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Ryme Intrinseca
1749
|
Posted - 2014.09.07 18:43:00 -
[1] - Quote
All the marketing suggests it is an FPS, with 'intense infantry combat'. In reality, the game is set up to make getting into infantry combat as hard as possible at every turn, through such 'features' as:
1. Ridiculously OP dropships (in beta and since 1.7) 2. Ridiculously OP tanks (in beta and between 1.7 and a few of months ago) 3. LAVs - small rail driveby, hit and run, and hop out HMG (at its worst with LLAVs but has always been ridiculous) 4. OHKing redline and tower snipers (since forever)
And of course, many of the maps are ridiculously open so all of the above is unavoidable.
Ask yourself, what do these roles bring to the game? In every case, they are basically there to farm infantry. This is obvious in the case of LAVs and snipers, but even dropships and tanks kill far more infantry than they do vehicles. These roles are essentially parasitic, benefiting immensely from the presence of infantry, as that's where they get the vast majority of their kills, but offering infantry nothing in return except the constant threat of an arbitrary and infuriating OHK.
No other FPS goes so far out of its way to make it so hard to actually get into a firefight. Every one of the above 'features' would be considered a grotesque imbalance and instantly nerfed into oblivion in any FPS that was serious about the infantry experience, i.e., ALL OF THEM except Dust. Why? Because 90%+ of people looking to play these games want to play as 'regular' infantry, i.e. they want to shoot at people who can shoot back. Every other developer knows that their game stands or falls with the gunplay. They know that a game that will frequently instakill you in any number of ways before you even get within 100m of enemy infantry will crash hard. As, indeed, it has.
How did things get this far? My theory is that CCP is fundamentally not interested in infantry. They really wanted this game to be the planetary version of EVE, with great machines of metal pounding away at each other. Unfortunately, outside of World of Tanks, there isn't really a market for such a thing, so the business people told them to make it an FPS instead. But CCP made the game they wanted to anyway, just with FPS marketing and infantry thrown in as cannon fodder.
TL;DR Lots of QQ.
PS - I know I can avoid this stuff in ambush, but I prefer objective-based gameplay.
inb4 no gungame scrubs and the canihazISK underclass. |
CommanderBolt
Osmon Surveillance Caldari State
1484
|
Posted - 2014.09.07 18:49:00 -
[2] - Quote
Hummm... *strokes beard*
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
986
|
Posted - 2014.09.07 18:57:00 -
[3] - Quote
Ryme Intrinseca wrote:All the marketing suggests it is an FPS, with 'intense infantry combat'. In reality, the game is set up to make getting into infantry combat as hard as possible at every turn, through such 'features' as:
1. Ridiculously OP dropships (in beta and since 1.7) 2. Ridiculously OP tanks (in beta and between 1.7 and a few of months ago) 3. LAVs - small rail driveby, hit and run, and hop out HMG (at its worst with LLAVs but has always been ridiculous) 4. OHKing redline and tower snipers (since forever)
And of course, many of the maps are ridiculously open so all of the above is unavoidable.
Ask yourself, what do these roles bring to the game? In every case, they are basically there to farm infantry. This is obvious in the case of LAVs and snipers, but even dropships and tanks kill far more infantry than they do vehicles. These roles are essentially parasitic, benefiting immensely from the presence of infantry, as that's where they get the vast majority of their kills, but offering infantry nothing in return except the constant threat of an arbitrary and infuriating OHK.
No other FPS goes so far out of its way to make it so hard to actually get into a firefight. Every one of the above 'features' would be considered a grotesque imbalance and instantly nerfed into oblivion in any FPS that was serious about the infantry experience, i.e., ALL OF THEM except Dust. Why? Because 90%+ of people looking to play these games want to play as 'regular' infantry, i.e. they want to shoot at people who can shoot back. Every other developer knows that their game stands or falls with the gunplay. They know that a game that will frequently instakill you in any number of ways before you even get within 100m of enemy infantry will crash hard. As, indeed, it has.
