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61. There should be extra damage for aiming down sights - in Feedback/Requests [original thread]
I agree... but this post and your original don't match. Military wants a more accurate gun for very obvious reasons. None of it involves the bullet itself doing anything more then moving or swirling *Armor Piercers*. The gun itself delivers the fo...
- by SoTa PoP - at 2013.01.22 06:17:00
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62. There should be extra damage for aiming down sights - in Feedback/Requests [original thread]
Vanda-Kon wrote: xprotoman23 wrote: Vanda-Kon wrote: Montezumas Revenge wrote: Vanda-Kon wrote: Since the damage is the same as firing from the hip there is a whole lot of dancing going on, jumping monkeys and weaving snakes. Well,...
- by SoTa PoP - at 2013.01.22 06:07:00
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63. Heavies drew the nerf straw - in Feedback/Requests [original thread]
The dark cloud wrote: xprotoman23 wrote: SILENTSAM 69 wrote: xprotoman23 wrote: When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm* No no no... What is with all this Heavies are OP ta...
- by SoTa PoP - at 2013.01.19 23:04:00
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64. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
I pray they do nothing but change the timer. I can throw a nade in the air it won't blow for 5-6 seconds - I throw it on the ground it blows in 2. I just want it to make sense - don't touch the damage yet
- by SoTa PoP - at 2013.01.14 22:49:00
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65. SP Roll Back System - in Feedback/Requests [original thread]
how bout if the roll back gave diminishing returns when it adds to the next day? Or perhaps even week. This gives newbs a chance to get out of militia at least somewhat quickly and let them explore a bit without giving everyone a big dose of SP.
- by SoTa PoP - at 2013.01.11 21:20:00
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66. Booster fix. - in Feedback/Requests [original thread]
Kira Lannister wrote: Let us unplug them, and replug them at will. :] Mad genius alert.
- by SoTa PoP - at 2013.01.11 21:10:00
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67. SP Roll Back System - in Feedback/Requests [original thread]
If the idea I'm reading here is a global SP cap all your toons share - then I'm terrified :O
- by SoTa PoP - at 2013.01.11 19:42:00
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68. SP Roll Back System - in Feedback/Requests [original thread]
Big Popa Smurff wrote: So lets say you play dust for a year and someone else starts to play a year later, will that player start earning a years worth without getting capped, or is it once the week cap hits they've lost out, sorry if its a stup...
- by SoTa PoP - at 2013.01.09 14:09:00
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69. SP Roll Back System - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=49107 above link is a thread is in the feedback section - if you supported this thread then go support that one as well.
- by SoTa PoP - at 2013.01.09 08:57:00
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70. SP Roll Back System - in Feedback/Requests [original thread]
Umbat Boki wrote: I think CCP considered this idea. If I remember this correctly, they told that "SP pool" was a solution they discussed. So, they obviously didn't like it. Why? I think because 27k SP cap is quite small and they want everyone ...
- by SoTa PoP - at 2013.01.09 08:13:00
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71. SP Roll Back System - in Feedback/Requests [original thread]
Indeed we should keep it alive - but it also should be moved to the Feedback section. Maybe even copy and paste the subject there - though I don't see any reason to discuss this further - everyone seems to be of one mind on this issue now.
- by SoTa PoP - at 2013.01.09 07:40:00
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72. SP Roll Back System - in Feedback/Requests [original thread]
Think if we send CCP enough mails asking for there comment on the SP system they'd tell us there thoughts for once? Cause this kinda crap happens way too often - us wanting change and CCP not telling us what they want
- by SoTa PoP - at 2013.01.09 04:57:00
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73. SP Roll Back System - in Feedback/Requests [original thread]
Icy Tiger wrote: DJINN leukoplast wrote: D'Finn Rhedlyne wrote: If you don't play one day then that 27K is rolled over to the next, if you play one or two games on any given day, then you forfeit your roll over and restart at yr 27K base...
- by SoTa PoP - at 2013.01.09 02:36:00
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74. SP Roll Back System - in Feedback/Requests [original thread]
D'Finn Rhedlyne wrote: I think it would be a task and half to keep track of everybodys SP in that way. Filtering out non-players, finding out who played what and when. Good idea, but hard work for the Dev's. Then again what do I know... I just ...
- by SoTa PoP - at 2013.01.09 01:35:00
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75. SP Roll Back System - in Feedback/Requests [original thread]
D'Finn Rhedlyne wrote: DJINN leukoplast wrote: D'Finn Rhedlyne wrote: DJINN leukoplast wrote: Yeah, I proposed this exact idea a while back. SP rollover from each day until a defined day of the week, in which it will be reset. Rinse an...
- by SoTa PoP - at 2013.01.09 01:33:00
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76. SP Roll Back System - in Feedback/Requests [original thread]
Luke Vetri wrote: You mean unused from the cap added to the next days cap or unused atted to accumilated SP? The first I can get behind first part lol I made an edit since I can see where you're coming from with that comment lol
- by SoTa PoP - at 2013.01.09 00:59:00
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77. SP Roll Back System - in Feedback/Requests [original thread]
Too many threads on SP - each one has the same idea that is just BRILLIANT imo. All SP un-earned from 1 day is pushed into day 2 - where it'll continue to accumulate to the next days cap until a certain day of the week is hit - where then it will...
- by SoTa PoP - at 2013.01.09 00:56:00
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78. Diversity and Fluidity - in Feedback/Requests [original thread]
Icy Tiger wrote: I know some people hate this and me ( ), but the game needs fluidity and diversity. In Replication, every module that you placed on your suit gave you a significant advantage. The higher movement and jump speeds allowed for fas...
- by SoTa PoP - at 2012.12.30 20:00:00
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79. [Suggestion] 1-Week Rolling SP cap - in Feedback/Requests [original thread]
Yea, I'd prefer to just hit my cap then get teased with 100-400 SP gain per match when getting close.
- by SoTa PoP - at 2012.12.28 23:45:00
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80. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
I support this thread 100% and throw in there could be skills made to enhance a 'down' status.
- by SoTa PoP - at 2012.12.16 17:47:00
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