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21. Hey CCP why are Tanks so FAST?? - in General Discussions [original thread]
Bormir1r wrote: Slen Kaleth wrote: Bormir1r wrote: [quote=Ayures II]If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. 25 mph is about 9.7 m/s, and 40 ...
- by Slen Kaleth - at 2014.02.16 02:02:00
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22. Hey CCP why are Tanks so FAST?? - in General Discussions [original thread]
Bormir1r wrote: Ayures II wrote: If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. 25 mph is about 9.7 m/s, and 40 mph is 15.6 m/s. Compared to infantry,...
- by Slen Kaleth - at 2014.02.16 00:18:00
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23. Hey CCP why are Tanks so FAST?? - in General Discussions [original thread]
crazy space 1 wrote: Ayures II wrote: If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. well in dust they go over 120 mph what's your point? How do yo...
- by Slen Kaleth - at 2014.02.15 22:47:00
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24. Hey CCP why are Tanks so FAST?? - in General Discussions [original thread]
Ivy Zalinto wrote: Nah, their speed is fine. Honestly people forget that vehicles are supposed to be much more mobile, more powerful, more imposing and much more dangerous than a single soldier. Or even a group of them for that matter. A tank ...
- by Slen Kaleth - at 2014.02.15 22:37:00
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25. Hey CCP why are Tanks so FAST?? - in General Discussions [original thread]
Tech Ohm Eaven wrote: Slen Kaleth wrote: Tech Ohm Eaven wrote: Ayures II wrote: If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. Is that faster t...
- by Slen Kaleth - at 2014.02.15 22:28:00
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26. Hey CCP why are Tanks so FAST?? - in General Discussions [original thread]
Tech Ohm Eaven wrote: Ayures II wrote: If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. Is that faster than my sports car? NO. Even using a RL argumen...
- by Slen Kaleth - at 2014.02.15 21:55:00
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27. Daily Goals for the upcoming heavy event on the 19 - in General Discussions [original thread]
CCP Cmdr Wang wrote: Ramux PATAPON wrote: CCP Eterne wrote: In February, the hearts of many grow heavy. But love is a battlefield and there are none better equipped to deal with the damage than the mercenaries of DUST 514. And toughest of...
- by Slen Kaleth - at 2014.02.15 12:33:00
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28. Welcome back Saberwing. - in General Discussions [original thread]
CCP Saberwing wrote: KAGEHOSHI Horned Wolf wrote: CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got...
- by Slen Kaleth - at 2014.02.08 09:21:00
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29. Killing Heavies in 1.8...OP? - in General Discussions [original thread]
Disturbingly Bored wrote: Vitharr Foebane wrote: Of course that 15% resistance only applies to the armor and not the shield which is getting reduced in 1.8, I totally overlooked that. So it isn't even a 15% EHP bump. I can't be consider...
- by Slen Kaleth - at 2014.02.08 03:49:00
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30. EVE-DUST Link. How important is it to you? - in General Discussions [original thread]
EVE-DUST link it why I started this game in the first place. however, I do believe they need to finished the basic on DUST before working further on the link. And by the basics I mean all racial suits, weapons, and tanks, along with a moderate lev...
- by Slen Kaleth - at 2014.02.06 03:17:00
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31. Should DS/ADS pilots not be able to bail on a dead DS? - in General Discussions [original thread]
Taurion Bruni wrote: KING CHECKMATE wrote: DUST Fiend wrote: I wouldn't mind being locked into the ship so long as redline railguns weren't a thing. ''I wouldn't mind being locked into the ship so long as i don't have Any Counters e...
- by Slen Kaleth - at 2014.02.02 01:15:00
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32. Should DS/ADS pilots not be able to bail on a dead DS? - in General Discussions [original thread]
knight guard fury wrote: Atiim wrote: Foundation Seldon wrote: Atiim wrote: No, they should not be able to bail. My Swarm Launcher won the race and they were being to much of an idiot to use an afterburner. Why shouldn't they be punis...
- by Slen Kaleth - at 2014.02.01 23:27:00
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33. Should DS/ADS pilots not be able to bail on a dead DS? - in General Discussions [original thread]
Atiim wrote: Slen Kaleth wrote: Perhaps an "overkill" health bar as well? If you just barly kill the DS/ADs then it crashes as normal, but if enough damage is done it explodes in the air like a vehicle does on the ground when killed and take...
- by Slen Kaleth - at 2014.02.01 23:16:00
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34. Should DS/ADS pilots not be able to bail on a dead DS? - in General Discussions [original thread]
Perhaps an "overkill" health bar as well? If you just barly kill the DS/ADs then it crashes as normal, but if enough damage is done it explodes in the air like a vehicle does on the ground when killed and takes the pilot and crew with it.
- by Slen Kaleth - at 2014.02.01 23:06:00
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35. Game is unbalanced - in General Discussions [original thread]
Here is my thought on balancing the game. Change the pay system for public (and maybe even factional) matches to have a match lose also depend on ISK spent. It would work like this. Each public match has a set "expenses" fund that is reduced by th...
- by Slen Kaleth - at 2014.01.30 20:27:00
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36. Game is unbalanced - in General Discussions [original thread]
TechMechMeds wrote: What's the problem here? 3 guys can insta pop a tank, 2 sicas can pop any tank and 1 tank can pop any tank. All I'm seeing is solo swine vomiting bullsht seriously. I can assure you that this thread won't be taken seriously...
- by Slen Kaleth - at 2014.01.28 20:45:00
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37. That was me. - in General Discussions [original thread]
It was probably a BPO LAV anyway.
- by Slen Kaleth - at 2014.01.28 18:56:00
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38. Game is unbalanced - in General Discussions [original thread]
Ok, if tankers think their tank should take 5 people to kill the when it is killed it counts as 5 clones lost instead of one.
- by Slen Kaleth - at 2014.01.28 18:53:00
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39. CCP, cloak and active scanners. - in General Discussions [original thread]
They could make it so that if you deactivate it cost you a percent of the cloak gauge, that would add some balance. But I would just like CCP to tell us one way or the other before it's release so I am not having to find out in the heat of battle.
- by Slen Kaleth - at 2014.01.28 17:16:00
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40. CCP, cloak and active scanners. - in General Discussions [original thread]
I have a question, how is the profile bonus going to work with Cloaks? Is it applied only when the cloak is active, or is it always applied? I ask because if it is only applied when cloak is active, how will it work with active scanners? Ie I am s...
- by Slen Kaleth - at 2014.01.28 15:34:00
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