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561. CCP can we bring some logic into the weapon mechanics??? - in General Discussions [original thread]
Aesiron Kor-Azor wrote: Personally I'd like to know why there is no massive recoil in forge guns. f = m a (force = mass x acceleration) The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass ...
- by Sylwester Dziewiecki - at 2013.08.31 19:51:00
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562. 1.5 squad locking vehicles? - in General Discussions [original thread]
CCP Wolfman wrote: Quote: Wolfman, sarcasm aside, this is a very valid point. It is quite crippling to not be able to see forges charging up. The problem you're experiencing may be related to a draw distance bug on HAV's that we have fi...
- by Sylwester Dziewiecki - at 2013.08.30 10:58:00
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563. 1.5 squad locking vehicles? - in General Discussions [original thread]
THE TRAINSPOTTER wrote: they should use that team somewhere that matters , like gameplay fixes it seems its too much for CCP to handle , this game is still in beta Jesus ******* Christ, CCP is full of people that specialize at something, t...
- by Sylwester Dziewiecki - at 2013.08.30 10:45:00
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564. For all you Ass hole tankers - in General Discussions [original thread]
Master Jaraiya wrote: I just want to throw this in. The whole rendering "issue" is complete nonsense! I have been instapopped by redline rail tanks that were a good 400 - 500 m out. They were in fact so far out that they did not turn my Forge ...
- by Sylwester Dziewiecki - at 2013.08.24 23:16:00
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565. CCP Wolfman- Did CCP Logibro Miss Something "Again?" - in General Discussions [original thread]
Vulpes Dolosus wrote: Something that was also "missed" a few days ago? Here's what I'm talking about. It didn't see it in the 1.4 patch notes. Ok, cool. So no more stupid burn-out when I have 1500 armor left.
- by Sylwester Dziewiecki - at 2013.08.24 22:48:00
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566. I am a dropship pilot, and I am not affraid. - in General Discussions [original thread]
Pvt Numnutz wrote: Seems like a lot of vehicle users, tankers especially, are really worried about the 1.4 swarm launcher changes. Well I'm a dropship pilot and I am not affraid of these changes. Should I be? Maybe, however swarms can kill vehi...
- by Sylwester Dziewiecki - at 2013.08.24 22:43:00
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567. To all turret users - in General Discussions [original thread]
Coleman Gray wrote: Out of curiosity, how many of you miss turret Prof? Would any of you accept having turret prof back but the turret skills don't increase the damage but effect other things, like Missle turrets increasing AoE, and Hybrid turr...
- by Sylwester Dziewiecki - at 2013.08.24 14:25:00
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568. ccp reduce the effectiveness of tanks on infantry by 80-90%...... - in General Discussions [original thread]
ADAM-OF-EVE@ Have you never heard "I dropped whole Devoly magazine on him.." stories? it seems to me that you do not understand what's going on with dmg registration issue - auto-aim weapons like AV grenades doesn't have problems with finding ta...
- by Sylwester Dziewiecki - at 2013.08.24 13:41:00
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569. ccp reduce the effectiveness of tanks on infantry by 80-90%...... - in General Discussions [original thread]
ADAM-OF-EVE wrote: and reduce the effectiveness of av on tanks by a similar amount. it just came to me a few mins ago that tanks kill mercs too easy and that mercs kills tanks too easy. it just dawned on me that the whole mechanic of tanks v...
- by Sylwester Dziewiecki - at 2013.08.24 13:08:00
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570. ccp are you ever going to fix vehicle recall - in General Discussions [original thread]
DUST Fiend wrote: Mobius Wyvern wrote: Fix RDVs, then have them physically retrieve the vehicle. Anything else is unacceptable. Not having RDVs come and pick up the vehicles makes literally no sense. If I can teleport the asset away, why...
- by Sylwester Dziewiecki - at 2013.08.24 12:40:00
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571. Heavy Attack Vehicle corp? - in General Discussions [original thread]
demonkiller 12 wrote: We Are Legends, theyre the only tanker corp i know of and theyre the best of EU tankers polish/french/russian/UK I thought it was only the Russians.
- by Sylwester Dziewiecki - at 2013.08.24 12:29:00
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572. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Hobo on Fire wrote: Sylwester Dziewiecki wrote: With proto SL you eating Madrugars by now, and all you have to dumped was something like 1,6kk SP. HAV drivers can not see you for most of the time because of poor draw distance, many times I d...
- by Sylwester Dziewiecki - at 2013.08.24 12:21:00
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573. ccp are you ever going to fix vehicle recall - in General Discussions [original thread]
Mobius Wyvern wrote: Fix RDVs, then have them physically retrieve the vehicle. Anything else is unacceptable. And what nerf to Supply Depot would you suggest in return?
- by Sylwester Dziewiecki - at 2013.08.24 01:06:00
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574. ccp are you ever going to fix vehicle recall - in General Discussions [original thread]
ADAM-OF-EVE wrote: people constantly complain that vehicles are under powered and av is op mostly because everyone stacks damage mods. now personally i don't understand why people put damage mods on tanks anyway but i'm not a tank driver so ca...
- by Sylwester Dziewiecki - at 2013.08.24 01:05:00
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575. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Hobo on Fire wrote: DJINN leukoplast wrote: I believe the swarm changes are meant to make low-end swarms less effective, but make dedicated AV players who have proto swarms more effective. All the tankers complained about militia swarms do...
- by Sylwester Dziewiecki - at 2013.08.23 23:49:00
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576. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
CCP Logibro wrote: * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing...
- by Sylwester Dziewiecki - at 2013.08.23 20:31:00
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577. you havegot to raise skill point cost per upper tier items/skills ccp - in General Discussions [original thread]
Mathew LaBorde wrote: people already have 20+ mill already and all proto weapons. if this keeps up, some people will stop playing because they will have nothing to look foward to or work hard for... or may be add new material... either way, the...
- by Sylwester Dziewiecki - at 2013.08.23 12:06:00
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578. Which achievements would you like to see in Dust? - in General Discussions [original thread]
Mobius Kaethis wrote: I'd rather not have achievements. They force players into doing stupid things just so they can get a digital badge to brag about, which is even more ridiculous than the challenge they had to complete in the first place. Ma...
- by Sylwester Dziewiecki - at 2013.08.21 15:22:00
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579. CCP I have question - in General Discussions [original thread]
I would like to organize lotteries, but wallet records just 75 transaction. So if I get more ISK transfers then I can see, will I be able to get complete transaction list from the last 7-14 days If I ask you about this?
- by Sylwester Dziewiecki - at 2013.08.21 14:43:00
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580. Most nerf demands are from ... - in General Discussions [original thread]
THE TRAINSPOTTER wrote: mindless drones that want everything without any mind effort put into it. ROLES ! Roles have a function , you spec into a roll you cant succesfully do what other role is doing. Plain and simple. Scouts want to kill h...
- by Sylwester Dziewiecki - at 2013.08.21 14:21:00
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