Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. Forge guns are not the problem with tanks! The tanks just cost to much! - in General Discussions [original thread]
True Adamance wrote: TERMINALANCE wrote: Im so tired of people blaming the forge gun! you never talk about all the DISADVANTAGES a heavy has to wield it. Go run around in one and tell me not getting shot to death is easy!. The proto breach ...
- by TERMINALANCE - at 2013.07.25 14:59:00
|
102. Why would you create and train elite mercenaries to mine? - in General Discussions [original thread]
DUST Fiend wrote: TERMINALANCE wrote: and you would use a person for that why? a machine would still be a far better choice as guess what, it would never have to worry if it fell in lava? or the heat or beind tired or any of that. It's all...
- by TERMINALANCE - at 2013.07.25 14:37:00
|
103. Why would you create and train elite mercenaries to mine? - in General Discussions [original thread]
DUST Fiend wrote: TERMINALANCE wrote: maybe if you mine in the 3rd world country today. not in 50 years from now and certainly not in a future where you have giant spaceships. If the technology is so great, and machines are doing everythin...
- by TERMINALANCE - at 2013.07.25 14:32:00
|
104. Why would you create and train elite mercenaries to mine? - in General Discussions [original thread]
Jason Pearson wrote: TERMINALANCE wrote: Jason Pearson wrote: Because, I am as strong as 10 men (Quoted from the bartender wench in Horizon lounge) and cand o the job faster. Also, I am my own man, I'm immortal, maybe I don't want to figh...
- by TERMINALANCE - at 2013.07.25 14:30:00
|
105. Why would you create and train elite mercenaries to mine? - in General Discussions [original thread]
Poplo Furuya wrote: Well, actually, mining can be an incredibly dangerous business. Having people that can't die go to do tasks with an appreciable mortality rate is safer than using mortals, could also save money on health and safety thus impr...
- by TERMINALANCE - at 2013.07.25 14:23:00
|
106. Why would you create and train elite mercenaries to mine? - in General Discussions [original thread]
Poplo Furuya wrote: Well, actually, mining can be an incredibly dangerous business. Having people that can't die go to do tasks with an appreciable mortality rate is safer than using mortals, could also save money on health and safety thus impr...
- by TERMINALANCE - at 2013.07.25 14:21:00
|
107. Why would you create and train elite mercenaries to mine? - in General Discussions [original thread]
Jason Pearson wrote: Because, I am as strong as 10 men (Quoted from the bartender wench in Horizon lounge) and cand o the job faster. Also, I am my own man, I'm immortal, maybe I don't want to fight forever? Maybe I want to run a mining corpora...
- by TERMINALANCE - at 2013.07.25 14:20:00
|
108. Why would you create and train elite mercenaries to mine? - in General Discussions [original thread]
Why would you create super soldiers, train them so that they are the best of the best, teach them how to use the basic of each weapon and dropsuits, equip them with all the cybernetics and neural up links necessary to be effective combat soldiers,...
- by TERMINALANCE - at 2013.07.25 14:15:00
|
109. Why the heavy suit scares the **** out of me - in General Discussions [original thread]
Cat Merc wrote: Well, not right now, but Soon(TM) as soon as people realize how to use them. Lone heavies aren't a big deal, you have a big clip to deal with them, and you usually take them down with one or one and a half. But that's because yo...
- by TERMINALANCE - at 2013.07.25 13:44:00
|
110. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Purona wrote: Jack McReady wrote: Purona wrote: i dont run solo you idiot god damn you are assuming i drive a certain way when you dont know a god damn way of how i drive my tank I never said you drive solo but you showed us how little ...
- by TERMINALANCE - at 2013.07.25 12:09:00
|
111. Heavy stealth nerf? Heavys need a tracking/turn speed increase - in Feedback/Requests [original thread]
ChromeBreaker wrote: Ok you see you just went from putting forward your opinions for feedback, to just being a douche. It has been noted by CCP there are bugs in the strafe mechanic, but you should get it in your head now, heavies are going ...
- by TERMINALANCE - at 2013.07.25 11:18:00
|
112. Heavy stealth nerf? Heavys need a tracking/turn speed increase - in Feedback/Requests [original thread]
ChromeBreaker wrote: TERMINALANCE wrote: TheEnd762 wrote: -1 Heavies shouldn't be able to turn that fast. That's one of the things that makes them heavy, and it's one of the only things that allows non-heavies to stand a chance against t...
- by TERMINALANCE - at 2013.07.25 11:09:00
|
113. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
-1 tanks are they only unit in the game that can double and trile their health already and they want MORE? screw that. Hey im immune to 99% of weapons in the game Now if i can just convince the playerbase to let me be able to beat the 1% that co...
- by TERMINALANCE - at 2013.07.25 11:04:00
|
114. Heavy stealth nerf? Heavys need a tracking/turn speed increase - in Feedback/Requests [original thread]
TheEnd762 wrote: -1 Heavies shouldn't be able to turn that fast. That's one of the things that makes them heavy, and it's one of the only things that allows non-heavies to stand a chance against them. "My semi-truck can't turn as fast as those...
- by TERMINALANCE - at 2013.07.25 11:02:00
|
115. NERF NOW! - in General Discussions [original thread]
Gogo O'Dell wrote: TERMINALANCE wrote: If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it...
- by TERMINALANCE - at 2013.07.25 09:34:00
|
116. Heavy stealth nerf? Heavys need a tracking/turn speed increase - in Feedback/Requests [original thread]
Heavy turn speed increase The HMG is fine as is, the turn speed of the heavy however is far to slow to match the new strafe speeds of medium suits. The heavy turn speed should be increased about 15% so the balance for tracking medium suits can be...
- by TERMINALANCE - at 2013.07.25 08:38:00
|
117. If a new heavy suit comes into the game - in General Discussions [original thread]
+1 Is it really choice and consequences if there is only 1 choice?
- by TERMINALANCE - at 2013.07.25 08:35:00
|
118. next expansion - in General Discussions [original thread]
Heavy turn speed increase The HMG is fine as is, the turn speed of the heavy however is far to slow to match the new strafe speeds of medium suits. The heavy turn speed should be increased about 15% so the balance for tracking medium suits can be...
- by TERMINALANCE - at 2013.07.25 08:33:00
|
119. The HMG is Perfectly Fine - in General Discussions [original thread]
The HMG is fine as is, the turn speed of the heavy however is far to slow to match the new strafe speeds of medium suits. The heavy turn speed should be increased about 15% so the balance for tracking medium suits can be reestablished. However mu...
- by TERMINALANCE - at 2013.07.25 08:32:00
|
120. The HMG does not need changes the turn speed of the heavy suit does. - in General Discussions [original thread]
Yes I know its a visual effect of the performance changes that has made strafe speed "faster" but that has taken balance away from the HMG's and been a stealth nerf of the HMG's battle performance. Thus the speed of the heavys turn rate should be ...
- by TERMINALANCE - at 2013.07.25 08:31:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |