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4041. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
CCP Wolfman wrote: Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module ...
- by Spkr4theDead - at 2013.09.30 15:36:00
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4042. Announcement:Update on Uprising 1.5 - in General Discussions [original thread]
CCP Logibro wrote: Martin0 Brancaleone wrote: There is more stuff? So much thatyou need 24-48h to post it? I love you guys No, this is the vehicle stats that were formerly in 1.5. This is just so you have a chance to comment on them befo...
- by Spkr4theDead - at 2013.09.30 06:50:00
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4043. To non-pilots making tank threads - in General Discussions [original thread]
D legendary hero wrote: AVer's should get 50+ for vehicles recalled within 2mins of their damaging the vehicle with AV. But, 1 solo AV guy unless he puts an entire clip of an AFG with damage mods into a tanks with AV nades, should not be able ...
- by Spkr4theDead - at 2013.09.30 06:28:00
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4044. If the pilot suit's bonus . . . - in General Discussions [original thread]
Chunky Munkey wrote: Should this be an issue? I generally don't care, on the other hand I'd at least object to vehicle users being able to upgrade their loadouts without any added financial risk. lolwut We die once, we're out a million.
- by Spkr4theDead - at 2013.09.30 01:30:00
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4045. Aren't Assault FGs... - in General Discussions [original thread]
Xender17 wrote: basically no scope sniper rifles? They also KO... They're still difficult to use.
- by Spkr4theDead - at 2013.09.29 01:43:00
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4046. When the pilot suit is released... - in General Discussions [original thread]
TheAmazing FlyingPig wrote: hackerzilla wrote: SgtDoughnut wrote: No respec, deal with it babies, your choices now affect your choices in the future. I'm not a pilot I'm saying this to benefit others, not me. Way to be an a$$hole... W...
- by Spkr4theDead - at 2013.09.29 00:26:00
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4047. When the pilot suit is released... - in General Discussions [original thread]
hackerzilla wrote: I think all players with a fair amount of SP into vehicles should get a infantry respec so that they can skill into pilot suit (if they want). Seems fair to me, and there would be a certain amount of SP invested into vehicles...
- by Spkr4theDead - at 2013.09.28 22:23:00
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4048. A fresh install of Dust and I still can barely play. - in General Discussions [original thread]
Dunno if it's the game or my system. Would a HDD format be an option?
- by Spkr4theDead - at 2013.09.28 19:43:00
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4049. Why even cut vehicle updates from 1.5? - in General Discussions [original thread]
R F Gyro wrote: They have a load of work to do to implement the change they want to make. They realise they won't have the work completed by the release date. They have to choose: release a partial implementation, or slip to the next release...
- by Spkr4theDead - at 2013.09.28 17:30:00
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4050. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
Seeth Mensch wrote: Spkr4theDead wrote: Seeth Mensch wrote: broonfondle majikthies wrote: I'm sorry but the WP for passengers (though excellent for my squad) will not encourage me to help transport my team. If I drop an LAV and give a ...
- by Spkr4theDead - at 2013.09.28 16:50:00
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4051. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
Seeth Mensch wrote: broonfondle majikthies wrote: I'm sorry but the WP for passengers (though excellent for my squad) will not encourage me to help transport my team. If I drop an LAV and give a guy a lift they will still not get out and ste...
- by Spkr4theDead - at 2013.09.28 15:49:00
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4052. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
So still no info about vehicles?
- by Spkr4theDead - at 2013.09.27 22:18:00
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4053. Major connectivity issues? - in General Discussions [original thread]
I've been having problems with connections to TQ. I've tried switching my server from Auto to the other regional ones; sometimes it works, other times not. Based in America, but I've switched my server region to all of them.
- by Spkr4theDead - at 2013.09.27 21:09:00
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4054. Sorta new, need some information. - in General Discussions [original thread]
I AM TacoBueno wrote: Ok, first how the f*** do people know when I'm behind them? Does it have something to do with scanning? I will walk up behind a guy and then he will just do a 180 and start shooting at me like he somehow knew I was there.....
- by Spkr4theDead - at 2013.09.27 16:43:00
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4055. 1.5 patch notes - in General Discussions [original thread]
CCP Frame wrote: ETA: Later today. So, we have later to look forward to to see what the vehicle changes were going to be in 1.5, along with an explanation why they were pushed back?
- by Spkr4theDead - at 2013.09.27 15:14:00
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4056. Proving Djin leukoplast wrong because hes a liar - in General Discussions [original thread]
Bendtner92 wrote: Spkr4theDead wrote: WIYRKOMI BREACH FORGE GUN. Can you not read??????????????????????????? Can't you read? I just did the math on the Breach and with a 40% resist shield tank the damage is less than 2k when not hitting t...
- by Spkr4theDead - at 2013.09.27 08:42:00
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4057. Proving Djin leukoplast wrong because hes a liar - in General Discussions [original thread]
Breakin Stuff wrote: Ishukone Assault Forge: 1622 base damage + 15% skill +20% damage mods (diminishing returns diminish actual, but I'll play your silly little game) the equation is 1622 x 1.15 x 1.2 = 2238.36 Backshot in weakspot is 195% s...
- by Spkr4theDead - at 2013.09.27 08:40:00
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4058. Proving Djin leukoplast wrong because hes a liar - in General Discussions [original thread]
Bendtner92 wrote: Spkr4theDead wrote: What the hell are you talking about? Wiyrkomi does 2772 base. Ah you were talking about the Breach. Yes, 2772 base damage. 2772 * 1.2 (2 Damage Mods) * 1.09 (Prof 3) * 0.6 (40% resist) * 0.9 (shield ...
- by Spkr4theDead - at 2013.09.27 08:39:00
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4059. Proving Djin leukoplast wrong because hes a liar - in General Discussions [original thread]
Breakin Stuff wrote: Exmaple Core wrote: Spkr4theDead wrote: Rusty Shallows wrote: Hybrid - Rail damage is -%10 shields +%10 armor If you want to contradict a Dev at least show proof. Where in the post did he mention railguns? t...
- by Spkr4theDead - at 2013.09.27 08:32:00
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4060. Proving Djin leukoplast wrong because hes a liar - in General Discussions [original thread]
Bendtner92 wrote: Alright updated math. 1600 * 1.2 (2 Damage mods) * 1.09 (Prof 3) = around 2100 damage * 0.6 (40% resist) * 0.9 (shield damage penalty) = around 1150 damage. I did the resist and less shield damage at once before, which I don...
- by Spkr4theDead - at 2013.09.27 08:31:00
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