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161. District Locking - in General Discussions [original thread]
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of di...
- by SteelDark Knight - at 2014.01.27 14:59:00
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162. District Locking - in General Discussions [original thread]
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of di...
- by SteelDark Knight - at 2014.01.26 14:13:00
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163. honestly there are no PCs going on. - in The War Room [original thread]
Bob, there are currently 119 Districts under attack! Not since the days of the F - Eon coalition have we seen such activity. We are close to having almost half of MH lit up in the fires of war! Oh wait..... Nevermind
- by SteelDark Knight - at 2014.01.24 19:04:00
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164. What the French More OB 280000 SP and free isk for what the French - in General Discussions [original thread]
DJINN Stephani wrote: +1
- by SteelDark Knight - at 2014.01.24 16:42:00
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165. District Locking - in General Discussions [original thread]
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of di...
- by SteelDark Knight - at 2014.01.24 16:13:00
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166. CCP Please provide some Blue to this issue. - in General Discussions [original thread]
Thor Odinson42 wrote: After the FEC wore them down and multiple Eon corps backed out of PC. There was 10s of billions of ISK spent by a combination of random small corps and a mix of several people. Working as intended? Also, might I a...
- by SteelDark Knight - at 2014.01.23 19:48:00
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167. Position with CCP: DUST 514 Game Designer - in General Discussions [original thread]
Jadek Menaheim wrote: Edit: Does this have something to do with CCP Fox Four. I have a feeling he's on temporary leave by the nature of this post. https://twitter.com/RegnerBA/status/426102752889274368 - - - - - - - - - - - - - Time to d...
- by SteelDark Knight - at 2014.01.23 19:33:00
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168. District Locking - in General Discussions [original thread]
I have chosen not to post any text here because simply data tracking the districts, the corporations abusing the exploit, and calculating the potential financials and posting them here makes a better argument than any wall of text I could write. ...
- by SteelDark Knight - at 2014.01.23 19:17:00
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169. District Locking - in General Discussions [original thread]
CCP Saberwing wrote: Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams wil...
- by SteelDark Knight - at 2014.01.23 14:44:00
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170. District Locking - in General Discussions [original thread]
n 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of dis...
- by SteelDark Knight - at 2014.01.22 18:43:00
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171. District Locking - in General Discussions [original thread]
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK o...
- by SteelDark Knight - at 2014.01.21 14:37:00
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172. District Locking - in General Discussions [original thread]
CCP Saberwing wrote: Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams wil...
- by SteelDark Knight - at 2014.01.20 14:32:00
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173. Ok. I Hate That I'm Saying This, But..... - in General Discussions [original thread]
Skihids wrote: Honestly, the hit-scan nature of the railgun coupled with its high alpha and RoF makes it a trump card for any aerial vehicle. If the railgun had some real travel time it would have to predict target movement and that would inje...
- by SteelDark Knight - at 2014.01.19 20:10:00
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174. District Locking - in General Discussions [original thread]
SteelDark Knight wrote: SteelDark Knight wrote: [quote=CCP Saberwing]Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love t...
- by SteelDark Knight - at 2014.01.19 16:55:00
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175. District Locking - in General Discussions [original thread]
SteelDark Knight wrote: CCP Saberwing wrote: Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 bu...
- by SteelDark Knight - at 2014.01.18 16:50:00
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176. 10x my PS3 has froze in 2 hrs - in Technical Support/Bugs [original thread]
Aeon Amadi wrote: Generally never want to go above five. Try deleting some channels and see if it helps. Yes, had the same issue and my game would lock up while scrolling through the comms channels. Removed myself from several channels and h...
- by SteelDark Knight - at 2014.01.17 14:52:00
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177. Hilarious bug - in General Discussions [original thread]
Aeon Amadi wrote: CCP Delamorui Eddy wrote: SteelDark Knight wrote: I was the flying tanker shown Just to add a bit more detail for the QA team: I was traveling through the red "C" socket and across its center platform which is simila...
- by SteelDark Knight - at 2014.01.17 14:47:00
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178. District Locking - in General Discussions [original thread]
CCP Saberwing wrote: Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams wil...
- by SteelDark Knight - at 2014.01.17 14:30:00
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179. Saga vs. Saga-II - in General Discussions [original thread]
Soraya Xel wrote: Wasn't the Saga-II originally a test item that accidentally got released? Yes, you are correct. This was our first example were they tested theories (high resist / long cool down) of what they eventually put in to place in ...
- by SteelDark Knight - at 2014.01.16 19:49:00
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180. District Locking - in General Discussions [original thread]
CCP Saberwing wrote: Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams wil...
- by SteelDark Knight - at 2014.01.16 16:16:00
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