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1. How much further could CCP have gone with the ps3? - in General Discussions [original thread]
ZDub 303 wrote: MAG died for a reason... new content was very difficult to create at that scale. Just imagine the kind of things they had to do to make Domination work. It was a great game though, and props to the Zipper devs for making it wor...
- by Space Marine One - at 2014.05.11 01:59:00
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2. DUST is not Dead, the PS3 is: An Analysis of Legion - in General Discussions [original thread]
Spark Kincade wrote: Space Marine One wrote: Awry Barux wrote: Indeed. +1 For anyone who thinks that a gaming PC is out of reach: you can pick up a low-end, but totally usable, one on Newegg for $459, which is barely more than a PS4 costs...
- by Space Marine One - at 2014.05.02 18:17:00
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3. Its official CCP gave up on DUST as FPSMMO, so why not make OnlineFP... - in General Discussions [original thread]
The idea behind DUST was MERCs able to Wage war in NEW EDEN, where a single victory could prove the crushing blow to a galactic empire of thousands of EVE. Providing direct interaction between the two games; where player actions in one game affect...
- by Space Marine One - at 2014.05.02 18:11:00
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4. DUST is not Dead, the PS3 is: An Analysis of Legion - in General Discussions [original thread]
Awry Barux wrote: Indeed. +1 For anyone who thinks that a gaming PC is out of reach: you can pick up a low-end, but totally usable, one on Newegg for $459, which is barely more than a PS4 costs. http://www.neweggbusiness.com/product/product.a...
- by Space Marine One - at 2014.05.02 16:54:00
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5. DUST JUST DIED TODAY - in General Discussions [original thread]
i hold off on upgrading into a PS4, because i invest so much in DUST didn't want on keep switching back and forth . and now today i found out all the investment don't matter anymore. congrats CCP you just convince me to trade my ps3 and go next gen
- by Space Marine One - at 2014.05.02 16:13:00
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6. A Modest Proposal for EWAR in DUST 514 (link to image included). - in General Discussions [original thread]
what we need is Motion sensor( movement) and acoustic locator module(detect weapon fire) i.e MAG
- by Space Marine One - at 2014.04.14 22:58:00
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7. Proper X/Y Settings for DS3 - in Rookie Training Grounds [original thread]
Awry Barux wrote: 40/40 non-ADS, 20/20 ADS. I used to be a 100/100 type of player, but I find I can track much better with lower sensitivity against an enemy with good strafing skills. High sensitivity causes overshooting, which in a tracking s...
- by Space Marine One - at 2014.04.14 22:52:00
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8. I need advice on proto logistics build - in Rookie Training Grounds [original thread]
been spec into Gal logi proto for about 3 month and i find im more effective with running basic logi with adv module and equipment. so i need a few builds idea for gal logi gk. anything is appreciated
- by Space Marine One - at 2014.04.14 00:03:00
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9. Proper X/Y Settings for DS3 - in Rookie Training Grounds [original thread]
you need to train yourself 100/100 and stick with it. you will benefit with both reflex and accuracy
- by Space Marine One - at 2014.04.13 23:50:00
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10. tank tips and tricks - in General Discussions [original thread]
moe tanker wrote: So i recently got into tanking so much i made my own character for it and i must say its harder than it looks, i used all of my starting sp on vehicle and hav command and noticing that theirs only 4 different tanks in the game...
- by Space Marine One - at 2014.03.18 06:07:00
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11. Petition to remove Battle Academy from Dust - in General Discussions [original thread]
signed
- by Space Marine One - at 2014.03.11 17:24:00
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12. Tanks - Real Tanks to our Imaginary tanks - in General Discussions [original thread]
Quote: Yeah it was me who found that Tank information and posted it But you've missed some key points On that other thread i referred to a quote that a Tanks main turrets are primarily Anti Vehicle and very rarely if ever are they fitted wi...
- by Space Marine One - at 2014.02.25 18:11:00
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13. Ideas on how to deal for our current dilemma with tanks - in General Discussions [original thread]
with 1.7 CCP have finally reach a sweet part with tank gameplay mechanic within dust with the revamp of how modules works and many other changes. including lowing the price resulting in vehicle combat are frequent and fun and their roles are being...
- by Space Marine One - at 2014.02.03 01:24:00
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14. Feedback/Requests: Tank balance idea and New game mode - in Feedback/Requests [original thread]
with 1.7 CCP have finally reach a sweet part with tank gameplay mechanic within dust with the revamp of how modules works and many other changes. including lowing the price resulting in vehicle combat are frequent and fun and their roles are being...
- by Space Marine One - at 2014.02.03 00:26:00
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15. MAG Pronounced Dead on 1/28/2014 @ 3p est - in General Discussions [original thread]
o7 it have serve well...RIP /sn we should petition to bring back mag as free 2 play
- by Space Marine One - at 2014.01.28 21:49:00
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16. What Game did you come from before Dust? - in General Discussions [original thread]
Warning this list Do not represent the full list of game i have played witch spread across every possible genre only competitive titles only with minimum of 3 month gaming to 4 years *look at socom series* Socom 1, 2, 3, Combine Assault, confronta...
- by Space Marine One - at 2013.11.07 14:41:00
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17. Capacitor In DUST!? For LAV, HAV, Dropships and maybe MCC near future - in General Discussions [original thread]
Alaika Arbosa wrote: I would imagine that Blaster turrets would play hell with the cap on any ground based vehicles. I doubt they'd have the perma-run capabilities that spaceships have. not really there's the ammo count limit which they alrea...
- by Space Marine One - at 2013.11.05 18:24:00
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18. Capacitor In DUST!? For LAV, HAV, Dropships and maybe MCC near future - in General Discussions [original thread]
Alaika Arbosa wrote: TheAmazing FlyingPig wrote: I don't see a reason to add a limiting factor to vehicles when they're as gimped as they already are. Why nerf what has already been nerfed countless times before? That is exactly it though,...
- by Space Marine One - at 2013.11.02 17:45:00
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19. Capacitor In DUST!? For LAV, HAV, Dropships and maybe MCC near future - in General Discussions [original thread]
knight of 6 wrote: for the thousandth time, the TTK in dust is far to short to effectively implement a capacitor. it would just be a pain in the ass to manage in combat. i theory it is a great Idea but ccp would need to drag out the TTK to the ...
- by Space Marine One - at 2013.11.02 17:25:00
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20. Capacitor In DUST!? For LAV, HAV, Dropships and maybe MCC near future - in General Discussions [original thread]
Vyzion Eyri wrote: I want to see it but I think we'll have to hold out until the rebalancing of 1.7, then the reintroduction of all the variants they took out in 1.9, and the rest of the racial variants hopefully by the next named expansion, th...
- by Space Marine One - at 2013.11.01 16:15:00
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