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2481. Unallocated SP? How much and saving it for what? - in General Discussions [original thread]
I have around 1.3 million saved right now. It's going to go towards improving my turrets. If we get the pilot suits soon, then it's going towards that.
- by Spkr4theDead - at 2013.12.27 09:37:00
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2482. plz give a slight buff to these weapons to make av viable - in General Discussions [original thread]
DoomLead wrote: first and foremost leave tanks the way they are just buff these weapons exactly how I say 1. forge guns decrease the charge time by at least 50% with tanks having increased speed we need a shorter time too charge in order for u...
- by Spkr4theDead - at 2013.12.27 07:07:00
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2483. The Musicians of DUST - in General Discussions [original thread]
Vulcanus Lightbringer wrote: Guitar (Jackson King V) and bass (Ibanez SRX590) with some limited skills in keyboards and drums. Have you seen the Mille Petrozza signature guitar? That thing is pure metal sex.
- by Spkr4theDead - at 2013.12.26 09:26:00
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2484. Ragdoll Physics XD - in General Discussions [original thread]
ThePlayerkyle13 wrote: OMG the ragdoll physics are Hilarious, i shot a dude in the head with a Sniper & he did a backflip XD & when using explosives he flies XD The game is more amusing than before LoL Great work CCP... XD It's gre...
- by Spkr4theDead - at 2013.12.26 05:03:00
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2485. 12 Days of Dust Goodies - in General Discussions [original thread]
Does it matter what mode it is?
- by Spkr4theDead - at 2013.12.26 04:58:00
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2486. Am I the only person struggling against Vehicles? - in General Discussions [original thread]
FC 360 wrote: I seem to be having problems with vehicles since 1.7, If the opponent has vehicles I'm dead and my team cannot win no matter what we do. It seems if you have vehicles within the first few seconds of spawning the game is already wo...
- by Spkr4theDead - at 2013.12.26 04:55:00
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2487. Merry Christmas to all - in General Discussions [original thread]
And to all a good fight. HAV a heart (off topic and I think I can get away with it *readies honeyed lamb*)
- by Spkr4theDead - at 2013.12.25 09:55:00
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2488. Tips on fighting vehicles? - in General Discussions [original thread]
lee corwood wrote: gbghg wrote: use your imagination to think of novel ways to annoy the tanker. I just played a game where I was at an objective and alone against a tank. I just slowly walked behind this square piece of cover. We circl...
- by Spkr4theDead - at 2013.12.25 07:28:00
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2489. Prototype tanks are inevitable - in General Discussions [original thread]
Atiim wrote: With AV in it's current condition, you can bet your @$$ that you will never receive ADV or PRO vehicles. And you shouldn't either. As it is right now, tanks are their own best counter. If we get ADV hulls, that will continue. If...
- by Spkr4theDead - at 2013.12.24 20:20:00
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2490. Totally balanced! - in General Discussions [original thread]
Anmol Singh wrote: 60k isk stock Sica> 500k Python Sica 2 hits the f*cking python... Whose fault is it the pilot doesn't perma-harden shields?
- by Spkr4theDead - at 2013.12.24 20:18:00
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2491. How Long Are You Guys... - in General Discussions [original thread]
Atiim wrote: Spkr4theDead wrote: Atiim wrote: Going to allow pilots to use a MLT HAVs as a scapegoat for the AV problem while they secretly justify the power of STD HAVs with the "I threw ISK/SP at it, so I should stomp", argument? -HAND...
- by Spkr4theDead - at 2013.12.24 20:17:00
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2492. How Long Are You Guys... - in General Discussions [original thread]
Atiim wrote: Going to allow pilots to use a MLT HAVs as a scapegoat for the AV problem while they secretly justify the power of STD HAVs with the "I threw ISK/SP at it, so I should stomp", argument? -HAND "You AV guys" as if he isn't include...
- by Spkr4theDead - at 2013.12.24 20:10:00
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2493. Please fix!! - in General Discussions [original thread]
Kasote Denzara wrote: Lorhak Gannarsein wrote: So... basically, the difference between our mods and yours is that the bonus granted by all the useful mods are identical, or near enough. In other words, SP gives a marginal advantage at best...
- by Spkr4theDead - at 2013.12.24 19:53:00
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2494. Please fix!! - in General Discussions [original thread]
Anmol Singh wrote: Can there please be a difference between militia, STD, Advanced , and Prototype vehicles modules except for the cool down. Anyway, i just wanted to say that militia tanks are OP, militia rail guns are OP... skip to 2:22 h...
- by Spkr4theDead - at 2013.12.24 19:36:00
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2495. Vet's word on HAVs - in General Discussions [original thread]
Jason Pearson wrote: DeathwindRising wrote: blasters are shield biased, but railgun are also shield biased.... False, Railguns deal 110% to armor, 90% to shields. I could much more easily survive a blaster in my Gunnlogi than a railgun...
- by Spkr4theDead - at 2013.12.24 19:31:00
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2496. Vet's word on HAVs - in General Discussions [original thread]
Kane Fyea wrote: Valeryy Igunen wrote: Kane Fyea wrote: Flix Keptick wrote: I must admit, destroying 2-4 tanks per game is satisfying. PS: lack of content make tanks "broken" as you would put it (webifiers, shield AV and stuff like t...
- by Spkr4theDead - at 2013.12.24 19:30:00
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2497. Vet's word on HAVs - in General Discussions [original thread]
Valeryy Igunen wrote: Kane Fyea wrote: Flix Keptick wrote: I must admit, destroying 2-4 tanks per game is satisfying. PS: lack of content make tanks "broken" as you would put it (webifiers, shield AV and stuff like that) If the plasma...
- by Spkr4theDead - at 2013.12.24 19:29:00
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2498. Vet's word on HAVs - in General Discussions [original thread]
Kane Fyea wrote: Flix Keptick wrote: I must admit, destroying 2-4 tanks per game is satisfying. PS: lack of content make tanks "broken" as you would put it (webifiers, shield AV and stuff like that) If the plasma cannon was good then the...
- by Spkr4theDead - at 2013.12.24 19:27:00
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2499. Vet's word on HAVs - in General Discussions [original thread]
Scheneighnay McBob wrote: I've played since there was skirmish 1.0, meaning I've seen the previous "tank 514"; so I just want to say this: Just have fun with it. Last time, I was one of those "not going to stoop to their level" guys. I just s...
- by Spkr4theDead - at 2013.12.24 19:23:00
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2500. Four logistic suits, one view. - in General Discussions [original thread]
Kasote Denzara wrote: You know, I've been looking at the four logistic suits lately. Their bonuses are below. Amarr Logistic gets a 5% efficacy to repair modules (per level). Caldari Logistic gets a 5% efficacy of shield regulators (per level)...
- by Spkr4theDead - at 2013.12.23 10:51:00
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