How did things get this far? My theory is that CCP is fundamentally not interested in infantry. They really wanted this game to be the planetary version of EVE, with great machines of metal pounding away at each other. Unfortunately, outside of World of Tanks, there isn't really a market for such a thing, so the business people told them to make it an FPS instead. But CCP made the game they wanted to anyway, just with FPS marketing and infantry thrown in as cannon fodder.
TL;DR Lots of QQ.
PS - I know I can avoid this stuff in ambush, but I prefer objective-based gameplay.
inb4 no gungame scrubs and the canihazISK underclass. Dear lord, you need a psychiatrist, or at least a logical look at what you're saying. Half of it is pure unthought nonsense.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Ryme Intrinseca
1752
|
Posted - 2014.09.07 19:00:00 -
[4] - Quote
Dovallis Martan JenusKoll wrote:Ryme Intrinseca wrote:All the marketing suggests it is an FPS, with 'intense infantry combat'. In reality, the game is set up to make getting into infantry combat as hard as possible at every turn, through such 'features' as:
1. Ridiculously OP dropships (in beta and since 1.7) 2. Ridiculously OP tanks (in beta and between 1.7 and a few of months ago) 3. LAVs - small rail driveby, hit and run, and hop out HMG (at its worst with LLAVs but has always been ridiculous) 4. OHKing redline and tower snipers (since forever)
And of course, many of the maps are ridiculously open so all of the above is unavoidable.
Ask yourself, what do these roles bring to the game? In every case, they are basically there to farm infantry. This is obvious in the case of LAVs and snipers, but even dropships and tanks kill far more infantry than they do vehicles. These roles are essentially parasitic, benefiting immensely from the presence of infantry, as that's where they get the vast majority of their kills, but offering infantry nothing in return except the constant threat of an arbitrary and infuriating OHK.
No other FPS goes so far out of its way to make it so hard to actually get into a firefight. Every one of the above 'features' would be considered a grotesque imbalance and instantly nerfed into oblivion in any FPS that was serious about the infantry experience, i.e., ALL OF THEM except Dust. Why? Because 90%+ of people looking to play these games want to play as 'regular' infantry, i.e. they want to shoot at people who can shoot back. Every other developer knows that their game stands or falls with the gunplay. They know that a game that will frequently instakill you in any number of ways before you even get within 100m of enemy infantry will crash hard. As, indeed, it has.
How did things get this far? My theory is that CCP is fundamentally not interested in infantry. They really wanted this game to be the planetary version of EVE, with great machines of metal pounding away at each other. Unfortunately, outside of World of Tanks, there isn't really a market for such a thing, so the business people told them to make it an FPS instead. But CCP made the game they wanted to anyway, just with FPS marketing and infantry thrown in as cannon fodder.
TL;DR Lots of QQ.
PS - I know I can avoid this stuff in ambush, but I prefer objective-based gameplay.
inb4 no gungame scrubs and the canihazISK underclass. Dear lord, you need a psychiatrist, or at least a logical look at what you're saying. Half of it is pure unthought nonsense. Already got you covered brah:
Quote:inb4 no gungame scrubs |
Rusty Shallows
Caldari State
2111
|
Posted - 2014.09.07 19:02:00 -
[5] - Quote
Dovallis Martan JenusKoll wrote:Ryme Intrinseca wrote:snip
PS - I know I can avoid this stuff in ambush, but I prefer objective-based gameplay.
inb4 no gungame scrubs and the canihazISK underclass. Dear lord, you need a psychiatrist, or at least a logical look at what you're saying. Half of it is pure unthought nonsense. Prolonged exposure to CCP products is known for causing dementia. Take that Rusty dingleberry for example, nothing he ever says makes sense. What a loon.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Atiim
11936
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Posted - 2014.09.07 19:26:00 -
[6] - Quote
Actual Reasons why DUST 514 Failed:
*Consistently OP Items, making this game frustrating for those who wish not to be monotonous. *Lack of Matchmaking, making this game frustrating for new players. *Lack of Development, making this game frustrating for Role Players.
