Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
441. How to properly introduce Pilot Suits. - in General Discussions [original thread]
Another non-pilot talking about vehicle and pilot suit-related issues. Most likely more terrible ideas from infantry.
- by Spkr4theDead - at 2015.01.16 20:00:00
|
442. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Mainly pilots because they just loved that 50% ROF on top of stacking skills and the way the mods and skills there in over performed before CCP made changes . They wanna sit there and hover over infa...
- by Spkr4theDead - at 2015.01.16 19:25:00
|
443. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Monkey MAC wrote: "I don't know what I'm talking about because I have an irrational fear and hatred of vehicles." I don't need to read it to know it's full of bad ideas.
- by Spkr4theDead - at 2015.01.16 18:09:00
|
444. The Pilot suit - in General Discussions [original thread]
Fizzer XCIV wrote: Lupus Wolf wrote: They'll probably make it so that unless you use the pilot suit, you'll fly/drive like crap. That might be one other the better ways of going about doing it actually. Generally, just nerf vehicle respon...
- by Spkr4theDead - at 2015.01.16 06:51:00
|
445. The Pilot suit - in General Discussions [original thread]
I'd like the Gallente to do this: reduce blaster dispersion, and decrease the heat generated while firing. If not that, then improve the reps even more. Caldari: reduce the heat buildup, and reduce the refire time.
- by Spkr4theDead - at 2015.01.16 05:52:00
|
446. Swarm Launcher Observations - in General Discussions [original thread]
DeadlyAztec11 wrote: Spkr4theDead wrote: DeadlyAztec11 wrote: while limiting the ability of hardeners or making it more difficult to equip one. Yet again another bad idea from infantry. That is completely out of context. Out of ...
- by Spkr4theDead - at 2015.01.15 21:07:00
|
447. Anime Empire - in General Discussions [original thread]
SoTa PoP wrote: Aldonoah Zero is the worst show of the year for me - mainly because of all the potential it let slip through it's fingers. The plot holes screaming you in the face too doesn't help, and the MC being the only competent person o...
- by Spkr4theDead - at 2015.01.15 20:06:00
|
448. Anime Empire - in General Discussions [original thread]
What are people's favorite new shows of 2014? I'm not counting second cours or seasons starting in 2014, including Fairy Tail. My absolute favorite was Aldnoah.Zero. Tokyo Ghoul was crazy, so is Parasyte, Shirobako gives great insight into crea...
- by Spkr4theDead - at 2015.01.15 19:52:00
|
449. Anime Empire - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Animes gay. If you don't like it, there's no reason to poop on the thread.
- by Spkr4theDead - at 2015.01.15 19:45:00
|
450. Why can swarms travel past lock on range? - in General Discussions [original thread]
Atiim wrote: I agree, we should make the lock range 400m to even things out. Another bad idea by infantry. CCP want swarms to be area of denial, not whole map denial. Find another game to ruin.
- by Spkr4theDead - at 2015.01.15 18:14:00
|
451. Invincible Gunnlogi Q.Q - in General Discussions [original thread]
FLAY LOCKED wrote: Me = Wyrkomi Swarms + proficiency 5 + 2 complex damage mods Blueberry #1: KLA 90 PLC Blueberry #2: some proto cal assault with what I believe to be proto swarms V.S. Gunnlogi that just sat there, barely took any damage, a...
- by Spkr4theDead - at 2015.01.15 17:34:00
|
452. Swarms again. - in General Discussions [original thread]
Echo 1991 wrote: Lazer Fo Cused wrote: Stupid Blueberry wrote: Okay, have we thought of just making them dumbfire again with a single round magazine like the PLC? It shoots one missile at a much higher velocity than current swarms. Bas...
- by Spkr4theDead - at 2015.01.15 17:34:00
|
453. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
Toobar Zoobar wrote: Vesta Opalus wrote: You dont need splash damage to kill stuff, I don't know why people think its so hard to kill infantry with the large rail turret, unless someone is actively strafing to avoid you it doesnt take much ...
- by Spkr4theDead - at 2015.01.15 17:31:00
|
454. Swarm Launcher Observations - in General Discussions [original thread]
Harpyja wrote: If it takes me and a gunner to pose a threat to infantry, it should then require two of you to pose a threat. "Teamwork for thee, but no teamwork for me." The double standards are astounding.
- by Spkr4theDead - at 2015.01.15 17:30:00
|
455. Swarm Launcher Observations - in General Discussions [original thread]
Atiim wrote: Reserved. Entirely biased comment based on next to no experience in a tank incoming.
- by Spkr4theDead - at 2015.01.15 17:28:00
|
456. Swarm Launcher Observations - in General Discussions [original thread]
Litany 0f Fury wrote: Increase Swarm speed slightly, LOLWUT Their speed was already increased to 60m/s.Why do they need to travel even faster than that?
- by Spkr4theDead - at 2015.01.15 17:27:00
|
457. Swarm Launcher Observations - in General Discussions [original thread]
hold that wrote: you think a lot of ads butt hurt comes from having to fear militia swarms? what it they lowed the militia swarm clip to 2 volleys then reload instead of 3 volleys we might see less of these type of posts? the starter fit/no s...
- by Spkr4theDead - at 2015.01.15 17:25:00
|
458. Swarm Launcher Observations - in General Discussions [original thread]
DeadlyAztec11 wrote: while limiting the ability of hardeners or making it more difficult to equip one. Yet again another bad idea from infantry.
- by Spkr4theDead - at 2015.01.15 17:24:00
|
459. Swarm Launcher Observations - in General Discussions [original thread]
Jack McReady wrote: perfect job of illustrating the mindset and expectations of a mediocre tank driver. Do you even tank?
- by Spkr4theDead - at 2015.01.15 17:23:00
|
460. Swarm Launcher Observations - in General Discussions [original thread]
Jonny D Buelle wrote: There are other factors to consider other than suit, proto vs adv or basic, and damage mods. Such as profiencies, explosive damage vs shields, how many missiles in the vollies actually made contact (instead of hitting a ...
- by Spkr4theDead - at 2015.01.15 17:22:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |