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261. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
dwater wrote: Tallen Ellecon wrote: CCP Rattati wrote: 1) Reduce the Gallente dampening bonus 2) Change the Gallente dampening bonus to a duration bonus No, boost active scanner duration, they're almost useless against scouts. WTF, ...
- by Spartan MK420 - at 2014.05.22 23:58:00
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262. No more events? - in General Discussions [original thread]
too bad we never got that *Cough* logi *cough* event
- by Spartan MK420 - at 2014.05.22 21:34:00
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263. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Spartan MK420 wrote: Zatara Rought wrote: [quote=Zatara Rought] I absolutely think a dude specced into gal logi for the scan bonus and using a piece of equipment that only lights you up for 5 seconds should be the end ...
- by Spartan MK420 - at 2014.05.22 21:26:00
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264. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zatara Rought wrote: [quote=Zatara Rought] I absolutely think a dude specced into gal logi for the scan bonus and using a piece of equipment that only lights you up for 5 seconds should be the end all be all at counterplay to dampening. and tha...
- by Spartan MK420 - at 2014.05.22 21:15:00
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265. DON'T INCREASE CLONE PACK PRICE - in Feedback/Requests [original thread]
843 Epidemic wrote: If it isn't too difficult, a system in place where the more districts you have the more a clone pack costs wouldn't be so bad, either. this...could...be...applied...to...passive isk income as well. Makes sense, the mo...
- by Spartan MK420 - at 2014.05.22 21:10:00
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266. DON'T INCREASE CLONE PACK PRICE - in Feedback/Requests [original thread]
agreed, ccp needs to get their head out of their ass on this one.
- by Spartan MK420 - at 2014.05.22 21:09:00
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267. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Spartan MK420 wrote: well....after smoking a bowl: all suits get the 5% range amplification thingy mabobber Cal +5% precision Gall +5% dampening Amar +5% Encrypting (ability to hack an owned objective, installation, supply depot, cru, and mak...
- by Spartan MK420 - at 2014.05.22 20:09:00
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268. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
pretty sure that getting close to the enemy and reporting their position, is recon.
- by Spartan MK420 - at 2014.05.22 19:47:00
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269. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
well....after smoking a bowl: all suits get the 5% range amplification thingy mabobber Cal +5% precision Gall +5% dampening Amar +5% Encypting Min +5% hacking
- by Spartan MK420 - at 2014.05.22 19:34:00
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270. IDEA - Passive SP balance - in Feedback/Requests [original thread]
-1
- by Spartan MK420 - at 2014.05.22 19:06:00
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271. DUST 514 / Project Legion - Skillpoint Transfer THREAD - in General Discussions [original thread]
I agree, we earned the sp, we should keep it ALL in some way, any skill that is not "applicable" should have the sp invested into it liquidated, and returned to the owner as unallocated sp, for spending.
- by Spartan MK420 - at 2014.05.22 18:31:00
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272. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
well if matari ewar bonus is hacking, then maybe the amar can set up a "firewall" by "hacking an already hacked objective" Thus increasing the amount of time needed to hack for all other roles, except for the matari, which would be normal hacking ...
- by Spartan MK420 - at 2014.05.22 17:21:00
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273. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Master Smurf wrote: Spartan MK420 wrote: Spartan MK420 wrote: maybe we should just designate slots for ewar modules?, hp modules couldnt be put in them :P example gall scout 2 highs, 2 ewar, 3 lows cal 3 highs 2 ewar 2 lows strict...
- by Spartan MK420 - at 2014.05.22 16:35:00
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274. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Spartan MK420 wrote: maybe we should just designate slots for ewar modules?, hp modules couldnt be put in them :P example gall scout 2 highs, 2 ewar, 3 lows cal 3 highs 2 ewar 2 lows strictly examples.
- by Spartan MK420 - at 2014.05.22 16:16:00
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275. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
maybe we should just designate slots for ewar modules?, hp modules couldnt be put in them :P
- by Spartan MK420 - at 2014.05.22 16:14:00
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276. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
my proto gall ewar suit has 394 hp :( less if i take away the 2 complex shield extenders for prec. enhancers.
- by Spartan MK420 - at 2014.05.22 16:11:00
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277. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Spartan MK420 wrote: because that would be too hard for them. THey like to nerf ****, then de-nerf it 4 months later. 4 months? It was a nearly a year last time. How soon we forget. FoTM "slayers" prefer the GalScout...
- by Spartan MK420 - at 2014.05.22 15:52:00
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278. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: @ Scouts Gal will remain PC viable, though they'll likely become less common. Cal will remain PC viable, due primarily to shared squad sight . Why aren't we discussing how to make the other Scouts PC viable? Why are we disc...
- by Spartan MK420 - at 2014.05.22 15:22:00
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279. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
raise their base precision so they only pick up commando's/heavies without putting precision enhancers :p
- by Spartan MK420 - at 2014.05.22 14:54:00
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280. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Spartan MK420 wrote: Spectral Clone wrote: Aeon Amadi wrote: Spectral Clone wrote: Aeon Amadi wrote: Too many people to respond to. Anyway, as in my edit I re-evaluated some of my perspectives and while I still think that Active S...
- by Spartan MK420 - at 2014.05.22 14:38:00
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