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2261. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
Rei Shepard wrote: Monkey MAC wrote: Spkr4theDead wrote: Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I...
- by Spkr4theDead - at 2014.01.30 18:40:00
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2262. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
trollface dot jpg wrote: You want it fixed, just do 4 things. 1. Stop hardner stacking. Simple enough, and a popular choice around here. 2. Make hardners have drawback effects. Armor hardners, when activated, should slow your movement speed b...
- by Spkr4theDead - at 2014.01.30 18:39:00
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2263. Large blaster turrets removal? - in General Discussions [original thread]
8213 wrote: Roger Cordill wrote: Message from Godin: I'd said it already, and I'll say it again: This is ******* stupid. You know its funny that people complain about RRs as being to effective vs. infantry. But a turret that can shoot 100...
- by Spkr4theDead - at 2014.01.30 18:38:00
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2264. Remember Chromosome Tank Balance? Want it again? - in General Discussions [original thread]
trollface dot jpg wrote: And one last time, with GUSTO Step 1. Increase the strength AND duration of STD hardners by 3%, ADV hardners by 5% & PRO hardners by 10% Step 2. Stop hardner stacking. Step 3. Make hardners have drawback effects...
- by Spkr4theDead - at 2014.01.30 18:34:00
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2265. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
Jake Diesel wrote: REDBACK96USMC wrote: And I thought I was the only one who noticed this. In a game of 16 vs 16, it blew me away when I found out that each team can call in 7 tanks in a match. That's more than half of a team! In my opi...
- by Spkr4theDead - at 2014.01.30 07:27:00
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2266. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
NAV HIV wrote: Scout Registry wrote: :: Sees Tank Thread :: :: Notes Author :: :: Walks Away Laughing :: Shouldn't you be out farming infantry with Taki? You guys are so good at this game. Taki is 100 times better than spkr can ever hope...
- by Spkr4theDead - at 2014.01.30 07:25:00
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2267. Tanks Solution - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Bring AV back to its former glory, DONT TOUCH THE TANKS, PRICES, ARMOR, SHEILD, NONE OF IT. Just make AV AV again. Not saying it shouldn't take more than a solo psychopath to take one down I'm just saying that AV shoul...
- by Spkr4theDead - at 2014.01.30 07:23:00
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2268. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
NAV HIV wrote: I quit tanking because it was too hard for me.
- by Spkr4theDead - at 2014.01.29 14:21:00
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2269. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
Vitharr Foebane wrote: As far as I know, infantry doesn't carry the M388 . The fact that you feel that your tank shouldn't die to anything less than a nuclear device says more about your twisted idea of "balance" than you can possibly imagi...
- by Spkr4theDead - at 2014.01.29 14:16:00
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2270. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
Vitharr Foebane wrote: Spkr4theDead wrote: Monkey MAC wrote: Spkr4theDead wrote: Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more hea...
- by Spkr4theDead - at 2014.01.29 14:07:00
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2271. Why tanks are OP (real reason) - in General Discussions [original thread]
Fox Gaden wrote: Tanks were killing stupid AV in 1.6 as well. AV is not supposed to be balanced around stupid people. Now I have been saying for a while that the Forge Gun seems to be well balanced, but this morning I took my Proto Forge Gun a...
- by Spkr4theDead - at 2014.01.29 13:58:00
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2272. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
NAV HIV wrote: Monkey MAC wrote: Spkr4theDead wrote: Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don...
- by Spkr4theDead - at 2014.01.29 13:50:00
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2273. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
Tebu Gan wrote: Spkr4theDead wrote: Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too ...
- by Spkr4theDead - at 2014.01.29 13:45:00
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2274. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
Monkey MAC wrote: Spkr4theDead wrote: Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles to...
- by Spkr4theDead - at 2014.01.29 13:44:00
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2275. reserved - in General Discussions [original thread]
They've already dramatically changed tanks. Why would they do it again because infantry didn't like it the first time?
- by Spkr4theDead - at 2014.01.29 13:42:00
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2276. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situational, and I don't have ...
- by Spkr4theDead - at 2014.01.29 13:26:00
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2277. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
OverIord Ulath wrote: Takahiro Kashuken wrote: Toby Flenderson wrote: Atiim wrote: Takahiro Kashuken wrote: In my tank i have 2 drones working blow decks for the reloading of turrets and activating modules, other than that its me do...
- by Spkr4theDead - at 2014.01.29 11:51:00
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2278. Large blaster turrets removal? - in General Discussions [original thread]
Obodiah Garro wrote: Large blaster dispersion does sound like a legit idea Dispersion on a barrel that long? You cannot be serious.
- by Spkr4theDead - at 2014.01.29 11:49:00
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2279. Tank modules & other things - in General Discussions [original thread]
Scout Registry wrote: :: sees tank thread :: :: notes author :: :: walks away laughing :: Shouldn't you be out farming infantry with Spkr? Infantry realizes tankers use teamwork, tries to make a joke of it.
- by Spkr4theDead - at 2014.01.29 11:43:00
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2280. When vehicles get glued to things - Requesting CCP response - in General Discussions [original thread]
Namely tanks. I've lost too many to count because my tank was glued to something I ran into. It takes about 3 seconds to release yourself from whatever has invisible magic fingers holding you back. CCP, do you know what the problem is that's ca...
- by Spkr4theDead - at 2014.01.29 11:34:00
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