DUST 514's 1st Matari Commando
-HAND
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TYCHUS MAXWELL
The Fun Police
604
|
Posted - 2014.09.07 19:44:00 -
[7] - Quote
Dovallis Martan JenusKoll wrote:Ryme Intrinseca wrote:All the marketing suggests it is an FPS, with 'intense infantry combat'. In reality, the game is set up to make getting into infantry combat as hard as possible at every turn, through such 'features' as:
1. Ridiculously OP dropships (in beta and since 1.7) 2. Ridiculously OP tanks (in beta and between 1.7 and a few of months ago) 3. LAVs - small rail driveby, hit and run, and hop out HMG (at its worst with LLAVs but has always been ridiculous) 4. OHKing redline and tower snipers (since forever)
And of course, many of the maps are ridiculously open so all of the above is unavoidable.
Ask yourself, what do these roles bring to the game? In every case, they are basically there to farm infantry. This is obvious in the case of LAVs and snipers, but even dropships and tanks kill far more infantry than they do vehicles. These roles are essentially parasitic, benefiting immensely from the presence of infantry, as that's where they get the vast majority of their kills, but offering infantry nothing in return except the constant threat of an arbitrary and infuriating OHK.
No other FPS goes so far out of its way to make it so hard to actually get into a firefight. Every one of the above 'features' would be considered a grotesque imbalance and instantly nerfed into oblivion in any FPS that was serious about the infantry experience, i.e., ALL OF THEM except Dust. Why? Because 90%+ of people looking to play these games want to play as 'regular' infantry, i.e. they want to shoot at people who can shoot back. Every other developer knows that their game stands or falls with the gunplay. They know that a game that will frequently instakill you in any number of ways before you even get within 100m of enemy infantry will crash hard. As, indeed, it has.
How did things get this far? My theory is that CCP is fundamentally not interested in infantry. They really wanted this game to be the planetary version of EVE, with great machines of metal pounding away at each other. Unfortunately, outside of World of Tanks, there isn't really a market for such a thing, so the business people told them to make it an FPS instead. But CCP made the game they wanted to anyway, just with FPS marketing and infantry thrown in as cannon fodder.
TL;DR Lots of QQ.
PS - I know I can avoid this stuff in ambush, but I prefer objective-based gameplay.
inb4 no gungame scrubs and the canihazISK underclass. Dear lord, you need a psychiatrist, or at least a logical look at what you're saying. Half of it is pure unthought nonsense. #1: Snipers are infantry --- takes an idiot not to realize this #2: You can evade tanks with ease --- all you have to do is actually THINK about your path Entirely Avoidable#3: Snipers cannot kill you unless you stand still and let them lineup a head shot. -- you deserve to get killed for that kind of stupidity. #4: Only dropships can chase you around the map. #5: There are far more infantry than vehicles --- complaining that vehicles kill more infantry than vehicles is like complaining that you pulled out a blue sock at random from a bag filled with 30 blue and 2 red socks... it's kind of a fact of reality, that if something is in higher quantity you tend to encounter it more... #6: Most gunfights occur in spaces vehicles cannot reach. #7: It is quite EASY to return to battle, as there are spawn points throughout the map, and YOU CAN PLACE YOUR OWN! Not to mention that you can get back across the entire field, by again... paying attention to the map... I know you do not want to think, so I have done all your thinking for you... Ryme Intrinseca wrote:inb4 no gungame scrubs "inb4" quotes don't work if you are the one making the post referenced... Did someone hit you over the head recently, or do you just not know "the internet"? Besides, most of what you complained about implies you have LESS than "no gungame" and even If I were to attempt reading the end bit by your own logic, that would be impossible to be "inb4" because your own post is from "no gungame".
