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1601. assault forge guns broken? - in Technical Support/Bugs [original thread]
Hellhammer Tactical wrote: having several issues with the assault forge guns, the more expensive the worse the problems. using the assault forge gun it charges and fires, but does not actualy fire. no shot is seen, no visable impact and no dam...
- by Sylwester Dziewiecki - at 2012.07.15 16:13:00
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1602. BUG: SL deal 0 dmg to vehicle on roof - in Technical Support/Bugs [original thread]
If the vehicle is away from the edge of the roof by about 2m - swarm launchers hit the vehicle but deal zero dmg to it. I test it by camping defenders main spawn and it works every time. PS Dear defenders - use drop links more often, and scout s...
- by Sylwester Dziewiecki - at 2012.07.15 16:04:00
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1603. [REQUEST & Feedback] COMMAND CONTROLS - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: +1 Targetting objective letters (A, B, and C) need to be much easier. At this time, you need to target terminal - not the letters(A, B, and C). For this that you already mentioned I would like to add that it w...
- by Sylwester Dziewiecki - at 2012.07.15 15:16:00
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1604. How many Skill points do people have? - in General Discussions [original thread]
12,6
- by Sylwester Dziewiecki - at 2012.07.14 10:57:00
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1605. Requests » name of the vehicle - in Feedback/Requests [original thread]
Since different vehicles look almost identical(the same hull), I would like to know in with one I'm in(from the perspective of a passenger) - Sgaris or some Militia crap that is 10x cheaper then my suit.
- by Sylwester Dziewiecki - at 2012.07.13 23:45:00
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1606. Feedback: Ambush rewards lackluster compared to skirmish - in Feedback/Requests [original thread]
Stephiano Daphiti wrote: I can understand the rewards being a little bit lower than skirmish due to simply not having things to hack, but right now my best sp gain in ambush has been around 20-30k or so, while in skirmish my average, not even c...
- by Sylwester Dziewiecki - at 2012.07.13 23:10:00
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1607. Don't nerf tanks - in Feedback/Requests [original thread]
I like to fight with tanks. Don't nerf Forge gun .
- by Sylwester Dziewiecki - at 2012.07.13 23:00:00
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1608. [Request] Non-turret passengers shooting in dropships - in Feedback/Requests [original thread]
Ayures0 wrote: I know it's for transport, but I feel kinda useless when I'm in a dropship and not on a turret. I have a gun, I can see people, why not let me take a few shots at them? This would be a slaughter. Imagine four guys shooting from...
- by Sylwester Dziewiecki - at 2012.07.13 22:57:00
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1609. When BPO in EVE for DUST 514? - in Feedback/Requests [original thread]
Jack Boost wrote: As in topic. Can I start run my factories? SOON(TM)
- by Sylwester Dziewiecki - at 2012.07.13 17:58:00
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1610. [Bug?] Armour hardeners do nothing? - in Technical Support/Bugs [original thread]
Cobalt Monkey wrote: It shouldn't be, I don't think. Even a good Assault Forge Gun with all the applicable damage boosting skills and equipment should only be doing around 2,000 damage per shot, before subtracting whatever resistances might ap...
- by Sylwester Dziewiecki - at 2012.07.12 02:46:00
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1611. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
Norbar Recturus wrote: V. Heavies Heavies are awkwardly positioned right now because of the heavy nerfing that took place on the HMG and the Swarm Launcher (I'm in the open lol). SL is L-slot weapon, not H-slot.
- by Sylwester Dziewiecki - at 2012.07.11 13:44:00
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1612. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
Jack McReady wrote: I wonder how you fight forge gun users. even the splash damage can one shot you. From the perspective of forge gun user the worst guys to shoot are those who hide behind the small hills - because it is impossible to shoot t...
- by Sylwester Dziewiecki - at 2012.07.11 13:12:00
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1613. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
For sure they will implement some changes to how SL works in future. Johnny Guilt wrote: But the swarm does have a draw back,the lock on without one the weapon is useless for how you want to blow up vehicles with it,The heavy's draw back t...
- by Sylwester Dziewiecki - at 2012.07.10 21:33:00
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1614. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
Asno Masamang wrote: EDIT: Besides, the way some people are starting to use the Forge gun is as an un-scoped Sniper weapon... Have actually watched this happen and had it happen to me.. Not fun. auto-aim is broke.
- by Sylwester Dziewiecki - at 2012.07.09 21:53:00
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1615. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
Beta Phish wrote: or just Fix the spread ..or just use forge gun instead. Swarm Launchers must have some drawbacks. Heavy is slow, and less maneuver then Assult. It's understandable that you want the perfect tank killer, but you can not have...
- by Sylwester Dziewiecki - at 2012.07.09 20:50:00
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1616. [Request] DO NOT add mandatory knife finishing animations! - in Feedback/Requests [original thread]
Templar Two wrote: ^^^ An hypothetical animation might take 2-3 sec which is faster than the current melee: it takes multiple slashes to kill someone, heavies takes forever, so a melee kill is about 4-5 seconds now if we consider the overall da...
- by Sylwester Dziewiecki - at 2012.07.09 19:07:00
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1617. Tanks can't tell when forge guns shoot them. - in Technical Support/Bugs [original thread]
STB-stlcarlos989 EV wrote: (I don't know have many high powered slots prototype heavy suits have) Prototype Heavy suit(for isk) had 3 medium slot in previous build. Right now it's hard to tell exactly wat % bonus dmg mods are giving because...
- by Sylwester Dziewiecki - at 2012.07.09 18:52:00
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1618. My Observations - in Feedback/Requests [original thread]
Weasel the Great wrote: 3. Make it so the Forge gun loses damage over long distances. That idea could prevent Forge users from camping on the top of highest building, BUT do we realy have problem with it right now, I mean that we are curren...
- by Sylwester Dziewiecki - at 2012.07.09 18:00:00
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1619. [Request] Recieve XP for preventing hack - in Feedback/Requests [original thread]
Oede Usaema wrote: I think the logic behind it was to stop friends each side hacking and counter-hacking endlessly to point farm(...) This. That's why the CCP does not want to reward counter-hack. Besides today may not have meaning if th...
- by Sylwester Dziewiecki - at 2012.07.09 16:41:00
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1620. Nerf Lamppost - in Feedback/Requests [original thread]
Do you not know that for 60.000 years lamps come from the same production line as tanks? Just because that they are so hard.
- by Sylwester Dziewiecki - at 2012.07.09 16:17:00
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