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21. Vehicle Weak Spots and Non AV Weaponry - in General Discussions [original thread]
Iron Wolf Saber wrote: Well one thing is I am not expecting a single individual taking out the vehicles easily on their lonesome emptying the entire contents of their weapons into the weak spots and if they do it for the wrong reasons they shou...
- by Syeven Reed - at 2014.07.26 06:55:00
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22. Vehicle Weak Spots and Non AV Weaponry - in General Discussions [original thread]
Roger Cordill wrote: Syeven Reed wrote: Iron Wolf Saber wrote: Ideas and thoughts This is a good concept, although I could see it being to hard to manage. I'd imagine something like this would be balanced with giving the vehicle a count...
- by Syeven Reed - at 2014.07.25 06:31:00
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23. How large will the maps be in Legion? - in General Discussions [original thread]
I hope, big enough that a few teams of looters can be roaming and not know that each other team is there.
- by Syeven Reed - at 2014.07.24 06:26:00
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24. Vehicle Weak Spots and Non AV Weaponry - in General Discussions [original thread]
Iron Wolf Saber wrote: Ideas and thoughts This is a good concept, although I could see it being to hard to manage. I'd imagine something like this would be balanced with giving the vehicle a counter such as an 'escape'. But as we know in Dust...
- by Syeven Reed - at 2014.07.24 06:11:00
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25. PC Gamer article, closer to greenlight? - in General Discussions [original thread]
Jean- Charles Gaudechon wrote: If you use the EVE name you have to have an economy thatGÇÖs influenced by the players.
- by Syeven Reed - at 2014.07.24 05:51:00
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26. Assault in legion - in General Discussions [original thread]
Im getting D+¬j+á vu... Something about jetpacks are a good thing!
- by Syeven Reed - at 2014.07.20 09:21:00
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27. [Discussion] Statistics In Legion - in General Discussions [original thread]
Concur it's very lacking. Tosch has covered all I can think of now, but might you also want to include a section for the Character sheet? Stats like; times hacked, times revived, kills/assists with 'x' weapon.
- by Syeven Reed - at 2014.07.20 09:14:00
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28. [PC Requirements]Legion - System Requirements - in General Discussions [original thread]
Anything you get now will NOT be as good a year later when Legion comes out for beta.
- by Syeven Reed - at 2014.07.14 21:59:00
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29. Will I be at a disadvantage if I were to use a controller? - in General Discussions [original thread]
McFurious wrote: If you are exceptionally good with a controller, you might do ok. Otherwise, yeah, you'll get destroyed.
- by Syeven Reed - at 2014.07.14 21:58:00
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30. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
steadyhand amarr wrote: i vote a deployable LOS you can call down or set up as your bank location, so you dont want it right next to the site so you dont get camped but also not to far away that it takes ages to walk to it, I'm very much for ...
- by Syeven Reed - at 2014.07.12 22:09:00
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31. [Idea] Base building for ccp wolfman or others - in General Discussions [original thread]
I was waiting for this post! Giving it a read.
- by Syeven Reed - at 2014.07.11 07:37:00
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32. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
steadyhand amarr wrote: I would like to state that i strongly support the tent pitching idea and should be looked at sooner rather than later to see and test ideas around this area. Though i understand just getting spawning working right now is...
- by Syeven Reed - at 2014.07.10 10:02:00
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33. Vehicles - in General Discussions [original thread]
If I get voted for CPM a custom lock is something that I'm defiantly going to demand. Customisation for self/squad/public. I agree, it's a very annoying system we currently have and it needs to change.
- by Syeven Reed - at 2014.07.09 20:48:00
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34. [Suggestion] New Player Experience - in General Discussions [original thread]
Hawk-eye Occultus wrote: Ah yes, the humble manual. There's a long history behind it. It used to be the case that the manual also contained most (if not all) of the story of a game, rather than the few pages that we have today, they were big b...
- by Syeven Reed - at 2014.07.09 12:42:00
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35. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean sp...
- by Syeven Reed - at 2014.07.09 12:29:00
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36. Procedural Generation in Legion - in General Discussions [original thread]
Dnaizohd Orlenaard wrote: Interesting questions raised. - Perhaps not all planets should be accessible at launch, since a couple of them actually contain settlements, cities, whatever you wanna call them (from a Lore perspective), while others...
- by Syeven Reed - at 2014.07.06 20:36:00
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37. [Suggestion] Grab the cores. - in General Discussions [original thread]
Legion is going to use all cores, it's a heavily modified unreal3 engine. And, well... Would be stupid in so many ways if they made the choice not to. Plus it has a need for DX11. Point is there not using outdated tech. On a side, I'm pretty co...
- by Syeven Reed - at 2014.07.06 13:06:00
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38. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
SponkSponkSponk wrote: Better to just disable your weapon after a certain amount of time in high sec, if you deliberately damage a non-threat (which you have a safety setting to enable or disable, otherwise friendly fire is off) 1.0: 0.5 secon...
- by Syeven Reed - at 2014.07.03 16:01:00
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39. Show/hide helmet option - in General Discussions [original thread]
True Adamance wrote: In combat....no....soldier who take their helmets off put themselves at incredible risk (this being backed up by common sense, bicycle safety classes, and Saving Private Ryan). Outside of Combat lets get options for plenty...
- by Syeven Reed - at 2014.07.03 07:50:00
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40. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I have another idea which I haven't see posted, I understand wanting friendly fire off in high-sec, it helps the new players. However like in EvE theres a risk of creating carebears, people who never leave high-sec because their to scared about g...
- by Syeven Reed - at 2014.07.03 07:42:00
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