Though I agree with you on his rant being stupid, the inb4 argument is a back and forth and since it is an internet meme it doesn't actually matter who uses it when, its only purpose is to state that you already know the counter argument that may be coming, it's a nerd clause for dealing with stupid responses. Only faglord neckbeards in fedoras sputter the you can't do that **** on 4chan or wherever the **** you picked up inb4 faglord neckbeard rules. |
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1163
|
Posted - 2014.09.07 19:48:00 -
[8] - Quote
Hey Ryme , none of that rhymed ... I'm kind of disappointed .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
989
|
Posted - 2014.09.07 19:50:00 -
[9] - Quote
TYCHUS MAXWELL wrote:Though I agree with you on his rant being stupid, the inb4 argument is a back and forth and since it is an internet meme it doesn't actually matter who uses it when, its only purpose is to state that you already know the counter argument that may be coming, it's a nerd clause for dealing with stupid responses. Only faglord neckbeards in fedoras sputter the you can't do that **** on 4chan or wherever the **** you picked up inb4 faglord neckbeard rules.
Where did you see the rule that you are stating is a rule against said rules?
Oh wait... You just did that to yourself didn't you?
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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TYCHUS MAXWELL
The Fun Police
605
|
Posted - 2014.09.07 19:52:00 -
[10] - Quote
Dovallis Martan JenusKoll wrote:TYCHUS MAXWELL wrote:Though I agree with you on his rant being stupid, the inb4 argument is a back and forth and since it is an internet meme it doesn't actually matter who uses it when, its only purpose is to state that you already know the counter argument that may be coming, it's a nerd clause for dealing with stupid responses. Only faglord neckbeards in fedoras sputter the you can't do that **** on 4chan or wherever the **** you picked up inb4 faglord neckbeard rules. Where did you see the rule that you are stating is a rule against said rules? Oh wait... You just did that to yourself didn't you?
The point was there doesn't rules, you're just acting like a fool. Inb4 is just short hand for "Before you make this ****** argument I already know is coming i'll state it now." It also can be used as an "Mention this before train wreck of X, statement."
Rules of the internet were created by newfags who ruined internet meme culture. The original rules of the internet were just humorous observations of how the internet functioned, they weren't actual rules.
Internet nerd culture was about keeping the internet like the wild west not regulating it like a tumblrite. |
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Spectre-M
The Generals
850
|
Posted - 2014.09.07 20:05:00 -
[11] - Quote
Atiim wrote:Actual Reasons why DUST 514 Failed:
*Consistently OP Items, making this game frustrating for those who wish not to be monotonous. *Lack of Matchmaking, making this game frustrating for new players. *Lack of Development, making this game frustrating for Role Players.
This.
1 - was meant to make more Aur sales so mercs would have to keep up with changing meta.
2 - if good match making was in place, player base and potential would be much greater, therefore waranting further development.
3 - no real meaningful connection to the rich RP universe they already had in place.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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Benjamin Ciscko
Fatal Absolution
3111
|
Posted - 2014.09.07 20:06:00 -
[12] - Quote
Lack of proper tutorials.
Tanker/Logi/Assault
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5514
|
Posted - 2014.09.07 20:25:00 -
[13] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Hey Ryme , none of that rhymed ... I'm kind of disappointed .
I suggest he actually edits it all and makes it rhyme now.
The funkiest dust beat down of all time lol.
My hometown beat Manchester united.
Git gud man utd.
4-0
|
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1184
|
Posted - 2014.09.07 20:26:00 -
[14] - Quote
agree with the maps but dust never has been or will be a great infantry game.. how someone insist on not going vehicles here is their own issue, vets skill into both. infantry only continues to whine.
AKA Zirzo Valcyn
AFKing since 2012
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Kin Cat
Another Clone in the Wall
54
|
Posted - 2014.09.07 20:27:00 -
[15] - Quote
"catastrophic commercial failure" lol
if CCP wasn't making money dust would not be on PSN right now |
Ryme Intrinseca
1754
|
Posted - 2014.09.07 20:42:00 -
[16] - Quote
Dovallis Martan JenusKoll wrote: Half of it is pure unthought nonsense.
