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421. The AV collection for DEV use of 1.5 - in General Discussions [original thread]
Jade Hasegawa wrote: I drove my BPO lav over some and heard a beeping noise before they went off, but I was already clear of the blast radius by then This is another issue they have. The beeping noise is neither here nor there, if the prox ...
- by SponkSponkSponk - at 2013.08.24 07:26:00
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422. The AV collection for DEV use of 1.5 - in General Discussions [original thread]
Exmaple Core wrote: Zeylon Rho wrote: You don't mention Proximity Mines, which are a vehicle-specific weapon. Oh poop, your right. Ive never used these, never thought much of them cuz they suck. Or at least, i think they do... really hav...
- by SponkSponkSponk - at 2013.08.24 06:53:00
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423. anybody actually care about this "CHALLENGE!?" - in General Discussions [original thread]
Skihids wrote: I see the event as an attempt to make people care about winning. Seems to have worked. The majority of games I played since downtime have seen bitter fighting right up to the end of the match. I haven't had as much fun in g...
- by SponkSponkSponk - at 2013.08.23 01:44:00
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424. What do we want AV nade changes to be like in 1.5? - in General Discussions [original thread]
imo: * Remove homing on AV grenades. This makes them useless vs anything except tanks, and thus considerably less useful to always carry about. * Buff prox mines to do at 2x an equivalent tier AV grenade - this is for killing LAVs with, and heav...
- by SponkSponkSponk - at 2013.08.22 04:08:00
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425. What do we want swarm launchers to be like? - in General Discussions [original thread]
Vin Vicious wrote: I'd like to see them not go through hills and corners so I can make use of my LAV speed I'd like swarms to be the premiere light vehicle killers. The whole point of lock-on weapons is to make it much easier to kill weak, a...
- by SponkSponkSponk - at 2013.08.22 03:59:00
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426. [idea] Dropsuit armor repairer overheating, and what it would accomplish - in General Discussions [original thread]
Operative 1171 Aajli wrote: Tl;dr Just make active and passive reppers. Add Capacitor. aint nobody got time for turning on an active repper when you're being shot at :)
- by SponkSponkSponk - at 2013.08.19 06:59:00
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427. [idea] Dropsuit armor repairer overheating, and what it would accomplish - in General Discussions [original thread]
As long as it's slowdown-overheat, not scrambler-rifle-welp-youre-dead-overheat.
- by SponkSponkSponk - at 2013.08.19 06:29:00
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428. [idea] Dropsuit armor repairer overheating, and what it would accomplish - in General Discussions [original thread]
Cy Clone1 wrote: well when 1.4 comes out gall logis can put two complex plates and 3 complex reps and get more than 20hp/s!!! that's like a shield recharge all the time. Combine that with triage nano hives and a rep tool. armor wasn't that bad...
- by SponkSponkSponk - at 2013.08.19 06:23:00
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429. Why My AV Grenades Dominate Tanks - in General Discussions [original thread]
lowratehitman wrote: I am a full time AV nader and full heartedly dis agree with you. AV grenades help create balance, and are a much needed resource. Adjusting AV grenades wouldn't be a problem if prox mines did their job.
- by SponkSponkSponk - at 2013.08.19 06:20:00
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430. Should the scan range percentage be increased on the range amplification modules? - in General Discussions [original thread]
Buff the base scan range for medium suits, and buff it further for light suits.
- by SponkSponkSponk - at 2013.08.19 04:51:00
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431. The Black Jackal & AFK spree/protest - in General Discussions [original thread]
Jackal's capped anyway. He's doing this out of spite.
- by SponkSponkSponk - at 2013.08.18 06:47:00
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432. Gallente and Amarr will become heavies and heavies will become... tanks... - in General Discussions [original thread]
XANDER KAG wrote: All I know is my poor scram rifles are doomed....
- by SponkSponkSponk - at 2013.08.16 04:03:00
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433. [idea] Dropsuit armor repairer overheating, and what it would accomplish - in General Discussions [original thread]
Um, this probably should be moved to a different forum.
- by SponkSponkSponk - at 2013.08.16 03:39:00
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434. [idea] Dropsuit armor repairer overheating, and what it would accomplish - in General Discussions [original thread]
Bittersteel the Bastard wrote: I like the idea but stacking reppers might make this a bit unbalanced. Maybe only one repper can be overheated at a time? Besides that +1 In Eve, having multiple things overheated reduces the time before burnou...
- by SponkSponkSponk - at 2013.08.16 00:26:00
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435. [idea] Dropsuit armor repairer overheating, and what it would accomplish - in General Discussions [original thread]
Thanks for the reply!
- by SponkSponkSponk - at 2013.08.15 23:19:00
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436. [idea] Dropsuit armor repairer overheating, and what it would accomplish - in General Discussions [original thread]
I'm just trying to open a dialog and spark some imaginations :) I don't think it's necessarily overpowered - although the numbers can obviously be tweaked.
- by SponkSponkSponk - at 2013.08.15 12:01:00
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437. [idea] Dropsuit armor repairer overheating, and what it would accomplish - in General Discussions [original thread]
Some of the major gripes about dropsuit armor is that it's so slow to repair, and that the 'repair under fire' aspect is really a non-issue because you'll still burn through your buffer under fire, even with wildly ridiculous amounts of self-reppi...
- by SponkSponkSponk - at 2013.08.15 11:28:00
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438. CREST Powered - in General Discussions [original thread]
So, when can I integrate CREST info into the auth section of my forum? When can I send dustmails to people without needing my PS3 turned on? When can I receive PC notifications and turn them into google calendar events? When do we actually get ...
- by SponkSponkSponk - at 2013.08.15 07:35:00
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439. heads up for some armour and movement updates - in General Discussions [original thread]
zzZaXxx wrote: if Ferroscale Plates are changed to your proposed numbers no one will ever use them. Ever. I have mentioned before how basic plates are out of whack , which throws off the entire reactive and ferroscale lines. If the basic p...
- by SponkSponkSponk - at 2013.08.15 05:16:00
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440. Hey DEVs, any new weapons in 1.4?? - in General Discussions [original thread]
Id expect new items to be announced in a dev blog.
- by SponkSponkSponk - at 2013.08.15 02:34:00
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