Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
661. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
love the sig, that's why I can't wait until factional warfares' friendly fire is enable XD teach them with tough love
- by Spartan MK420 - at 2013.12.06 10:47:00
|
662. land based dropship - in Feedback/Requests [original thread]
i like the idea of a ground vehicle with more seats, but not still being able to have a turret at the same time. It should have to sacrifice it's offensive capability, or it's defensive health for the benefit of being able to carry more troops a...
- by Spartan MK420 - at 2013.12.06 10:39:00
|
663. [Request] Able to Switich Weapon while Primary Cooldown - in Feedback/Requests [original thread]
-1
- by Spartan MK420 - at 2013.12.06 10:28:00
|
664. [request] Scan Stats in the Fittings Profile - in Feedback/Requests [original thread]
+1
- by Spartan MK420 - at 2013.12.06 10:23:00
|
665. need respec. look in my shoes - in Feedback/Requests [original thread]
you know why you think you're caldari is weak? Because almost everyone uses an assault rifle or scrambler rifle, which does +5% to shields, and -10% to armor or something like that. Mass drivers, sub machine guns, and grenades tear me apart just ...
- by Spartan MK420 - at 2013.12.06 10:19:00
|
666. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
I get swatted like a fly during pc's when wearing my logi suit. It must be the bright yellow suit acting as a bulls-eye painted on my face or something, but most of the time if we're going against a good corporation I have a .5 or .3 kdr at the en...
- by Spartan MK420 - at 2013.12.06 09:36:00
|
667. [Request] Damage Mods. - in Feedback/Requests [original thread]
either way it goes, it is not necessary to leave it implemented.
- by Spartan MK420 - at 2013.12.03 13:44:00
|
668. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Another solution that's plausible would be to add yellow blueprint items into the logi class' item slots to force pg/cpu to be used as it was intended for ,and drawing away from the excess available for high/low slots. But free equipment would be ...
- by Spartan MK420 - at 2013.12.03 06:20:00
|
669. [Request] Damage Mods. - in Feedback/Requests [original thread]
then I could just run a GEK with 3 proto damage mods to get the increased accuracy at a range due to the lower rate of fire.
- by Spartan MK420 - at 2013.12.03 06:08:00
|
670. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Slen Kaleth wrote: Kaylee Veloc wrote: I don't get where the ideas that Logi should use sidearms only or get reduced damage come from. They are still trained soldiers and as such carry the weapons of a soldier. Yes they have a role but it do...
- by Spartan MK420 - at 2013.12.03 06:06:00
|
671. [Feedback] A Message From A True Logi - in Feedback/Requests [original thread]
instead of changing the suits, just throw in some cheap yellow equipment with high pg/cpu items to force cpu/pg to be used up where it was intended to go, instead of messing with the high/low/weap/gnade slots.
- by Spartan MK420 - at 2013.12.03 05:40:00
|
672. [Request] Damage Mods. - in Feedback/Requests [original thread]
The problem originated from when all weapons received the passive 10% buff to make up for poor hit detection. When hit detection was "fixed", the passive buff was not removed. That was when the TTK was dramatically realized by all. The main probl...
- by Spartan MK420 - at 2013.12.03 05:21:00
|
673. [Request] Damage Mods. - in Feedback/Requests [original thread]
The problem isn't only with AR"s my friend.
- by Spartan MK420 - at 2013.12.03 04:56:00
|
674. Let's talk dust: let's be honest about TTK. - in General Discussions [original thread]
stack-able damage mods have a lot to do with it (who needs a proto gun when i can stack 3 proto damage mods and get better range/accuracy/damage due to less recoil from the lower rate of fire, at a cheaper cost) but the fixing of the hit detectio...
- by Spartan MK420 - at 2013.12.03 04:31:00
|
675. [Request] Damage Mods. - in Feedback/Requests [original thread]
I believe they should be not be stackable, or the penalties for stacking them significantly increased.
- by Spartan MK420 - at 2013.12.03 03:45:00
|
676. So... - in Feedback/Requests [original thread]
KING CHECKMATE wrote: GÖªBecause snipers are already hard to find. (nonsense, ever since they added the distance you were killed from, if you can't find the sniper that killed you, maybe you should take geometry again.) GÖªBecause you are su...
- by Spartan MK420 - at 2013.11.25 21:22:00
|
677. Announcement:Announcing Uprising 1.7 Vehiche Respec - in Announcement and Events [original thread]
if you touch my blueprints, i will chop your hand off.
- by Spartan MK420 - at 2013.11.25 21:17:00
|
678. So... - in Feedback/Requests [original thread]
spam
- by Spartan MK420 - at 2013.11.08 11:38:00
|
679. [request] Scan Profiles. - in Feedback/Requests [original thread]
you must own a scanner.
- by Spartan MK420 - at 2013.11.08 11:28:00
|
680. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Paran Tadec wrote: Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract. Come at me with the tears scrubs. And h...
- by Spartan MK420 - at 2013.11.08 11:04:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |