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3201. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
Vell0cet wrote: The SP sinks make sense to me. This game is designed to be around for many years. At the current pace, people would exhaust their options too quickly. The idea is that you can't ever have everything (by design). Completely maxin...
- by Spkr4theDead - at 2013.11.20 07:16:00
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3202. CCP seen on the field - in General Discussions [original thread]
CCP Saberwing wrote: It's not hard to do it, we just have to make sure that the Universe doesn't implode when we do. (aka, that we're allowed to) I'll chase it up though and see if there's any way we can interact more with you guys in game. :...
- by Spkr4theDead - at 2013.11.19 09:58:00
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3203. CCP seen on the field - in General Discussions [original thread]
CCP Logibro wrote: Rynoceros wrote: Bad shooters make bad shooters. [img]https://pbs.twimg.com/media/BZbBRuSCQAALx3Y.png[/img] It's all about the victory man. Question is, what can you do against my tank?
- by Spkr4theDead - at 2013.11.19 09:30:00
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3204. Announcement:Weapon stats! - in General Discussions [original thread]
Marlon S Pike wrote: New Rifles look great but am concerned about the lock range nerf on swarms - with the speed of tanks let alone dropships and LAV's how to you envision it being possible to get more than one shot off on a target? Squad wit...
- by Spkr4theDead - at 2013.11.19 06:43:00
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3205. swarm launcher post 1.7 - in General Discussions [original thread]
Cody Sietz wrote: Mortedeamor wrote: Cody Sietz wrote: Tankers are happy for the nerf. That's all that matters. not only tankers ive had swarms to proto since they came out i am happy for the nerf Tell me about it, it sucks having to...
- by Spkr4theDead - at 2013.11.19 05:30:00
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3206. swarm launcher post 1.7 - in General Discussions [original thread]
Chunky Munkey wrote: We can only hope that the swarm nerf is balanced against whatever upcoming vehicle changes can't be announced yet. Balanced according to infantry means insta-popped by only ADV swarms with no proficiency and maybe 1 damag...
- by Spkr4theDead - at 2013.11.19 05:29:00
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3207. swarm launcher post 1.7 - in General Discussions [original thread]
knight of 6 wrote: Cody Sietz wrote: Tankers are happy for the nerf. That's all that matters. tankers should know what it feels like to be nerf, they should put aside petty revenge. they shouldn't wish their ills on others. EDIT: well, a...
- by Spkr4theDead - at 2013.11.19 05:22:00
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3208. swarm launcher post 1.7 - in General Discussions [original thread]
knight of 6 wrote: I've always hated nerfs and in this case it looked like it was getting nerfed into the ground. my opinion on why the nerf is happening but even inventing a reason for the nerf I still feel like you give some you should get...
- by Spkr4theDead - at 2013.11.19 05:21:00
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3209. CCP, you OWE me 750k isk NOW - in General Discussions [original thread]
jerrmy12 kahoalii wrote: on my alt, ads alt i deploy a assault dropship, i get the blue icon, then the rdv pilot says something, blue icon goes away, i check my dropships, i lost a incubus! i raged, two minutes later,, i see something burning t...
- by Spkr4theDead - at 2013.11.18 14:37:00
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3210. Why people dont fight ? how to solve it ? - in General Discussions [original thread]
Lolo le Charlot wrote: Many times, people dont even play the objectives, they just tend to stick with good positions and farm kills while quietly losing the fight. Having both lost and win a good amount of fight, i noticed that winning or los...
- by Spkr4theDead - at 2013.11.18 14:36:00
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3211. Vehicles 1.7; so how is this gona work? - in General Discussions [original thread]
The Robot Devil wrote: Spkr4theDead wrote: See, in EVE, flying ships is what you do. On the ground, in Dust, you could use vehicles or be infantry. We have the choice between the two. In EVE, you do one thing. There's going to be people tha...
- by Spkr4theDead - at 2013.11.18 14:32:00
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3212. Let's talk dust: Why the hate for CPM & Mintchip? - in General Discussions [original thread]
Foley Jones wrote: I believe why people hate the CPM is becuase they think its dumb to have players on a higher level than them making the illusion of unequallity That or they are just butthurt becuase they didnt become CPM I personally dont ...
- by Spkr4theDead - at 2013.11.18 14:25:00
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3213. Vehicles 1.7; so how is this gona work? - in General Discussions [original thread]
See, in EVE, flying ships is what you do. On the ground, in Dust, you could use vehicles or be infantry. We have the choice between the two. In EVE, you do one thing. There's going to be people that want to completely skill out of vehicles for wh...
- by Spkr4theDead - at 2013.11.18 14:09:00
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3214. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
LUGMOS wrote: Welll... Try putting two shield resistance, a heavy booster and shield regen. Build your tank around the modules. Then again, i dont run shiled tanks. Just speculating. Are you speculating on the number of module slots and mo...
- by Spkr4theDead - at 2013.11.18 13:41:00
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3215. If 1.7 vehicle changes hold - in General Discussions [original thread]
DUST Fiend wrote: Keep in mind that no one knows how pilot suits will effect vehicles, so we're just gonna have to wait and see You think infantry will allow them to be effective? Complete placeholder stats were called OP by infantry, and C...
- by Spkr4theDead - at 2013.11.18 13:35:00
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3216. If 1.7 vehicle changes hold - in General Discussions [original thread]
daishi mk03 wrote: Spkr4theDead wrote: Few walls to worry about when you're in the redline sniping. There are hills, so many hills ... deadly enemies of yours! Exactly the same as using a Thale's with 5 damage mods. You're just bad. If ...
- by Spkr4theDead - at 2013.11.18 13:32:00
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3217. If 1.7 vehicle changes hold - in General Discussions [original thread]
Rei Shepard wrote: Spkr4theDead wrote: Rei Shepard wrote: Spkr4theDead wrote: And modules don't change much, the Gunnlogi will be the way of the future. Am i going to get QQ mail again from you when i solo-r*pe your side of the be...
- by Spkr4theDead - at 2013.11.18 13:21:00
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3218. If 1.7 vehicle changes hold - in General Discussions [original thread]
daishi mk03 wrote: Rei Shepard wrote: Spkr4theDead wrote: And modules don't change much, the Gunnlogi will be the way of the future. Am i going to get QQ mail again from you when i solo-r*pe your side of the berries again, while you ...
- by Spkr4theDead - at 2013.11.18 07:42:00
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3219. If 1.7 vehicle changes hold - in General Discussions [original thread]
Rei Shepard wrote: Spkr4theDead wrote: And modules don't change much, the Gunnlogi will be the way of the future. Am i going to get QQ mail again from you when i solo-r*pe your side of the berries again, while you sit in a tank and fina...
- by Spkr4theDead - at 2013.11.18 07:25:00
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3220. If 1.7 vehicle changes hold - in General Discussions [original thread]
Roger Cordill wrote: Atiim wrote: Some good things about this is that both Madrugars and Gunnlogies will share the same skill, meaning other tankers can use both types of HAVs without having to invest insane amounts of SP. Message from Go...
- by Spkr4theDead - at 2013.11.18 07:15:00
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