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121. The HMG does not need changes the turn speed of the heavy suit does. - in General Discussions [original thread]
The HMG is fine as is, the turn speed of the heavy however is far to slow to match the new strafe speeds of medium suits. The heavy turn speed should be increased about 15% so the balance for tracking medium suits can be reestablished. However mu...
- by TERMINALANCE - at 2013.07.25 08:23:00
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122. NERF NOW! - in General Discussions [original thread]
Syther Shadows wrote: TERMINALANCE wrote: If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use...
- by TERMINALANCE - at 2013.07.24 07:53:00
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123. Forge guns are not the problem with tanks! The tanks just cost to much! - in General Discussions [original thread]
Heathen Bastard wrote: so, you're the only person on your entire team with av, ever? and have you ever used a tank? ever? seriously, go spec into one of those paper mache bastards, I'll wait while you sink 7 million SP into them, just to get t...
- by TERMINALANCE - at 2013.07.24 07:28:00
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124. Forge guns are not the problem with tanks! The tanks just cost to much! - in General Discussions [original thread]
Vyzion Eyri wrote: Add dispersion on forge guns. That's all I ask. Make the aiming reticle smaller, but add dispersion. Hell, once they have some dispersion, feel free to give them more splash, more range and shorter charge times. This is a ...
- by TERMINALANCE - at 2013.07.24 07:13:00
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125. Forge guns are not the problem with tanks! The tanks just cost to much! - in General Discussions [original thread]
Azura Sakura wrote: TERMINALANCE wrote: Azura Sakura wrote: TERMINALANCE wrote: Heathen Bastard wrote: so it's okay for a man portable weapon to outdamage the absolute most powerful gun you can possibly fit on a tank? said weapon i...
- by TERMINALANCE - at 2013.07.24 07:03:00
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126. Forge guns are not the problem with tanks! The tanks just cost to much! - in General Discussions [original thread]
Heathen Bastard wrote: TERMINALANCE wrote: Heathen Bastard wrote: TERMINALANCE wrote: dampeners and positioning, every spot in the tank deploys to a dif location, and im sorry you might die having a squad member get out of the tank. t...
- by TERMINALANCE - at 2013.07.24 07:00:00
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127. Forge guns are not the problem with tanks! The tanks just cost to much! - in General Discussions [original thread]
Heathen Bastard wrote: TERMINALANCE wrote: dampeners and positioning, every spot in the tank deploys to a dif location, and im sorry you might die having a squad member get out of the tank. that would be like, a fps or something!. might hav...
- by TERMINALANCE - at 2013.07.24 06:47:00
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128. Forge guns are not the problem with tanks! The tanks just cost to much! - in General Discussions [original thread]
Heathen Bastard wrote: TERMINALANCE wrote: Azura Sakura wrote: TERMINALANCE wrote: Heathen Bastard wrote: so it's okay for a man portable weapon to outdamage the absolute most powerful gun you can possibly fit on a tank? said weapo...
- by TERMINALANCE - at 2013.07.24 06:42:00
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129. Forge guns are not the problem with tanks! The tanks just cost to much! - in General Discussions [original thread]
ADAM-OF-EVE wrote: TERMINALANCE wrote: ADAM-OF-EVE wrote: tanks are a 3 man vehicle.. get a crew and split the cost. thats what we do. on the day that we can trade items the cost problem will go away. untill then share the cost and it is ...
- by TERMINALANCE - at 2013.07.24 06:40:00
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130. Forge guns are not the problem with tanks! The tanks just cost to much! - in General Discussions [original thread]
Azura Sakura wrote: TERMINALANCE wrote: Heathen Bastard wrote: so it's okay for a man portable weapon to outdamage the absolute most powerful gun you can possibly fit on a tank? said weapon is also an EXTREMELY effective anti infantry we...
- by TERMINALANCE - at 2013.07.24 06:37:00
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131. Forge guns are not the problem with tanks! The tanks just cost to much! - in General Discussions [original thread]
ADAM-OF-EVE wrote: tanks are a 3 man vehicle.. get a crew and split the cost. thats what we do. on the day that we can trade items the cost problem will go away. untill then share the cost and it is nothing between a crew of 3 HOLY **** IS T...
- by TERMINALANCE - at 2013.07.24 06:34:00
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132. Forge guns are not the problem with tanks! The tanks just cost to much! - in General Discussions [original thread]
Heathen Bastard wrote: so it's okay for a man portable weapon to outdamage the absolute most powerful gun you can possibly fit on a tank? said weapon is also an EXTREMELY effective anti infantry weapon. Really show me the guy that uses a b...
- by TERMINALANCE - at 2013.07.24 06:31:00
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133. Forge guns are not the problem with tanks! The tanks just cost to much! - in General Discussions [original thread]
Heathen Bastard wrote: so it's okay for a man portable weapon to outdamage the absolute most powerful gun you can possibly fit on a tank? said weapon is also an EXTREMELY effective anti infantry weapon. Im sorry can your tank be killed by 1...
- by TERMINALANCE - at 2013.07.24 06:30:00
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134. Forge guns are not the problem with tanks! The tanks just cost to much! - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Yeah, well I'm tired of people grossly exaggerating "facts" in posts like a "12 second charge time" of a breach... Not that I'm agreeing nor disagreeing with the rest of your post... I just thought this was a thread for ...
- by TERMINALANCE - at 2013.07.24 06:27:00
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135. Forge guns are not the problem with tanks! The tanks just cost to much! - in General Discussions [original thread]
Im so tired of people blaming the forge gun! you never talk about all the DISADVANTAGES a heavy has to wield it. Go run around in one and tell me not getting shot to death is easy!. Tanks get a ton of advantages! If you guys want the direct dama...
- by TERMINALANCE - at 2013.07.24 06:09:00
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136. NERF NOW! - in General Discussions [original thread]
If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out...
- by TERMINALANCE - at 2013.07.24 06:04:00
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137. top 20 of each class - in General Discussions [original thread]
HowDidThatTaste wrote: The best 20....... Heavies: Alldiin Polish Hammer ( original forge hammer) 2-ton twenty one Example core(before he sold out :-) ) Chicago cubs Sota pop ( cause the boy can drive) Kyriptixx Tuff tone Kira Lanni...
- by TERMINALANCE - at 2013.07.23 06:17:00
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138. There's a ugly storm coming soon in forums... - in General Discussions [original thread]
gbghg wrote: gbghg wrote: gbghg wrote: This thread http://www.youtube.com/watch?v=2WNrx2jq184 Next on the list of apt metaphors about dust in family guy What it's like playing dust, from start to present http://www.youtube.com/watch...
- by TERMINALANCE - at 2013.07.23 00:02:00
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139. [Request] Sniper rifle bullet drop - in Feedback/Requests [original thread]
Also the atmosphere of that specific planet would have a noticeable effect on the round over distance.
- by TERMINALANCE - at 2013.07.22 07:59:00
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140. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
More class variation is needed +1
- by TERMINALANCE - at 2013.07.22 07:57:00
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