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201. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
I hope CCP gives this idea a try in a Test environment. This sounds promising - Maybe implement it as a Proto Specialist variant.
- by TIMMY DAVIS - at 2014.11.25 04:10:00
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202. Breach AR's, RR's and other stuff - in Feedback/Requests [original thread]
The Breach's have become more popular as the Rail Rifles were nerfed. That's why folks are using the SL-4 Assault RR, the BK-42 Assault CR and the various Breach AR's instead of the SB-39 RR and Kaalakiota RR. This has surprisingly given my CR's...
- by TIMMY DAVIS - at 2014.11.25 03:54:00
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203. squad notifications - in Feedback/Requests [original thread]
I've mentioned something like this in the past and I think I've seen others suggest something similar. Please flash on the screen to all squad members when someone joins, leaves the squad or gets promoted to squad leader. Thanks for reading this.
- by TIMMY DAVIS - at 2014.11.24 06:52:00
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204. Short teams and starting in the middle - in Feedback/Requests [original thread]
Idea 1 Why don't we give people an option to not start in the middle of a match of say more than 5 or 10% of the team is dead. So the computer could still put you into a match when it's 149 -150. But not say 133-150. Ambush OMS would be like 74-...
- by TIMMY DAVIS - at 2014.11.24 04:15:00
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205. Icons - in Map Ideas [original thread]
Could you switch the Supply Depot symbol to an upside down Triangle. Right now the symbols for Aircraft and Supply Depots are essentially the same. Maybe pick a different symbol/shape and use it for Supply Depots. Diamond maybe. - And please d...
- by TIMMY DAVIS - at 2014.11.21 21:40:00
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206. Adjustment to WarPoints earned for Kills and Assists - in Feedback/Requests [original thread]
Okay, there seem to be two suggestions. 500 EHP Character dies. Player A does 250 damage Player B does 100 damage Player C does 100 damage Player D does 125 damage and finishes him off. According to plan 1 All four players get 25 points for as...
- by TIMMY DAVIS - at 2014.11.18 02:25:00
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207. Flux Grenades Buff - in General Discussions [original thread]
I don't know about the time factor - 5 secs and so forth. You could have a rebooting graphic for the scanner and ammo counter and the rest of the HUD. Guns and grenades still work, you just can't use certain add-on's during that brief time frame. ...
- by TIMMY DAVIS - at 2014.11.16 20:45:00
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208. Game Ends before you ... - in Technical Support/Bugs [original thread]
I've had to rebuild my system three or maybe four times, because of this error / bug / issue. I get the infinite wait, probably once, maybe twice a week. They've been a couple months apart and it really freaked me out the first time it happened.
- by TIMMY DAVIS - at 2014.11.16 20:33:00
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209. Flux Grenades Buff - in General Discussions [original thread]
Joseph Ridgeson wrote: When you have 44 Armor after getting hit with a Flux, you are essentially "one shot" if not literally dead. This change would just give more to Armor stack, especially as Amarr and Gallente while hurting Caldari and Minm...
- by TIMMY DAVIS - at 2014.11.16 06:08:00
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210. Flux Grenades Buff - in General Discussions [original thread]
Joseph Ridgeson wrote: My concern is that it Flux grenades already one shot Caldari suits because of the pretty massive range and the damage fall off still wrecks shields. Making them also knock out Cloaks removes any chance a Caldari and to a ...
- by TIMMY DAVIS - at 2014.11.16 05:27:00
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211. Revives in the ground - in Technical Support/Bugs [original thread]
I've been revived in the last week inside of objects or in a place that I could not get out of. I revived two people this week who were in a similar stuck situation. One of them fell between two obstacles, I revived them and he was hip deep in th...
- by TIMMY DAVIS - at 2014.11.16 05:20:00
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212. Flux Grenades Buff - in General Discussions [original thread]
please reread
- by TIMMY DAVIS - at 2014.11.16 04:56:00
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213. Flux Grenades Buff - in General Discussions [original thread]
I suggest that Flux Grenades do a couple of additional things. Right now, they knock out shields, on both Clones and Vehicles, terminate Clones waiting for help and knock out Uplinks and Nanohives. I suggest they terminate cloaks. (I think this ...
- by TIMMY DAVIS - at 2014.11.16 04:49:00
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214. Grenade Fuse length - in General Discussions [original thread]
KEROSIINI-TERO wrote: BTW that would mean that the 'optionality' would deny all AV nades as well as they don't exist as militia version. I was suggesting an additional skill, a sub skill of Grenadier. I could have said add this to the Gre...
- by TIMMY DAVIS - at 2014.11.16 04:39:00
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215. Grenade Fuse length - in General Discussions [original thread]
The simple response to almost every person who responded - don't buy the skill. It would be an option. If the fuse is 4 seconds long, maximizing the skill would be 1 second. I thought I read on one of Rattati's Google Docs that fuses were 3 sec...
- by TIMMY DAVIS - at 2014.11.16 02:31:00
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216. Grenade Fuse length - in General Discussions [original thread]
Have a skill to reduce the fuse of your grenade by 5% per skill level. Level 1 - 5% ... Level 5 - 25%
- by TIMMY DAVIS - at 2014.11.15 08:46:00
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217. Game Ends before you ... - in Technical Support/Bugs [original thread]
There are times I will get dropped into a game match very late. In fact so late that the match ends before I get to the screen that tells me I'm in a match. The nice computer will say it's match over statement and I'll be left spinning for days. ...
- by TIMMY DAVIS - at 2014.11.15 04:41:00
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218. New Maps and Buildings - in General Discussions [original thread]
Kudo's on the new Maps and Buildings. They are good and I hope they are not the last.
- by TIMMY DAVIS - at 2014.11.10 06:26:00
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219. Members on team - in Technical Support/Bugs [original thread]
When you die in battle you get taken to a screen where you can change fittings and see satelite view of the match, etc. In the upper left hand corner you have blue numbers for Clones left and Number of team members. a couple of times now, the num...
- by TIMMY DAVIS - at 2014.11.07 07:37:00
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220. proto stomping and who faces who - in General Discussions [original thread]
Latest game died 6 times. various suits. 2 / 1 / 6 came in 12th and tied for 23/24/25, my team lost by 20+ lives. 132,000 ISK 2200 SP 180 WP. all 6 deaths were from proto armor (according to the armor description- may or may not be real) and the...
- by TIMMY DAVIS - at 2014.11.07 06:06:00
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