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221. Balanced? - in General Discussions [original thread]
Son-Of A-Gun wrote: abarkrishna wrote: I for one would love to see forced squad placement in battles if running solo. I mean this game is supposed to penalize solo play so why not actually penalize it. I think what he was saying is: why w...
- by T8R Raid - at 2013.12.01 06:25:00
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222. Before they fix it! - in Technical Support/Bugs [original thread]
Get a scrambler rifle and active scanner. swap between them while sprinting, reloading, whatever, just enough actions to lag it out and jumble the two together, then you have a scanner rifle with a charge up shot! NOTE: the higher your scanner ski...
- by T8R Raid - at 2013.12.01 06:18:00
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223. To everyone complaining about active scanners. - in General Discussions [original thread]
There's one way past it, get a proto logi, grab a Creodron Focused Active Scanner and swap weapon and switch equipment until that scanner is so jumbled into your scrambler rifle, that whenever you fire it also scans. 15 db scan for 100 meters CONS...
- by T8R Raid - at 2013.12.01 06:13:00
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224. Anti-Vehicle CPM Representation - in General Discussions [original thread]
Dude, the CPM doesn't want the game to get better, they just want to respec into the flavor of the month. I was convinced the CPM wasnt a joke until i saw some proof in a thread as the whole CPM wanted a respec for infantry because CCP is complete...
- by T8R Raid - at 2013.12.01 06:06:00
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225. Why is this STILL an issue? - in General Discussions [original thread]
Sinboto Simmons wrote: I thought they were adding a 15 second lock in 1.7? 15 seconds, the initial drop isnt the problem. it's later when you're want to grab a different tank or theres just too much breach forge gun out there.
- by T8R Raid - at 2013.12.01 06:03:00
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226. Balanced? - in General Discussions [original thread]
My friend and I, squadded, +14 unsquadded blueberries versus 2 fully proto'd squads + 2 squadded + 2 unsquadded............ I'm sure there is NOTHING that can be done about this.
- by T8R Raid - at 2013.12.01 06:01:00
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227. 1.7 respec - in The Council's Chamber [original thread]
Nova Knife wrote: You actually posted this while we were in a meeting, and the topic of respecs came up around the tail end of it. Most of the CPM agrees with you completely that they should do a full rspec, and I took the opportunity to plug t...
- by T8R Raid - at 2013.11.30 04:49:00
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228. exploits... - in General Discussions [original thread]
Anyone else is tired of losing to scramblers with permanent scanners, walking uplinks, RE's that cant be removed but can wipe you out, or logi's with more HP than heavies? the last one isnt an exploit just ridiculous.
- by T8R Raid - at 2013.11.29 22:00:00
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229. List your top five favorite mercs - in General Discussions [original thread]
The people I fight and bleed with - - Bleu Green - - Kazeno Ranaa - - Grub-Grub - - Darken-Sol - - pegasis prime - Awoooooo!
- by T8R Raid - at 2013.11.29 21:48:00
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230. Red line - in Feedback/Requests [original thread]
Put a MLT light suit with a pair of MLT profile dampeners and an MLT uplink. Skirt buildings and players and put that spawn point where someone has to go specifically looking for it. Pre uprising style. Good times
- by T8R Raid - at 2013.11.26 20:00:00
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231. Red line - in Feedback/Requests [original thread]
I'm actually complaining about non-rendering red line turrets, but I can pretend its about those non combatants without gun game. Ignore snipers, just find some cover.
- by T8R Raid - at 2013.11.26 19:22:00
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232. Red line - in Feedback/Requests [original thread]
Could get rid of red line campers by having it so you dont make any points from the red line; kills, destructions, hives, uplinks, etc. Too often are veteran and newberries alike are spending ENTIRE matches in the red line, troll killing from safe...
- by T8R Raid - at 2013.11.26 18:53:00
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233. Dropship Gǣtraining wheelsGǥ make them harder to fly - in Feedback/Requests [original thread]
I never let go of the flight stick, good way to get shot by anti aircraft.
- by T8R Raid - at 2013.11.26 18:39:00
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234. What happened? - in General Discussions [original thread]
What happened is CCP is using spaceship developers to make a first person shooter. They don't actually know what they are doing. They make a council of only elitist closed beta members from certain corps. They think it's acceptable to have AR's as...
- by T8R Raid - at 2013.11.26 18:02:00
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235. hey CCP - in General Discussions [original thread]
Go F U C K yourselves.
- by T8R Raid - at 2013.10.17 06:25:00
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236. Suggestion. - in Feedback/Requests [original thread]
make the required av damage more related to how much isk is spent. so a 2.5 million ISK tank requires about 2.5 million ISK worth of AV to be destroyed. this way scrubs cant just spawn with militia AV and be 300% effective.
- by T8R Raid - at 2013.10.15 00:36:00
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237. red line - in Feedback/Requests [original thread]
i would definitely settle for visible red line turrets.
- by T8R Raid - at 2013.10.14 20:43:00
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238. red line - in Feedback/Requests [original thread]
one of 2 things needs to happen, red line needs to be reset to the way it was in chromosome, or take installations out of the red line, too many scrubs just sit back there where you cant even get a graphic render on them but they can still shoot y...
- by T8R Raid - at 2013.10.10 22:57:00
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239. Assault / Logi dropships - in Feedback/Requests [original thread]
If CCP feels they need to start from the ground up with vehicles, now that EVERYONE has proto AV, let them, if they get it right, proto assault dropships will need at least 2-3 proto AV hitting him at once to take him out. more if hes a squirrelly...
- by T8R Raid - at 2013.10.09 21:25:00
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240. Domination mission ideas - in Domination Gamemode [original thread]
Railroaded salvage vehicle with required player to move, objective LZ. Requires owning both to win, and must hold til pickup arrives.
- by T8R Raid - at 2013.10.04 00:56:00
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