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1901. Swarms are fine... - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Sir Dukey wrote: Atiim wrote: Sir Dukey wrote: Adipem Nothi wrote: People who use swarms would disagree. - 45M SP, Profiency V Swarms you specced into a skill less weapon, you shouldn't be rewarded greatly....
- by Sir Dukey - at 2014.06.01 19:47:00
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1902. Swarms are fine... - in General Discussions [original thread]
Duran Lex wrote: Sir Dukey wrote: They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot. Imagine a dumb-fire rifle that tracks targets and ...
- by Sir Dukey - at 2014.06.01 19:45:00
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1903. Swarms are fine... - in General Discussions [original thread]
Cat Merc wrote: You do know we're talking about tank sized targets here right? It's not hard to hit anything of that size with a forge gun. Ok, then, why not make it so swarms aren't so dumb fire and you actually have to track the target.
- by Sir Dukey - at 2014.06.01 19:38:00
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1904. Swarms are fine... - in General Discussions [original thread]
Iron Wolf Saber wrote: Assault Dropship with only basic reppers, I ate plenty of swarms in one sitting. I say about... 30-40 vollies? It was the swarms combined with the forge gun that made me go Oh #@$ and back off. my python has to run fr...
- by Sir Dukey - at 2014.06.01 19:36:00
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1905. Swarms are fine... - in General Discussions [original thread]
Atiim wrote: Sir Dukey wrote: actually, some swarms are completely invisible, I was looking at a swarmer, it showed that he just shot the swarms but I had already started to take damage. And of the (currently) 45hrs that I've been using ...
- by Sir Dukey - at 2014.06.01 14:37:00
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1906. Swarms are fine... - in General Discussions [original thread]
Atiim wrote: Sir Dukey wrote: Adipem Nothi wrote: People who use swarms would disagree. - 45M SP, Profiency V Swarms you specced into a skill less weapon, you shouldn't be rewarded greatly. Your fault. He didn't spec into a skill-l...
- by Sir Dukey - at 2014.06.01 14:36:00
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1907. Swarms are fine... - in General Discussions [original thread]
Adipem Nothi wrote: People who use swarms would disagree. - 45M SP, Profiency V Swarms you specced into a skill less weapon, you shouldn't be rewarded greatly. Your fault.
- by Sir Dukey - at 2014.06.01 14:29:00
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1908. Swarms are fine... - in General Discussions [original thread]
Atiim wrote: Harpyja wrote: Oh how I wish there was a rifle that would lock on to infantry for me with a still fairly competitive DPS You do actually have 10 Rifles that can do that, simply turn on aim assist. From what I've read about...
- by Sir Dukey - at 2014.06.01 14:25:00
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1909. Swarms are fine... - in General Discussions [original thread]
junni jones wrote: Your ideas are Bad! And you should feel Bad! where did the tank touch your starter AV fit?
- by Sir Dukey - at 2014.06.01 13:40:00
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1910. [request] To reduce equipment spam.. - in Feedback/Requests [original thread]
To reduce equipment spam, how bout you CCP just make it so a nanohive or spawn pad cannot be placed within 7 meters of another spawn/nano
- by Sir Dukey - at 2014.06.01 13:33:00
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1911. Swarms are fine... - in General Discussions [original thread]
They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot. Imagine a dumb-fire rifle that tracks targets and never misses a shot even if the person g...
- by Sir Dukey - at 2014.06.01 13:15:00
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1912. Tanker Feedback - Madrudgers repair rate - in Feedback/Requests [original thread]
Harpyja wrote: Godin Thekiller wrote: ............... Or they could just become active again? Very much this ^^ It's silly that it can passive tank much more effectively than shields (which also need to be looked at; the delay is just ...
- by Sir Dukey - at 2014.06.01 13:09:00
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1913. Determined ISK payout public matches - in Feedback/Requests [original thread]
Artemis Kaiba wrote: Just an idea to balance the NPE : how about having determined ISK payout public matches. For instance, when you open battle finder and under public matches, you have to choose one or more game mode (just like now) along wi...
- by Sir Dukey - at 2014.06.01 13:06:00
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1914. They see me rollin... - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: And roll over my proxies. Or what Tech said. I laughed hard at that. Last time I saw a proxy on the kill feed was back in 1942 in WW2
- by Sir Dukey - at 2014.05.31 16:02:00
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1915. Since cloaks are being nerfed... Fix Amarr scout. - in General Discussions [original thread]
15% efficiency bonus to cloak duration and dampening per level in Amarr Scout.
- by Sir Dukey - at 2014.05.31 16:00:00
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1916. Buff minmitar scout!!! - in General Discussions [original thread]
knight guard fury wrote: you dont always need a cloak with a scout... have you already forgotten when pyrex use to use the min scout there was less aim assist then and you didn't slow down when you were getting shot by bullets.
- by Sir Dukey - at 2014.05.31 15:55:00
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1917. Buff minmitar scout!!! - in General Discussions [original thread]
DTOracle wrote: Sir Dukey wrote: you were created on November 10th 2013, no way you have 42 million sp unless you play for 10 hours a day with boosters on. I'm a closed beta vet, & I don't need to prove anything to you. I have 42 mil...
- by Sir Dukey - at 2014.05.31 13:40:00
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1918. Buff minmitar scout!!! - in General Discussions [original thread]
DTOracle wrote: Sir Dukey wrote: DTOracle wrote: Sir Dukey wrote: DTOracle wrote: My only suggestion is to stop putting HP mods on your fits, speed & Ewar are our strengths. Going Min scout is a 'all or nothing' proposition. You...
- by Sir Dukey - at 2014.05.31 03:21:00
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1919. Buff minmitar scout!!! - in General Discussions [original thread]
DTOracle wrote: Sir Dukey wrote: DTOracle wrote: Sir Dukey wrote: DTOracle wrote: My only suggestion is to stop putting HP mods on your fits, speed & Ewar are our strengths. Going Min scout is a 'all or nothing' proposition. You...
- by Sir Dukey - at 2014.05.31 03:18:00
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1920. python skill stacking - in General Discussions [original thread]
Pvt Numnutz wrote: Well it seems it is common knowledge now that you can stack python skills with a gunner. This means at full skills a gunner can double his damage and increase the ROF by 100% I would say this is pretty over powered. Yes it d...
- by Sir Dukey - at 2014.05.31 02:51:00
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