#1: Snipers are infantry --- takes an idiot not to realize this #2: You can evade tanks with ease --- all you have to do is actually THINK about your path Entirely Avoidable #3: Snipers cannot kill you unless you stand still and let them lineup a head shot. -- you deserve to get killed for that kind of stupidity. #4: Only dropships can chase you around the map. #5: There are far more infantry than vehicles --- complaining that vehicles kill more infantry than vehicles is like complaining that you pulled out a blue sock at random from a bag filled with 30 blue and 2 red socks... it's kind of a fact of reality, that if something is in higher quantity you tend to encounter it more... #6: Most gunfights occur in spaces vehicles cannot reach. #7: It is quite EASY to return to battle, as there are spawn points throughout the map, and YOU CAN PLACE YOUR OWN! Not to mention that you can get back across the entire field, by again... paying attention to the map...
I know you do not want to think, so I have done all your thinking for you... Thank you oh wise one! It is truly a blessing to share in your wisdom!
#1 Infantry are snipers! Incredible stuff, I never knew that, I thought they were dinosaurs! #2 All I have to do to avoid tanks is THINK! Absolute genius! What marvellous insights you bring to the table! #3 Snipers can only kill you if you stand still! It's true! Literally impossible for them to hit you if you move! Again, I am so grateful that you share your great learning!
I could go on in praise of your incredible knowledge of the game! You are a true master! But if it is not out of place, may I draw on your deep understanding one last time? Please my lord, tell me this final secret:
How did you get your KDR so low? How do you manage to have 9.076 kills at 1.04 KDR? I have tried to play as badly as you, but I don't think it is possible. No matter how scrubby I try to be, my KDR stubbornly stays at 4.21, in fact it keeps going up
Please my liege, teach me more, I am eager to learn. |
Ryme Intrinseca
1754
|
Posted - 2014.09.07 20:55:00 -
[17] - Quote
Kin Cat wrote:"catastrophic commercial failure" lol
if CCP wasn't making money dust would not be on PSN right now All that tells you is that AUR sales cover running costs. It's quite consistent with overall lifetime costs (including development) far outstripping overall revenue and the game being a commercial catastrophe. Remember, they were hoping for a playerbase many times the current size, I don't think anyone really denies that the game is a massive financial failure. |
Second Cerberus
Tested In Production
133
|
Posted - 2014.09.07 20:58:00 -
[18] - Quote
Kin Cat wrote:"catastrophic commercial failure" lol
if CCP wasn't making money dust would not be on PSN right now
The exact amount of money CCP banks aside, I would say suspending all meaningful development about one year after coming out of beta is a "commercial failure". Argue about the definition of "catastrophic" if you like.
"I don't always test my code, but when I do, I do it in production." - CCP
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One Eyed King
Land of the BIind
3869
|
Posted - 2014.09.07 20:59:00 -
[19] - Quote
Catastrophic Commercial Failures:
Lehman Brothers Enron Bernie Madoff's empire Blockbuster Chevy A significant portion of the late 90s dot coms. Particularly in gaming, Kingdoms of Amalur.
Not Catastrophic: Dust 514
A failure of that magnitude should at the very least result in bankruptcy. Whatever Dust is, it certainly isn't Catastrophic...
You can always tell a Millford Minja
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Ryme Intrinseca
1754
|
Posted - 2014.09.07 21:14:00 -
[20] - Quote
One Eyed King wrote:Catastrophic Commercial Failures:
Lehman Brothers Enron Bernie Madoff's empire Blockbuster Chevy A significant portion of the late 90s dot coms. Particularly in gaming, Kingdoms of Amalur.
Not Catastrophic: Dust 514
A failure of that magnitude should at the very least result in bankruptcy. Whatever Dust is, it certainly isn't Catastrophic... Let's put it this way.
