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541. not really a suprise - in General Discussions [original thread]
Lazer Fo Cused wrote: 1. There is the problem - We have to wait the best part of a year to get rid of people who are no longer intrested/playing other games and the chances are the next CPM will do exactly the same thing because they can get aw...
- by Soraya Xel - at 2015.01.19 15:03:00
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542. not really a suprise - in General Discussions [original thread]
Aeon Amadi wrote: Who do we talk to if we feel the CPM isn't advocating or representing us fairly / in a manner we'd like? The CPM2 ballot box. Aeon Amadi wrote: Here's why I'm not confident in the current CPM. Sorry I nerfed your...
- by Soraya Xel - at 2015.01.19 14:46:00
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543. not really a suprise - in General Discussions [original thread]
Kevall is a spammer. D: "Kevall the Nigerian Prince" has a nice ring to it. ;)
- by Soraya Xel - at 2015.01.19 06:07:00
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544. CCP Rattati!!! - in General Discussions [original thread]
FYI, Juno, Caldari Prime was a freaking awesome event, but it was also extremely extremely dev time intensive for a thing that only was there for a short time. I'd love to see something on that level again, but I wouldn't get your hopes too high i...
- by Soraya Xel - at 2015.01.19 05:45:00
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545. not really a suprise - in General Discussions [original thread]
Mossellia Delt wrote: Edit : and dam right I'll point out flaws with the CPM. No problem with pointing out flaws with the CPM. Just a problem with thinly veiled campaign attack ads. ;)
- by Soraya Xel - at 2015.01.19 03:25:00
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546. not really a suprise - in General Discussions [original thread]
robin williams' ghost wrote: Come on, I'm a nobody and I've got over 2000 kills for the month. And I work a full time job. These guys needed to step it up I work two full-time jobs. One I get paid for, and one where I'm a CPM.
- by Soraya Xel - at 2015.01.19 02:22:00
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547. not really a suprise - in General Discussions [original thread]
LT SHANKS wrote: Too bad Pokey didn't make it onto the council. I was really pushing for Pokey. I really hope he runs and makes it on CPM2. He's pretty awesome.
- by Soraya Xel - at 2015.01.19 01:49:00
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548. not really a suprise - in General Discussions [original thread]
Also, my forum time rarely impacts my play time. I do most of my forumming when I am unable to play my PS3. :)
- by Soraya Xel - at 2015.01.19 01:44:00
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549. not really a suprise - in General Discussions [original thread]
Well, as stated, I've been moving this month, and my electrician has been putting me off. He's supposed to be here Tuesday to fix the power outlets at my desk. I technically could play the PS3 at the TV, but it's particularly uncomfortable to play...
- by Soraya Xel - at 2015.01.19 01:40:00
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550. @ Rattati- dead clone should terminate if you leave battle - in General Discussions [original thread]
Yes please.
- by Soraya Xel - at 2015.01.16 18:27:00
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551. Been away for quite a while.. - in General Discussions [original thread]
Oh my God, Serimos. Hey! :D
- by Soraya Xel - at 2015.01.16 18:26:00
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552. Why can swarms travel past lock on range? - in General Discussions [original thread]
Been playing since the build before Replication, Bright Cloud. :)
- by Soraya Xel - at 2015.01.16 16:56:00
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553. Why can swarms travel past lock on range? - in General Discussions [original thread]
Fizzer XCIV wrote: Why are you glorifying this guy so much? Again, because he wants to be OP, and so he looks to people that also want them to be OP. This is a wonderfully well-run campaign on behalf of vehicle users, but since their logic i...
- by Soraya Xel - at 2015.01.16 15:35:00
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554. Why can swarms travel past lock on range? - in General Discussions [original thread]
If you're going to trot out a Judge video, I'm going to trot out that Judge said that an average KDR of 50 seemed well-balanced for his ADS, according to him.
- by Soraya Xel - at 2015.01.16 07:38:00
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555. Why can swarms travel past lock on range? - in General Discussions [original thread]
Yokal Bob wrote: Bright Cloud wrote: In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fire...
- by Soraya Xel - at 2015.01.16 06:09:00
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556. CCP will you please nerf.... - in General Discussions [original thread]
Stupidity nerf incoming.
- by Soraya Xel - at 2015.01.16 04:57:00
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557. Why can swarms travel past lock on range? - in General Discussions [original thread]
Everything Dies wrote: How much of this a swarm problem, and how much of this a minmando + swarm problem? I ask because using proto swarms with my Gallente suits are usually only enough to drive dropships away and not destroy them. Maddys have ...
- by Soraya Xel - at 2015.01.16 04:56:00
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558. Swarms are OPness? - in General Discussions [original thread]
I think it's funny that they decided to do this whole "make vehicles OP again" campaign today. But it is futile and transparent. Lord Rattati knows all. His holy gaze can pierce the deception and rhetoric of the vehicle community, and stare direc...
- by Soraya Xel - at 2015.01.15 23:21:00
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559. When are the next CPM elections going to happen? - in General Discussions [original thread]
Spademan wrote: Legit question. Say I were to run (I'm not. Not this year anyway.) would I even be recognisable? Would you see my name and think "Hey Spade's running, I know who he is" or "Who's this joker?" People knew who I was. I started ...
- by Soraya Xel - at 2015.01.15 23:12:00
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560. Why can swarms travel past lock on range? - in General Discussions [original thread]
Bright Cloud wrote: In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys. ...
- by Soraya Xel - at 2015.01.15 23:09:00
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