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2221. Dust devs are making it hard..... - in General Discussions [original thread]
StubbyDucky wrote: KOBLAKA1 wrote: Superking Bignuts wrote: INDUSTRY, ECONOMY, MEANINGFUL EVE-DUST connection, MCC Commander, DRONES, all of this great content that was dangled in front of us, the carrot on the stick that has not been d...
- by Son-Of A-Gun - at 2013.06.13 18:30:00
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2222. How hard is it to tweak stats? - in General Discussions [original thread]
What I imagine is, is that it is as easy as typing in a few number into a statistics field. You want a std AR to be more powerful you hit backspace a few times in a stat field somewere and then you type in the new number you want the std AR to be ...
- by Son-Of A-Gun - at 2013.06.13 16:32:00
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2223. So 1.2 is coming this month or the next? - in General Discussions [original thread]
All I really care about at this particular moment is weapon ranges (well that and them fixing the memory leaks, the hit detection and the frame rate problems). Would be nice to have one of dim dare hybrid sidearms for my Gal assault suit, but this...
- by Son-Of A-Gun - at 2013.06.13 05:45:00
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2224. YES! They are fixing weapons effective ranges in early July! - in General Discussions [original thread]
Cosgar wrote: Son-Of A-Gun wrote: Cosgar wrote: Define fixed. Are we talking Chromosome fixed or Uprising fixed here? This will dictate how excited I'll be. At this point anything would be an improvement. For the love of Oden's beard, ...
- by Son-Of A-Gun - at 2013.06.13 00:57:00
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2225. YES! They are fixing weapons effective ranges in early July! - in General Discussions [original thread]
Cosgar wrote: Define fixed. Are we talking Chromosome fixed or Uprising fixed here? This will dictate how excited I'll be. At this point anything would be an improvement. For the love of Oden's beard, just give us some respectable weapons ra...
- by Son-Of A-Gun - at 2013.06.13 00:36:00
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2226. YES! They are fixing weapons effective ranges in early July! - in General Discussions [original thread]
Stop doing that damn it. Leave my threads alone Anyway: This is wonderful news!
- by Son-Of A-Gun - at 2013.06.13 00:23:00
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2227. CEO splits and steals ISK...... any recourse? - in General Discussions [original thread]
Patt MaCrotch wrote: I was director of a small Corp and was recruiting people and making steady deposits (as were all the other people in the Corp) to help get us to 80 million ISK. Today I log on and the CEO sends me an email; to paraphrase "t...
- by Son-Of A-Gun - at 2013.06.12 02:12:00
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2228. Did DUST just go down? - in General Discussions [original thread]
Sgt Kirk wrote: I think they spilled Vodka on the control panel again. It's mead. Vikings drink mead.
- by Son-Of A-Gun - at 2013.06.12 01:21:00
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2229. Hey developers, give me more skill points or reduce the cost of raising skills! - in General Discussions [original thread]
I just created an alt character a little under a month ago. That character now has 2.4 million SP and is starting to feel quite competitive to me. The character I am writing this post with is also an alt. it has about 6.5 million SP in it, and wi...
- by Son-Of A-Gun - at 2013.06.11 23:36:00
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2230. Minmatar MK.0 Racial Prototype Build - in General Discussions [original thread]
MASS DR1V3R wrote: People in this thread are making the mistake of thinking that if you run dual sidearms with a Complex Sidearm Damage mod that it will affect both weapons. The Complex Sidearm Damage mod would only affect the weapon in the sid...
- by Son-Of A-Gun - at 2013.06.11 01:46:00
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2231. Minmatar MK.0 Racial Prototype Build - in General Discussions [original thread]
The single complex regulator isn't worth it. Puts your regen delay time down from 5 sec to 3.75 for a total of 1.25 gain. If you were stacking regulators it would be worth it. Two regulators would put you at 2.664 seconds regen time. However it lo...
- by Son-Of A-Gun - at 2013.06.11 01:38:00
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2232. Scrambler Rifle or tatical assault rifle - in General Discussions [original thread]
WyrmHero1945 wrote: TAR. More optimal range and more damage per clip (SR overheats at around 12 shots while TAR has 18 bullets per clip). I can fire off about 23 rounds before overheating, but then I am proto amar suits though. Amar is the o...
- by Son-Of A-Gun - at 2013.06.10 23:26:00
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2233. Dear CCP Overall Gunplay gameplay is still so BAD whats up with that ? - in General Discussions [original thread]
dday3six wrote: Stew360 wrote: dday3six wrote: Unless the game is given a complete overall, no matter much gameplay wise it's made like Call of Duty, Battlefield, Modern Warfare, Killzone or pick your own modern FPS equivalent. The MMO, R...
- by Son-Of A-Gun - at 2013.06.10 13:46:00
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2234. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
I want you to change the massdriver so that it can be loaded with different ammo while in battle. Example: A merc packing the massdriver can carry up two three ammo types on two the battle field, anti personnel (current massdriver ammo/AP ammo), ...
- by Son-Of A-Gun - at 2013.06.10 12:57:00
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2235. LAV skill for damage impact - in General Discussions [original thread]
XiBravo wrote: Take impact damage out of game and the gameplay will improve dramatically. Give it a try CCP. Just a week see what happens. Logi lav might actually heal something. Turrets may even kill infantry. Wat a novel idea huh Didn't y...
- by Son-Of A-Gun - at 2013.06.07 11:19:00
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2236. lol CCP nerf the tac, but then buffs the scrambler varient and leave it the same. - in General Discussions [original thread]
Tie thread is absurd. **** it, why don't we just burn the game to the ground while we are at it. You know what is OP? People's ability to create proper/survivable fittings, and inability to think properly in a combat situation, ultimately resulti...
- by Son-Of A-Gun - at 2013.06.06 00:46:00
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2237. Infantry combat effective range in this game is a joke. - in General Discussions [original thread]
Iron Wolf Saber wrote: hooc order wrote: Iron Wolf Saber wrote: Well considering even the largest of COD maps are not as large as some outposts... I don't know what to say. Why are we always talking about CoD? In terms of map size ve...
- by Son-Of A-Gun - at 2013.06.05 21:49:00
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2238. Infantry combat effective range in this game is a joke. - in General Discussions [original thread]
Iron Wolf Saber wrote: The average adult can only throw a baseball 54 meters. The average person cannot shoot another person let alone a moving target past 4 meters. Dude, you are not helping yourself man. You should just stop. Your starti...
- by Son-Of A-Gun - at 2013.06.05 21:31:00
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2239. Infantry combat effective range in this game is a joke. - in General Discussions [original thread]
Iron Wolf Saber wrote: I was just stating that range is not critical for the game to be fun. Trying to be realistic is also not something everyone should be doing either, there is a reason why most combat simulators are not all that popular. Al...
- by Son-Of A-Gun - at 2013.06.05 21:19:00
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2240. Infantry combat effective range in this game is a joke. - in General Discussions [original thread]
Iron Wolf Saber wrote: Well considering even the largest of COD maps are not as large as some outposts... I don't know what to say. ? What What does a really bland tasting fish have to do with the quite simple fact that this game's small a...
- by Son-Of A-Gun - at 2013.06.05 21:11:00
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