If you held a significant amount of LEHMAN BROTHERS stock from its founding in 1850 until to its bankruptcy in 2008, you would have received tens of billions of dollars in dividend payments in exchange for a negligible initial investment.
By contrast, DUST never made a profit, ever. |
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1165
|
Posted - 2014.09.07 22:00:00 -
[21] - Quote
Will legion change that ???
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Gemini Cuspid
132
|
Posted - 2014.09.07 22:05:00 -
[22] - Quote
Ryme Intrinseca wrote:One Eyed King wrote:Catastrophic Commercial Failures:
Lehman Brothers Enron Bernie Madoff's empire Blockbuster Chevy A significant portion of the late 90s dot coms. Particularly in gaming, Kingdoms of Amalur.
Not Catastrophic: Dust 514
A failure of that magnitude should at the very least result in bankruptcy. Whatever Dust is, it certainly isn't Catastrophic... Let's put it this way. If you held a significant amount of LEHMAN BROTHERS stock from its founding in 1850 until to its bankruptcy in 2008, you would have received tens of billions of dollars in dividend payments in exchange for a negligible initial investment. By contrast, DUST never made a profit, ever. Arguing why Dust failed still involves arguing about something over the internet which is inherently a dumb thing to do anyways. Likewise it's not like Dust "never" made a profit but it's closer to the fact that it definitely failed to capture the profit that CCP would've hoped and that part of it were the emphasis on cash grabs, items and aurum instead of sitting down and having a self-to-self talk about the game seemingly never leaving Beta but getting updates, additions and new content without issues as old as beta never getting addressed.
Once you add in the whole debacle of how the FanFest announcement impacted Dust514 you can say that CCP needlessly alienated and burned supporters where instead being silent could've saved them from the scrutiny and heresy from gamers until Legion was a project with a greater backbone.
In someways you can call Dust and even WoD failures not of the game overall but the overarching structure that is CCP and a culture that really lacks the management in and direction in place. CCP has 2 major setbacks in games and with Valkyrie becoming its next upcoming title, it's hard to say whether they'd fair any better or even worse with that game. The only thing I'd probably add is it's hard to say if CCP is even going to make it into the future as a longterm game developer since the only thing they have on their books that they are known for successfully is EvE and 1 title out of 3 total isn't exactly a great resume piece. |
One Eyed King
Land of the BIind
3879
|
Posted - 2014.09.07 22:35:00 -
[23] - Quote
Ryme Intrinseca wrote:One Eyed King wrote:Catastrophic Commercial Failures:
Lehman Brothers Enron Bernie Madoff's empire Blockbuster Chevy A significant portion of the late 90s dot coms. Particularly in gaming, Kingdoms of Amalur.
Not Catastrophic: Dust 514
A failure of that magnitude should at the very least result in bankruptcy. Whatever Dust is, it certainly isn't Catastrophic... Let's put it this way. If you held a significant amount of LEHMAN BROTHERS stock from its founding in 1850 until to its bankruptcy in 2008, you would have received tens of billions of dollars in dividend payments in exchange for a negligible initial investment. By contrast, DUST never made a profit, ever. So you are saying because of a completely impossible scenario in which I as an individual could have theoretically made lots of money, the colapse of Lehman Brothers, which sent the entire global economy into the worst recession since the Great Depression, is LESS of a Catasrpohic Commercial Failure than Dust?
Ok...
You can always tell a Millford Minja
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Ryme Intrinseca
1754
|
Posted - 2014.09.07 23:00:00 -
[24] - Quote
One Eyed King wrote:Ryme Intrinseca wrote:One Eyed King wrote:Catastrophic Commercial Failures:
Lehman Brothers Enron Bernie Madoff's empire Blockbuster Chevy A significant portion of the late 90s dot coms. Particularly in gaming, Kingdoms of Amalur.
