wrote: TYCHUS MAXWELL wrote: Yes. Currently that adds up to 205% instead of 200% like all other damage profiles. I mean rail tech is -10/10.... Oh, well yeah. I think you would be hard pressed to find someone who didn't fe...
- by TYCHUS MAXWELL - at 2014.09.04 22:39:00
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354. The Facts: Hotfix Delta Sentinel eHP & Changes to Projectile Dam... - in General Discussions [original thread]
Pokey Dravon wrote: TYCHUS MAXWELL wrote: Pokey Dravon wrote: Assuming I didn't **** up the math, check out the Amarr's total Hybrid eHP for the projectile profiles. -5/10 is the same as -20/20 at 1800eHP. Looks like the increase in shiel...
- by TYCHUS MAXWELL - at 2014.09.04 22:36:00
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355. The Facts: Hotfix Delta Sentinel eHP & Changes to Projectile Dam... - in General Discussions [original thread]
Pokey Dravon wrote: Assuming I didn't **** up the math, check out the Amarr's total Hybrid eHP for the projectile profiles. -5/10 is the same as -20/20 at 1800eHP. Looks like the increase in shield resistance compensates for the loss in armor? ...
- by TYCHUS MAXWELL - at 2014.09.04 22:29:00
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356. Remake ambush - in General Discussions [original thread]
Sylwester Dziewiecki wrote: TechMechMeds wrote: So that one team spawns facing backward and the other spawns behind them facing their backs. Obviously for balance reasons, the team getting farmed should not be able to use weapons, quit the ...
- by TYCHUS MAXWELL - at 2014.09.04 22:27:00
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357. Remake ambush - in General Discussions [original thread]
Michael Arck wrote: TYCHUS MAXWELL wrote: Michael Arck wrote: The Fun Police is not being very fun. Tankbush ftw! The Fun Police are here to moderate levels of fun to ensure no one has too much fun, we are doing all that we can. Yea...
- by TYCHUS MAXWELL - at 2014.09.04 22:25:00
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358. RE's need nerfed - in General Discussions [original thread]
Matticus Monk wrote: This has only happend to me once or twice ever. Maybe just once. I still zoom in on the map prior to spawning and make sure there are no black dots running around where I'm coming in. Not many scouts use EWAR mods these d...
- by TYCHUS MAXWELL - at 2014.09.04 22:23:00
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359. The Facts: Hotfix Delta Sentinel eHP & Changes to Projectile Dam... - in General Discussions [original thread]
Michael Arck wrote: TYCHUS MAXWELL wrote: Michael Arck wrote: Its really not. All the variables cannot be seen. Thats why math says one thing but.in lab tests demonstrates something else. In programming, that's called bugs. Programmin...
- by TYCHUS MAXWELL - at 2014.09.04 22:19:00
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360. 1 Heavy 1 Logi 2 Orbitals (youtube vid) - in General Discussions [original thread]
I think that's been a pretty well ignored issue that WP is too easily awarded for loging. Why would two seconds of repping = a kill assist? When people abuse it, it is absolutely broken. I've had games where a squad of logis did nothing but spam ...
- by TYCHUS MAXWELL - at 2014.09.04 22:07:00
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