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1. {IDEA} Piloting fighters aboard carriers. - in Feedback/Requests [original thread]
Wasn't one of the plans when mom ships were in concept to have capsuleers fly the fighters? I am sure the idea was that with the clone bay on board, you would jump to that clone and then fly that clone in a fighter, but there was no capsule to sav...
- by Skold Hagradsson - at 2012.12.06 11:47:00
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2. [Feedback] Laser rifle tweaks (range, effect of sharpshooting skills, heat built... - in Feedback/Requests [original thread]
I think the issue that's needs resolving is whether in a science fiction game you are limited by science, or not. Eve lasers work with crystals that you can swap out. So i can use multi frequency at short range and infra red for long range. The ...
- by Skold Hagradsson - at 2012.11.01 04:43:00
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3. vehicles hard to drive - in Feedback/Requests [original thread]
I think the issue is "feel" there isn't any. The LAV breaks grip far too easily some times, yet others it sticks when you want it to let go. Feedback is not great and the drive is dislocated from terrain or at least that's how it feels. The HAV is...
- by Skold Hagradsson - at 2012.11.01 04:14:00
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4. Zion TCD (Dust, EVE... Home) - in Corporation Recruitment [original thread]
I recall working for the Zion corp in eve. That too was run by a Zionshad, any relation? I also remember how it all ended, with a fleecing of the members, after a war dec which exposed the CEO. Is this corp to be run on similar principals? Is th...
- by Skold Hagradsson - at 2012.10.20 13:02:00
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5. Laser rifles need nerf. - in General Discussions [original thread]
If you look at the efficiencies of the AR and laser rifle they are almost opposite. Most AR's can't out damage one at extreme range, but AR has huge advantage up close ( 0-40m) Also when laser rifles do overheat they take down your shields as we...
- by Skold Hagradsson - at 2012.10.20 12:33:00
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6. Logistics Dropsuit Deficiencies - in General Discussions [original thread]
I don't get why a minmatar suit is so slow. Sure it will have made from scrap in a garden shed, but with the lack of armour should come some speed? It must be faster than the square head made assault suit? Other than that, I can manage with most ...
- by Skold Hagradsson - at 2012.10.20 06:31:00
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7. [Feedback/Request] - Vehicle/AV balancing - in Feedback/Requests [original thread]
In reference to Hav vs LAV. What about LAV vs infantry, it seems that the LAV can shrug off contact with all infantry. I can see that with scouts but not with heavies. Also small arms fire should hurt LAV more than it does. But strangely the LAV b...
- by Skold Hagradsson - at 2012.10.19 19:35:00
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8. Make the aiming joystick Deadzone pre Codex Patch !!!!!!!!! - in Feedback/Requests [original thread]
Free Beers wrote: I even bought a new controller thinking the analogs were broke. Ditto here, this answers my question I posted earlier, ty OP
- by Skold Hagradsson - at 2012.10.19 19:25:00
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9. Something changed with the last patch and I cannot work it out - in Feedback/Requests [original thread]
I can only go off KDR for a measure of success vs the community, but despite trying hard I have lost -0.7 efficiency from last patch to this. I remember the patch move last time, and people made the same comment. Personally whatever those changes...
- by Skold Hagradsson - at 2012.10.19 06:11:00
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10. BUG - Indestructable Rail gun on large map at Point A - in Technical Support/Bugs [original thread]
I have no idea what the map is called, but at point A there are two guns just below the capture point on the map. The one on the rise is indestructable. In addition when someone is maning that gun they must disappear into the floor. I couldnt hack...
- by Skold Hagradsson - at 2012.08.25 13:50:00
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11. CANT KILL A THING ANYMORE - in General Discussions [original thread]
Tech Ohm Eaven wrote: This build my SMG hits nothing!! part of the time and part of the time they die?? Some games I go 10 and 1 and some games I go 1 and 10 to the point where I just selected quit game due to frustration with SMG hit detection...
- by Skold Hagradsson - at 2012.08.19 11:22:00
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12. [Feedback] Hit detection....... - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: To move the discussion forward we need "hit detection' to be defined. i think many people see it as different things. First of all the hit box itself is great. You can shoot between the legs and miss the person, which is gr...
- by Skold Hagradsson - at 2012.08.17 19:41:00
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13. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
You got me with CoD never played it bought ps3 for this game. My two points were UI based. Grenade icon in the bottom left is the same no matter whether it's a AT or infantry. Same with the Comms would be nice to see who is broad casting.
- by Skold Hagradsson - at 2012.08.17 18:52:00
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14. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
It doesn't happen often, but when people speak it would be nice to see who was actually speaking rather than having to ask the question. For those of us who's brains are full of other stuff, could the grenades have a different icon so i can see w...
- by Skold Hagradsson - at 2012.08.17 11:13:00
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15. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Remove the zoom from the mass driver and use that button to increase or decrease the push of the grenade. That should allow a gentle lob over a low wall or give a longer flatter trajectory. If you tie it in with the notches on the reticule it woul...
- by Skold Hagradsson - at 2012.08.17 06:39:00
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16. Clarification of dates please - in General Discussions [original thread]
The three stages are happening between 14-21st? The weekend event (17-20) is happening on what date and time? The wipe is happening on the 21st in time for the pan + guys to join? Thanks in advance
- by Skold Hagradsson - at 2012.08.14 22:23:00
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17. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
The main objection (save for investment of sp) is the isk issue. That will only be an issue in factional warfare but if you can set up a tank squad or make sure those who get in agree to contribute then the isk risk is shared. In the corp/alliance...
- by Skold Hagradsson - at 2012.08.08 01:02:00
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18. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Owner = tank commander, with power to set up tank squad for his tank. Controls target acquisition,ewar, repair and secondary gun Driver = front gunner too, if the turret is fixed Gunner = main gun I had thought about this too, main problem is tha...
- by Skold Hagradsson - at 2012.08.07 20:55:00
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19. [Feedback/Request] Logi LAV & comms indicators - in Feedback/Requests [original thread]
Firstly logi LAV I had tried the small shield booster for infantry on a normal LAV previously. Now I realise that the target reticule is the same. It's practically impossible to get a lock when you need to due to player movement when they are ...
- by Skold Hagradsson - at 2012.08.04 07:41:00
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20. Regarding Beta Weekend 3 Event Rewards - in General Discussions [original thread]
No rewards received here, just wasted hard earned sp & isk on the logi LAV. When are you applying the hot fix?
- by Skold Hagradsson - at 2012.08.04 07:08:00
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