Not Catastrophic: Dust 514
A failure of that magnitude should at the very least result in bankruptcy. Whatever Dust is, it certainly isn't Catastrophic... Let's put it this way. If you held a significant amount of LEHMAN BROTHERS stock from its founding in 1850 until to its bankruptcy in 2008, you would have received tens of billions of dollars in dividend payments in exchange for a negligible initial investment. By contrast, DUST never made a profit, ever. So you are saying because of a completely impossible scenario in which I as an individual could have theoretically made lots of money, the colapse of Lehman Brothers, which sent the entire global economy into the worst recession since the Great Depression, is LESS of a Catasrpohic Commercial Failure than Dust? Ok... Obviously, I did not mean you as an individual. I would have thought it was rather obvious this was a hypothetical, no? For one thing, to have personally held Lehman Brothers stock in 1850 you would have to be one of the three actual Lehman brothers, and about 200 years old...
The point is that Lehman Brothers was pretty good at giving its shareholders big piles of money (=commercially successful), whereas Dust was pretty good at taking money off its 'shareholder' (i.e. CCP) and turning it into ... dust.
I never said, nor do I need to say, that Dust's commercial failure was worse than the the COLLAPSE of Lehman Brothers. That is just cherry picking on your part. I would have thought it was clear that I was comparing the two commercial ventures in toto.
Can't help but feel we've gone off on a tangent here... |
Vyzion Eyri
The Southern Legion Final Resolution.
2344
|
Posted - 2014.09.07 23:16:00 -
[25] - Quote
These kinds of threads,if anything, should go in Legion discussion as something not to do. Until someone (CCP) tells us they're going to seriously work on DUST again rather than just apply hotfixes as life support until they cut it loose, I don't want to discuss important core gameplay features for fear of wasting my time.
> Quis custodiet ipsos custodes?
|
Sgt Kirk
Fatal Absolution
7503
|
Posted - 2014.09.07 23:26:00 -
[26] - Quote
Because CCP
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Ryme Intrinseca
1756
|
Posted - 2014.09.07 23:38:00 -
[27] - Quote
Vyzion Eyri wrote:These kinds of threads,if anything, should go in Legion discussion as something not to do. Until someone (CCP) tells us they're going to seriously work on DUST again rather than just apply hotfixes as life support until they cut it loose, I don't want to discuss important core gameplay features for fear of wasting my time. They're never going to resume serious work on Dust. So yes, there is a certain pointlessness about raising this big issue stuff (especially since I have zero interest in Legion). But it saves some poor bastard on coms from my QQing, so I thought, why not? |
LEHON Xeon
Ahrendee Mercenaries
698
|
Posted - 2014.09.08 00:05:00 -
[28] - Quote
I used to have a problem with tanks also until I got myself a scout suit and a sentinel suit with a proto forge. Now I'm not really bothered by vehicles. ADS's I still find to be annoying, even when running forge at times, but I can live with it.
Why am I still here yet?
|
Kin Cat
Another Clone in the Wall
60
|
Posted - 2014.09.08 00:12:00 -
[29] - Quote
first of all i don't believe this and would like to see the numbers. CCP makes a ton of money i have checked, i just don't know the figures on Dust AUR sales.
more importantly Dust wouldn't even have DEVs right now if it wasn't turning a profit. they are just using PSN to ease the burden on their Eve server which is why it doesn't cost them much, although i'd imagine they are paying Sony to keep it running. |
Kin Cat
Another Clone in the Wall
60
|
Posted - 2014.09.08 00:17:00 -
[30] - Quote
i just realized this thread is stupid.
vehicles are not anywhere near as much of a problem as you make them out to be. they used to be in 1.7 but that was fixed and we slowly saw the militia tank spammers move on to better things.
in serious matches vehicles can actually be inconsequential, can't even make it to the infantry because they're inside or around buildings the vehicle can't reach.
it's actually getting to the point in PC that tanks aren't very useful anymore |
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