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61. Battle Finder - Merc battles question - in General Discussions [original thread]
I joined a Merc Battle and while waiting I saw all this information on the right side. Can anyone tell me what "Security Status" means, it kept changing while I was watching it.
- by Sjem'Tolk - at 2013.05.30 17:54:00
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62. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
reydient wrote: CCP, Thanks for making a great game, especially one that is free, and in depth, this game has levels and forces you to think and organize , utilize teamwork etc, its not your COD or BF and i am greatful, although this last wee...
- by Sjem'Tolk - at 2013.05.13 20:10:00
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63. For CCP consideration: Sniper Class Changes - Part 1 - in Feedback/Requests [original thread]
For CCP consideration: Sniper Class Changes - Part 2 Before this build, I WAS the sniper that supported his squad and team from super long distances. Not anymore... At least, not unless I use a Thale's SR in every match; but I am running very low...
- by Sjem'Tolk - at 2013.05.12 06:49:00
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64. For CCP consideration: Sniper Class Changes - Part 1 - in Feedback/Requests [original thread]
During my time playing and learning (and trying to build up SP for improving my skills) I have found that unless you go in with a group, there is no rhyme or reason, or any resemblance of team work. Everyone wants to go for getting WP and they don...
- by Sjem'Tolk - at 2013.05.12 06:47:00
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65. Feedback - Skill System (have I finally cracked it!?) - in Feedback/Requests [original thread]
I don't really know what would be better. As it is now, I have become pretty close to abandoning playing because trying to earn skill points, to up my skill levels are even harder than previously. Add to this is the fact that I am having a harder ...
- by Sjem'Tolk - at 2013.05.11 05:25:00
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66. Really CCP ,Really!?!??? why? - in General Discussions [original thread]
I've always had a problem with the sights, AR & SR. The best sights for SR are the Thale, I tried every SR that could be purchased, and the sights are bad, and seem worse now.
- by Sjem'Tolk - at 2013.05.07 05:29:00
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67. Bring old aiming back - in General Discussions [original thread]
I really think the aiming and the less range (what seems a drastic lesser range) for sniper rifles makes the game a lot less fun. I ran out of shells before any kills, then my nanohive gave me a few reloads, where I made a couple hits, but then I ...
- by Sjem'Tolk - at 2013.05.07 05:17:00
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68. Wallet - in Feedback/Requests [original thread]
While it is nice to have some type of record for transactions, when it only says "Market Escrow" and Market escrow authorized" without telling you what the item that was authorized, really doesn't help.
- by Sjem'Tolk - at 2013.05.07 05:05:00
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69. Can't restock alt char - in Technical Support/Bugs [original thread]
The system won't let me restock one of my chars. It keeps giving the message: You are not allowed to enter an order in a different region. This is for my dragonfly outfit.
- by Sjem'Tolk - at 2013.05.01 16:38:00
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70. Tired of team killers - in Feedback/Requests [original thread]
I like your last suggestion, having that as a stat, and possibly if a team member kills more than one team member within a certain amount of time, then add a penalty. Personally, I would rather that they couldn't kill a team member at all; even b...
- by Sjem'Tolk - at 2013.04.16 19:32:00
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71. Idea/request for the flash from being shot - in Feedback/Requests [original thread]
I think that it would be nice if when you are being shot at by a team member, (my team does it to get their attention) instead of the red flash that you get when being shot, the flash would be another color, like blue or green. That way it would b...
- by Sjem'Tolk - at 2013.04.16 18:49:00
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72. Tired of team killers - in Feedback/Requests [original thread]
I know that this is an old grip, but... I am really fed up with team killers. Why can't the programmers add a routine that does not allow any team member kill another, or at least make it so that they get no points (better yet, deduct points, eve...
- by Sjem'Tolk - at 2013.04.16 18:21:00
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73. Another (yawn) sp question... - in Rookie Training Grounds [original thread]
I was wondering... when you enter a battle and you are killing and being killed, are those points added/deducted right away, or do you have to finish the battle for them to count? I was wondering because I see people leaving battles just before i...
- by Sjem'Tolk - at 2013.04.15 17:23:00
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74. Respawn problem` - in Technical Support/Bugs [original thread]
Three times today, I clicked on a respwning location, and then selected my dropsuit, and it wouldn't let me respawn. Kept telling me to select when ready, and all the other messages, but it wouldn't let me respawn. Just looked at the map, and the ...
- by Sjem'Tolk - at 2013.03.30 02:00:00
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75. The ability to drag downed teammates - in Feedback/Requests [original thread]
I think that it is a good idea, but I agree on the problem. What if there were smoke grenades to cover an area, where you might have a chance to drag someone back to a covered area?
- by Sjem'Tolk - at 2013.03.29 17:12:00
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76. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
As far as the sharpshooter... I have been testing the guns as I go up on my levels, and making a spreadsheet on their information. Also, the one thing that is missing (Sharpshooter Rifles) that I am adding is how many shots you get with each rifl...
- by Sjem'Tolk - at 2013.03.27 16:19:00
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77. SP Cap TS/Bug question - in Technical Support/Bugs [original thread]
Excellent, Thank you! I was really wondering about the Passive SP (and the Passive Sp Booster), as I have been watching and calculating, and the numbers were not adding up with any of the information that I had found. Now, with all this informati...
- by Sjem'Tolk - at 2013.03.27 16:07:00
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78. SP Cap TS/Bug question - in Technical Support/Bugs [original thread]
Django Quik wrote: The cap does not apply to passive SP. All these answers help clarify this for me, except I need a little more clarification with Django's reply. So If I have purchased the Passive Booster, are those points calculated into...
- by Sjem'Tolk - at 2013.03.27 15:16:00
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79. SP Cap TS/Bug question - in Technical Support/Bugs [original thread]
I found your page: https://forums.dust514.com/default.aspx?g=posts&t=50021&find=unread This says that there is a daily cap of Passive gain of 24.000 SP per day, or 36.000 SP per day if you're running a booster. Yet, it also says that "D...
- by Sjem'Tolk - at 2013.03.27 07:49:00
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80. Practice Range idea. - in Feedback/Requests [original thread]
I saw where there have been the idea of a practice range, even for corporations to build their own. Add the complaints of many newbies of needing somewhere they can lean the game... What if you made a practice range where people could practice on...
- by Sjem'Tolk - at 2013.03.25 01:42:00
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