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421. Blueberry Holocaust - in General Discussions [original thread]
Scheneighnay McBob wrote: You would think the blueberries would shoot a red uplink rather than stand 10m away with their backs to it. Seriously? You would expect this? I lost all my illusions about blues back at the beginning of chromosome, ...
- by Son-Of A-Gun - at 2014.02.08 23:02:00
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422. I gave in. - in General Discussions [original thread]
TEXA5 HiTM4N wrote: I started using FOTM. stacking complex damage mods and armor plates on a rail rifle with aim assist. I see why everyone uses it. every game is around 27-3, even against other people using FOTM. getting hate mail about it, bu...
- by Son-Of A-Gun - at 2014.02.08 22:36:00
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423. No Response From Devs. - in General Discussions [original thread]
Onesimus Tarsus wrote: Son-Of A-Gun wrote: WUT ANG wrote: With all of the Changes the Buffs, Nerfs and Additions deserving a Refund. And all the respect, refund threads floating around I wish CCP would atleast respond to one of them just ...
- by Son-Of A-Gun - at 2014.02.08 22:20:00
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424. No Response From Devs. - in General Discussions [original thread]
RKKR wrote: Sorry that our auto-correct keeps correcting respec to respect, go read a novel if you are interested in correct grammar use. Two time, two times! That's all it takes to make your autocorrect stop correcting it wrong. All you hav...
- by Son-Of A-Gun - at 2014.02.08 22:16:00
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425. No Response From Devs. - in General Discussions [original thread]
WUT ANG wrote: With all of the Changes the Buffs, Nerfs and Additions deserving a Refund. And all the respect, refund threads floating around I wish CCP would atleast respond to one of them just to show their listening and or thinking about it....
- by Son-Of A-Gun - at 2014.02.08 21:55:00
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426. Assault class bonus should be individuated - in General Discussions [original thread]
Kaughst wrote: I like the idea of giving the assault classes a EHP/repair/shield recharge buffs instead of weapon based. Me too.
- by Son-Of A-Gun - at 2014.02.08 21:14:00
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427. The actual shield/armor imbalance... - in General Discussions [original thread]
Here's the thing: The basic plates are actually the only plates worth using. Enhanced +25 HP from 85 to110, really? And let's not even start to talk about the variant plates. The complex extenders are actually the only extenders worth using. Bas...
- by Son-Of A-Gun - at 2014.02.08 21:11:00
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428. Of all the things in 1.8 - in General Discussions [original thread]
I think they souls make two versions of the cloak. The one they have now and one without the bonus to profile dampening for less CPU/PG.
- by Son-Of A-Gun - at 2014.02.08 20:19:00
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429. Assault class bonus should be individuated - in General Discussions [original thread]
Magnus Amadeuss wrote: Son-Of A-Gun wrote: Gallente: +10% efficacy ot repairer modules per level. -5% kick and dispersion for blaster tech. (really don't know why you guys were going to give this to the Amarr) Caldari: +10% efficacy to ener...
- by Son-Of A-Gun - at 2014.02.08 19:56:00
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430. Assault class bonus should be individuated - in General Discussions [original thread]
Bump
- by Son-Of A-Gun - at 2014.02.08 19:37:00
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431. Assault class bonus should be individuated - in General Discussions [original thread]
Joel II X wrote: Nocturnal Soul wrote: Son-Of A-Gun wrote: Gallente: +10% efficacy ot repairer modules per level. +5% RoF to Plasma weaponry per level. (really don't know why you guys were going to give this to the Amarr) Caldari: +10% e...
- by Son-Of A-Gun - at 2014.02.08 18:13:00
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432. Assault class bonus should be individuated - in General Discussions [original thread]
Sgt Kirk wrote: Cody Sietz wrote: I don't think they can code Fixed Really? How difficult could it be? The secondary bonuses can most definitly be individuated, so just give them two secondary bonuses. I mean seriously that simple. So...
- by Son-Of A-Gun - at 2014.02.08 17:44:00
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433. Assault class bonus should be individuated - in General Discussions [original thread]
Nocturnal Soul wrote: Son-Of A-Gun wrote: Gallente: +10% efficacy ot repairer modules per level. -5% kick and dispersion for blaster tech. (really don't know why you guys were going to give this to the Amarr) Caldari: +10% efficacy to shiel...
- by Son-Of A-Gun - at 2014.02.08 17:38:00
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434. Assault class bonus should be individuated - in General Discussions [original thread]
Gallente: +10% efficacy ot repairer modules per level. -5% kick and dispersion for blaster tech. (really don't know why you guys were going to give this to the Amarr) Caldari: +10% efficacy to energizers and rechargers per level. -5% weapons relo...
- by Son-Of A-Gun - at 2014.02.08 17:30:00
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435. Killing Heavies in 1.8...OP? - in General Discussions [original thread]
Bormir1r wrote: Justin Tymes wrote: Niche weapons? Forget it. Heavies are obviously being balanced around current Rifle DPS and Core Grenades, which was a really bad move by CCP. Carry remotes if you don't use Rifles, or be prepared to auto-...
- by Son-Of A-Gun - at 2014.02.08 12:50:00
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436. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
I really want this to be implemented as quickly as possible, like 1.8 would be great. Thanx.
- by Son-Of A-Gun - at 2014.02.08 11:52:00
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437. [CCP] What changes are being made to the assault type weapons? - in General Discussions [original thread]
Can we get a spreadsheet with the proposed changes to, at the very least, the big four (AR, RR, ScR and CR). This seems rather important.
- by Son-Of A-Gun - at 2014.02.08 11:43:00
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438. Welcome back Saberwing. - in General Discussions [original thread]
CCP Saberwing wrote: KAGEHOSHI Horned Wolf wrote: CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got...
- by Son-Of A-Gun - at 2014.02.08 11:17:00
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439. No respec on dropsuit upgrades! - in General Discussions [original thread]
Jackof All-Trades wrote: Son-Of A-Gun wrote: Jackof All-Trades wrote: Son-Of A-Gun wrote: There needs to be a dropsuit upgrades respec as well. For one, if there is going to be a dropsuit command respec, anyone who will no longer be in...
- by Son-Of A-Gun - at 2014.02.08 10:34:00
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440. No respec on dropsuit upgrades! - in General Discussions [original thread]
Jackof All-Trades wrote: Son-Of A-Gun wrote: There needs to be a dropsuit upgrades respec as well. For one, if there is going to be a dropsuit command respec, anyone who will no longer be in logi suits will be being unreasonably punished for...
- by Son-Of A-Gun - at 2014.02.07 23:32:00
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